Lines Matching refs:mNumVertices

89             iNumOldVertices +=  pScene->mMeshes[a]->mNumVertices;  in Execute()
165 pMesh->mNumVertices = (unsigned int)uniqueVertices.size(); in updateXMeshVertices()
177 pMesh->mVertices = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices()
178 for (unsigned int a = 0; a < pMesh->mNumVertices; a++) { in updateXMeshVertices()
187 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices()
188 for( unsigned int a = 0; a < pMesh->mNumVertices; a++) { in updateXMeshVertices()
196 pMesh->mTangents = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices()
197 for (unsigned int a = 0; a < pMesh->mNumVertices; a++) { in updateXMeshVertices()
205 pMesh->mBitangents = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices()
206 for (unsigned int a = 0; a < pMesh->mNumVertices; a++) { in updateXMeshVertices()
214 pMesh->mColors[a] = new aiColor4D[pMesh->mNumVertices]; in updateXMeshVertices()
215 for( unsigned int b = 0; b < pMesh->mNumVertices; b++) { in updateXMeshVertices()
223 pMesh->mTextureCoords[a] = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices()
224 for (unsigned int b = 0; b < pMesh->mNumVertices; b++) { in updateXMeshVertices()
247 usedVertexIndices.reserve(pMesh->mNumVertices); in ProcessMesh()
258 uniqueVertices.reserve( pMesh->mNumVertices); in ProcessMesh()
266 std::vector<unsigned int> replaceIndex( pMesh->mNumVertices, 0xffffffff); in ProcessMesh()
284 _vertexFinder.Fill(pMesh->mVertices, pMesh->mNumVertices, sizeof( aiVector3D)); in ProcessMesh()
303 uniqueAnimatedVertices[animMeshIndex].reserve(pMesh->mNumVertices); in ProcessMesh()
308 for( unsigned int a = 0; a < pMesh->mNumVertices; a++) { in ProcessMesh()
380 ") | Verts in: ",pMesh->mNumVertices, in ProcessMesh()
384 ((pMesh->mNumVertices - uniqueVertices.size()) / (float)pMesh->mNumVertices) * 100.f, in ProcessMesh()
435 return pMesh->mNumVertices; in ProcessMesh()