Lines Matching refs:tris

67   vtkNew<vtkCellArray> tris;  in vtkOpenGLImageSliceMapper()  local
68 polydata->SetPolys(tris.Get()); in vtkOpenGLImageSliceMapper()
93 vtkNew<vtkCellArray> tris; in vtkOpenGLImageSliceMapper() local
94 polydata->SetPolys(tris.Get()); in vtkOpenGLImageSliceMapper()
111 vtkNew<vtkCellArray> tris; in vtkOpenGLImageSliceMapper() local
112 polydata->SetPolys(tris.Get()); in vtkOpenGLImageSliceMapper()
385 vtkCellArray *tris = poly->GetPolys(); in RenderPolygon() local
393 tris->Initialize(); in RenderPolygon()
394 tris->InsertNextCell(3); in RenderPolygon()
395 tris->InsertCellPoint(0); in RenderPolygon()
396 tris->InsertCellPoint(1); in RenderPolygon()
397 tris->InsertCellPoint(2); in RenderPolygon()
398 tris->InsertNextCell(3); in RenderPolygon()
399 tris->InsertCellPoint(0); in RenderPolygon()
400 tris->InsertCellPoint(2); in RenderPolygon()
401 tris->InsertCellPoint(3); in RenderPolygon()
437 tris->Initialize(); in RenderPolygon()
438 tris->Allocate(4*(ncoords-2)); in RenderPolygon()
450 tris->InsertNextCell(3); in RenderPolygon()
451 tris->InsertCellPoint(ncoords - (i+1)/2); in RenderPolygon()
452 tris->InsertCellPoint(i/2 - 1); in RenderPolygon()
453 tris->InsertCellPoint((i % 2 == 0) ? ncoords - 1 - i/2 : i/2); in RenderPolygon()
481 vtkCellArray *tris = poly->GetPolys(); in RenderBackground() local
500 tris->Initialize(); in RenderBackground()
504 tris->InsertNextCell(3); in RenderBackground()
505 tris->InsertCellPoint(side); in RenderBackground()
506 tris->InsertCellPoint(side+5); in RenderBackground()
507 tris->InsertCellPoint(side+1); in RenderBackground()
508 tris->InsertNextCell(3); in RenderBackground()
509 tris->InsertCellPoint(side+1); in RenderBackground()
510 tris->InsertCellPoint(side+5); in RenderBackground()
511 tris->InsertCellPoint(side+6); in RenderBackground()
541 tris->Initialize(); in RenderBackground()
546 tris->InsertNextCell(3); in RenderBackground()
547 tris->InsertCellPoint(i*2); in RenderBackground()
548 tris->InsertCellPoint(i*2+1); in RenderBackground()
549 tris->InsertCellPoint(i*2+2); in RenderBackground()
550 tris->InsertNextCell(3); in RenderBackground()
551 tris->InsertCellPoint(i*2+2); in RenderBackground()
552 tris->InsertCellPoint(i*2+1); in RenderBackground()
553 tris->InsertCellPoint(i*2+3); in RenderBackground()