Lines Matching refs:end_u
949 float start_u, float end_u, float start_v, float end_v) in build_sprite() argument
958 vec2_set(tvarray + 1, end_u, start_v); in build_sprite()
960 vec2_set(tvarray + 3, end_u, end_v); in build_sprite()
966 float start_u, end_u; in build_sprite_norm() local
969 assign_sprite_uv(&start_u, &end_u, (flip & GS_FLIP_U) != 0); in build_sprite_norm()
971 build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v); in build_sprite_norm()
979 float start_u, end_u; in build_subsprite_norm() local
984 end_u = (fsub_x + fsub_cx) / fcx; in build_subsprite_norm()
987 end_u = fsub_x / fcx; in build_subsprite_norm()
998 build_sprite(data, fsub_cx, fsub_cy, start_u, end_u, start_v, end_v); in build_subsprite_norm()
1004 float start_u, end_u; in build_sprite_rect() local
1009 assign_sprite_rect(&start_u, &end_u, width, (flip & GS_FLIP_U) != 0); in build_sprite_rect()
1011 build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v); in build_sprite_rect()