Lines Matching refs:auto_position

49 static GLvector     auto_position;  variable
122 auto_position.x = WORLD_HALF + sinf (tracker * DEGREES_TO_RADIANS) * 150.0f; in do_auto_cam()
123 auto_position.y = 60.0f; in do_auto_cam()
124 auto_position.z = WORLD_HALF + cosf (tracker * DEGREES_TO_RADIANS) * 150.0f; in do_auto_cam()
128 auto_position.x = WORLD_HALF + sinf (tracker * DEGREES_TO_RADIANS) * 250.0f; in do_auto_cam()
129 auto_position.y = 60.0f; in do_auto_cam()
130 auto_position.z = WORLD_HALF + cosf (tracker * DEGREES_TO_RADIANS) * 250.0f; in do_auto_cam()
135 auto_position.x = WORLD_HALF + sinf (tracker * DEGREES_TO_RADIANS) * dist; in do_auto_cam()
136 auto_position.y = 60.0f; in do_auto_cam()
137 auto_position.z = WORLD_HALF + cosf (tracker * DEGREES_TO_RADIANS) * dist; in do_auto_cam()
143 auto_position = (flycam_position (now) + flycam_position (now + 4000)) / 2.0f; in do_auto_cam()
147 auto_position = (flycam_position (now) + flycam_position (now + 500)) / 2.0f; in do_auto_cam()
149 auto_position.y /= 2; in do_auto_cam()
157 auto_position.x = WORLD_HALF + sinf (tracker * DEGREES_TO_RADIANS) * 50.0f; in do_auto_cam()
158 auto_position.y = 60.0f; in do_auto_cam()
159 auto_position.z = WORLD_HALF + cosf (tracker * DEGREES_TO_RADIANS) * 50.0f; in do_auto_cam()
161 dist = MathDistance (auto_position.x, auto_position.z, target.x, target.z); in do_auto_cam()
162 auto_angle.y = MathAngle (-MathAngle (auto_position.x, auto_position.z, target.x, target.z)); in do_auto_cam()
163 auto_angle.x = 90.0f + MathAngle (0, auto_position.y, dist, target.y); in do_auto_cam()
289 return auto_position; in CameraPosition()