Lines Matching refs:recursionType

56                 RunType recursionType = RunType.MIXED;  in createScenario()  local
58 return new RunningThread(log, recursionType, maxDepth); in createScenario()
60 return new SleepingThread(log, recursionType, maxDepth); in createScenario()
62 return new TimedWaitingThread(log, recursionType, maxDepth); in createScenario()
64 return new WaitingThread(log, recursionType, maxDepth); in createScenario()
66 return new BlockedThread(log, recursionType, maxDepth, getLockerThread()); in createScenario()
68 … return new NativeBlockedThread(log, recursionType, maxDepth, getLockerThread()); in createScenario()
70 return new NewThread(log, recursionType, maxDepth); in createScenario()
72 return new FinishedThread(log, recursionType, maxDepth); in createScenario()
74 return new LockingThreads(log, recursionType, maxDepth); in createScenario()
76 return new SynchronizerLockingThreads(log, recursionType, maxDepth); in createScenario()
78 … return new Deadlock(log, recursionType, maxDepth, Deadlock.Type.JAVA, threadCount); in createScenario()
80 … return new Deadlock(log, recursionType, maxDepth, Deadlock.Type.NATIVE, threadCount); in createScenario()
82 … return new Deadlock(log, recursionType, maxDepth, Deadlock.Type.SYNCHRONIZED_METHOD, threadCount); in createScenario()
84 … return new Deadlock(log, recursionType, maxDepth, Deadlock.Type.SYNCHRONIZER, threadCount); in createScenario()
86 return new Deadlock(log, recursionType, maxDepth, Deadlock.Type.MIXED, 16); in createScenario()
97 RunType recursionType; in createScenario() local
100 recursionType = RunType.JAVA; in createScenario()
103 recursionType = RunType.NATIVE; in createScenario()
106 recursionType = RunType.MIXED; in createScenario()
113 return new SleepingThread(log, recursionType, maxDepth); in createScenario()
115 return new TimedWaitingThread(log, recursionType, maxDepth); in createScenario()
117 return new RunningThread(log, recursionType, maxDepth); in createScenario()
119 return new WaitingThread(log, recursionType, maxDepth); in createScenario()
121 return new BlockedThread(log, recursionType, maxDepth, getLockerThread()); in createScenario()
123 return new LockingThreads(log, recursionType, maxDepth); in createScenario()
125 return new SynchronizerLockingThreads(log, recursionType, maxDepth); in createScenario()