Lines Matching refs:xTiles
724 xTiles = (int) ceil((float) width / (float) tileWidth); in CTiledTexture()
731 dataBlocks[i] = new CTextureBlock[xTiles]; in CTiledTexture()
733 for (int j=0;j<xTiles;++j) { in CTiledTexture()
749 for (int j=0;j<xTiles;++j) { in ~CTiledTexture()
809 int xTiles,yTiles; member in CTiledTexture
1275 tileIndices = new int[header.xTiles*header.yTiles]; in CDeepShadow()
1276 fread(tileIndices,sizeof(int),header.xTiles*header.yTiles,in); in CDeepShadow()
1279 tileSizes = new int[header.xTiles*header.yTiles]; in CDeepShadow()
1280 fread(tileSizes,sizeof(int),header.xTiles*header.yTiles,in); in CDeepShadow()
1289 tiles[i] = new CDeepTile[header.xTiles]; in CDeepShadow()
1291 for (int j=0;j<header.xTiles;++j,++k) { in CDeepShadow()
1310 for (int i=0;i<header.xTiles;++i) { in ~CDeepShadow()
1452 int index = y*header.xTiles+x; in loadTile()