Lines Matching refs:GL_TEXTURE_3D

338     glBindTexture(GL_TEXTURE_3D, sourceTexture.get());  in TEST_P()
339 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()
341 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0); in TEST_P()
342 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0); in TEST_P()
346 glBindTexture(GL_TEXTURE_3D, destTexture.get()); in TEST_P()
347 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()
349 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0); in TEST_P()
350 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0); in TEST_P()
352 glCopySubTexture3DANGLE(sourceTexture.get(), 0, GL_TEXTURE_3D, destTexture.get(), 0, 0, 0, 0, 0, in TEST_P()
354 glBindTexture(GL_TEXTURE_3D, destTexture.get()); in TEST_P()
369 glBindTexture(GL_TEXTURE_3D, sourceTexture.get()); in TEST_P()
370 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()
372 glTexImage3D(GL_TEXTURE_3D, 1, GL_RGBA, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()
374 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P()
375 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); in TEST_P()
376 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 1); in TEST_P()
377 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 1); in TEST_P()
382 glBindTexture(GL_TEXTURE_3D, destTexture.get()); in TEST_P()
383 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
384 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P()
385 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); in TEST_P()
386 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0); in TEST_P()
387 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0); in TEST_P()
390 glCopyTexture3DANGLE(sourceTexture.get(), 1, GL_TEXTURE_3D, destTexture.get(), 0, GL_RGBA, in TEST_P()
392 glBindTexture(GL_TEXTURE_3D, destTexture.get()); in TEST_P()
426 glBindTexture(GL_TEXTURE_3D, sourceTexture.get()); in TEST_P()
427 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 3, 3, 3, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgbaPixels); in TEST_P()
428 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
429 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
430 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0); in TEST_P()
431 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0); in TEST_P()
435 glBindTexture(GL_TEXTURE_3D, destTexture.get()); in TEST_P()
436 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
437 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
438 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
439 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0); in TEST_P()
440 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0); in TEST_P()
441 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
442 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
443 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in TEST_P()
447 glCopySubTexture3DANGLE(sourceTexture.get(), 0, GL_TEXTURE_3D, destTexture.get(), 0, 0, 0, 0, 1, in TEST_P()
449 glBindTexture(GL_TEXTURE_3D, destTexture.get()); in TEST_P()
461 glCopySubTexture3DANGLE(sourceTexture.get(), 0, GL_TEXTURE_3D, destTexture.get(), 0, 1, 1, 1, 0, in TEST_P()
480 glBindTexture(GL_TEXTURE_3D, sourceTexture.get()); in TEST_P()
481 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgbaPixels); in TEST_P()
482 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
483 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
484 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0); in TEST_P()
485 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0); in TEST_P()
486 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
487 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
488 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in TEST_P()
505 glBindTexture(GL_TEXTURE_3D, destTexture.get()); in TEST_P()
506 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
507 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
508 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
509 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0); in TEST_P()
510 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0); in TEST_P()
511 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
512 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
513 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in TEST_P()
517 glCopyTexture3DANGLE(sourceTexture.get(), 0, GL_TEXTURE_3D, destTexture.get(), 0, GL_RGBA, in TEST_P()
520 glBindTexture(GL_TEXTURE_3D, destTexture.get()); in TEST_P()
599 testUnsizedFormats(GL_TEXTURE_3D); in TEST_P()
650 testSnormFormats(GL_TEXTURE_3D); in TEST_P()
765 testUnsignedByteFormats(GL_TEXTURE_3D); in TEST_P()
863 testFloatFormats(GL_TEXTURE_3D); in TEST_P()
953 testIntFormats(GL_TEXTURE_3D); in TEST_P()
1079 testUintFormats(GL_TEXTURE_3D); in TEST_P()