Lines Matching refs:D3D_SHADER_VARIABLE_TYPE

411 ENUM!{enum D3D_SHADER_VARIABLE_TYPE {
471 pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID;
472 pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL;
473 pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT;
474 pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT;
475 pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING;
476 pub const D3D10_SVT_TEXTURE: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE;
477 pub const D3D10_SVT_TEXTURE1D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE1D;
478 pub const D3D10_SVT_TEXTURE2D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2D;
479 pub const D3D10_SVT_TEXTURE3D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE3D;
480 pub const D3D10_SVT_TEXTURECUBE: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURECUBE;
481 pub const D3D10_SVT_SAMPLER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER;
482 pub const D3D10_SVT_SAMPLER1D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER1D;
483 pub const D3D10_SVT_SAMPLER2D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER2D;
484 pub const D3D10_SVT_SAMPLER3D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER3D;
485 pub const D3D10_SVT_SAMPLERCUBE: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLERCUBE;
486 pub const D3D10_SVT_PIXELSHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_PIXELSHADER;
487 pub const D3D10_SVT_VERTEXSHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VERTEXSHADER;
488 pub const D3D10_SVT_PIXELFRAGMENT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_PIXELFRAGMENT;
489 pub const D3D10_SVT_VERTEXFRAGMENT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VERTEXFRAGMENT;
490 pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT;
491 pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8;
492 pub const D3D10_SVT_GEOMETRYSHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_GEOMETRYSHADER;
493 pub const D3D10_SVT_RASTERIZER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RASTERIZER;
494 pub const D3D10_SVT_DEPTHSTENCIL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DEPTHSTENCIL;
495 pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND;
496 pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER;
497 pub const D3D10_SVT_CBUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_CBUFFER;
498 pub const D3D10_SVT_TBUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TBUFFER;
499 pub const D3D10_SVT_TEXTURE1DARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE1DARRAY;
500 pub const D3D10_SVT_TEXTURE2DARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2DARRAY;
501 pub const D3D10_SVT_RENDERTARGETVIEW: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RENDERTARGETVIEW;
502 pub const D3D10_SVT_DEPTHSTENCILVIEW: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DEPTHSTENCILVIEW;
503 pub const D3D10_SVT_TEXTURE2DMS: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2DMS;
504 pub const D3D10_SVT_TEXTURE2DMSARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2DMSARRAY;
505 pub const D3D10_SVT_TEXTURECUBEARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURECUBEARRAY;
506 pub const D3D11_SVT_HULLSHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_HULLSHADER;
507 pub const D3D11_SVT_DOMAINSHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DOMAINSHADER;
508 pub const D3D11_SVT_INTERFACE_POINTER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INTERFACE_POINTER;
509 pub const D3D11_SVT_COMPUTESHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_COMPUTESHADER;
510 pub const D3D11_SVT_DOUBLE: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DOUBLE;
511 pub const D3D11_SVT_RWTEXTURE1D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE1D;
512 pub const D3D11_SVT_RWTEXTURE1DARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE1DARRAY;
513 pub const D3D11_SVT_RWTEXTURE2D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE2D;
514 pub const D3D11_SVT_RWTEXTURE2DARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE2DARRAY;
515 pub const D3D11_SVT_RWTEXTURE3D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE3D;
516 pub const D3D11_SVT_RWBUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWBUFFER;
517 pub const D3D11_SVT_BYTEADDRESS_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BYTEADDRESS_BUFFER;
518 pub const D3D11_SVT_RWBYTEADDRESS_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWBYTEADDRESS_BUFFER;
519 pub const D3D11_SVT_STRUCTURED_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRUCTURED_BUFFER;
520 pub const D3D11_SVT_RWSTRUCTURED_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWSTRUCTURED_BUFFER;
521 pub const D3D11_SVT_APPEND_STRUCTURED_BUFFER: D3D_SHADER_VARIABLE_TYPE =
523 pub const D3D11_SVT_CONSUME_STRUCTURED_BUFFER: D3D_SHADER_VARIABLE_TYPE =