Lines Matching refs:D3D_SHADER_VARIABLE_TYPE

425 ENUM!{enum D3D_SHADER_VARIABLE_TYPE {
485 pub const D3D10_SVT_VOID: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID;
486 pub const D3D10_SVT_BOOL: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL;
487 pub const D3D10_SVT_INT: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT;
488 pub const D3D10_SVT_FLOAT: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT;
489 pub const D3D10_SVT_STRING: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING;
490 pub const D3D10_SVT_TEXTURE: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE;
491 pub const D3D10_SVT_TEXTURE1D: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE1D;
492 pub const D3D10_SVT_TEXTURE2D: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2D;
493 pub const D3D10_SVT_TEXTURE3D: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE3D;
494 pub const D3D10_SVT_TEXTURECUBE: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURECUBE;
495 pub const D3D10_SVT_SAMPLER: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER;
496 pub const D3D10_SVT_SAMPLER1D: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER1D;
497 pub const D3D10_SVT_SAMPLER2D: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER2D;
498 pub const D3D10_SVT_SAMPLER3D: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER3D;
499 pub const D3D10_SVT_SAMPLERCUBE: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLERCUBE;
500 pub const D3D10_SVT_PIXELSHADER: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_PIXELSHADER;
501 pub const D3D10_SVT_VERTEXSHADER: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VERTEXSHADER;
502 pub const D3D10_SVT_PIXELFRAGMENT: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_PIXELFRAGMENT;
503 pub const D3D10_SVT_VERTEXFRAGMENT: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VERTEXFRAGMENT;
504 pub const D3D10_SVT_UINT: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT;
505 pub const D3D10_SVT_UINT8: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8;
506 pub const D3D10_SVT_GEOMETRYSHADER: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_GEOMETRYSHADER;
507 pub const D3D10_SVT_RASTERIZER: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RASTERIZER;
508 pub const D3D10_SVT_DEPTHSTENCIL: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DEPTHSTENCIL;
509 pub const D3D10_SVT_BLEND: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND;
510 pub const D3D10_SVT_BUFFER: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER;
511 pub const D3D10_SVT_CBUFFER: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_CBUFFER;
512 pub const D3D10_SVT_TBUFFER: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TBUFFER;
513 pub const D3D10_SVT_TEXTURE1DARRAY: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE1DARRAY;
514 pub const D3D10_SVT_TEXTURE2DARRAY: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2DARRAY;
515 pub const D3D10_SVT_RENDERTARGETVIEW: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RENDERTARGETVIEW;
516 pub const D3D10_SVT_DEPTHSTENCILVIEW: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DEPTHSTENCILVIEW;
517 pub const D3D10_SVT_TEXTURE2DMS: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2DMS;
518 pub const D3D10_SVT_TEXTURE2DMSARRAY: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2DMSARRAY;
519 pub const D3D10_SVT_TEXTURECUBEARRAY: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURECUBEARRAY;
520 pub const D3D11_SVT_HULLSHADER: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_HULLSHADER;
521 pub const D3D11_SVT_DOMAINSHADER: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DOMAINSHADER;
522 pub const D3D11_SVT_INTERFACE_POINTER: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INTERFACE_POINTER;
523 pub const D3D11_SVT_COMPUTESHADER: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_COMPUTESHADER;
524 pub const D3D11_SVT_DOUBLE: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DOUBLE;
525 pub const D3D11_SVT_RWTEXTURE1D: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE1D;
526 pub const D3D11_SVT_RWTEXTURE1DARRAY: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE1DARRAY;
527 pub const D3D11_SVT_RWTEXTURE2D: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE2D;
528 pub const D3D11_SVT_RWTEXTURE2DARRAY: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE2DARRAY;
529 pub const D3D11_SVT_RWTEXTURE3D: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE3D;
530 pub const D3D11_SVT_RWBUFFER: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWBUFFER;
531 pub const D3D11_SVT_BYTEADDRESS_BUFFER: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BYTEADDRESS_BUFFER;
532 pub const D3D11_SVT_RWBYTEADDRESS_BUFFER: ::D3D_SHADER_VARIABLE_TYPE =
534 pub const D3D11_SVT_STRUCTURED_BUFFER: ::D3D_SHADER_VARIABLE_TYPE =
536 pub const D3D11_SVT_RWSTRUCTURED_BUFFER: ::D3D_SHADER_VARIABLE_TYPE =
538 pub const D3D11_SVT_APPEND_STRUCTURED_BUFFER: ::D3D_SHADER_VARIABLE_TYPE =
540 pub const D3D11_SVT_CONSUME_STRUCTURED_BUFFER: ::D3D_SHADER_VARIABLE_TYPE =