Lines Matching refs:vPoint

391 Procedure NuiTransformSkeletonToDepthImage(vPoint : TVector4;out lDepthX : Integer;out lDepthY : In…
392 Procedure NuiTransformSkeletonToDepthImage(vPoint : TVector4;out lDepthX : Integer;out lDepthY : In…
393 Procedure NuiTransformSkeletonToDepthImage(vPoint : TVector4;out fDepthX : single;out fDepthY : sin…
394 Procedure NuiTransformSkeletonToDepthImage(vPoint : TVector4;out fDepthX : single;out fDepthY : sin…
559 Procedure NuiTransformSkeletonToDepthImage(vPoint : TVector4;out lDepthX : Integer;out lDepthY : In…
565 if (vPoint.z>FLT_EPSILON) then
568 …lDepthX:=round(w/2+vPoint.x*(w/320.0)*NUI_CAMERA_SKELETON_TO_DEPTH_IMAGE_MULTIPLIER_320x240/vPoint
569 …lDepthY:=round(h/2-vPoint.y*(h/240.0)*NUI_CAMERA_SKELETON_TO_DEPTH_IMAGE_MULTIPLIER_320x240/vPoint
570 usDepthValue := round(vPoint.z *1000) shl 3;
580 Procedure NuiTransformSkeletonToDepthImage(vPoint : TVector4;out lDepthX : Integer; out lDepthY : I…
582 …NuiTransformSkeletonToDepthImage(vPoint,lDepthX,lDepthY,usDepthValue,NUI_IMAGE_RESOLUTION_320x240);
585 Procedure NuiTransformSkeletonToDepthImage(vPoint : TVector4;out fDepthX : single;out fDepthY : sin…
591 if (vPoint.z>FLT_EPSILON) then
594 fDepthX:=w/2+vPoint.x*(w/320.0)*NUI_CAMERA_SKELETON_TO_DEPTH_IMAGE_MULTIPLIER_320x240/vPoint.z;
595 fDepthY:=h/2-vPoint.y*(h/240.0)*NUI_CAMERA_SKELETON_TO_DEPTH_IMAGE_MULTIPLIER_320x240/vPoint.z;
604 Procedure NuiTransformSkeletonToDepthImage(vPoint : TVector4;out fDepthX : single;out fDepthY : sin…
606 NuiTransformSkeletonToDepthImage(vPoint, fDepthX, fDepthY,NUI_IMAGE_RESOLUTION_320x240);