Lines Matching refs:GLchar

61 	virtual void getCapturedVaryings(const glw::GLchar* const*& out_captured_varyings_names,
64 virtual void getShaderParts(const glw::GLchar* const*& out_fragment_shader_parts,
66 const glw::GLchar* const*& out_geometry_shader_parts,
68 const glw::GLchar* const*& out_vertex_shader_parts,
91 const glw::GLchar* const* m_fragment_shader_parts;
92 const glw::GLchar* const* m_geometry_shader_parts;
93 const glw::GLchar* const* m_vertex_shader_parts;
100 const glw::GLchar* const* m_captured_varyings_names;
139 virtual void getShaderParts(const glw::GLchar* const*& out_fragment_shader_parts,
141 const glw::GLchar* const*& out_geometry_shader_parts,
143 const glw::GLchar* const*& out_vertex_shader_parts,
166 const glw::GLchar* const* m_fragment_shader_parts;
167 const glw::GLchar* const* m_geometry_shader_parts;
168 const glw::GLchar* const* m_vertex_shader_parts;
229 virtual void getCapturedVaryings(const glw::GLchar* const*& out_captured_varyings_names,
232 virtual void getShaderParts(const glw::GLchar* const*& out_fragment_shader_parts,
234 const glw::GLchar* const*& out_geometry_shader_parts,
236 const glw::GLchar* const*& out_vertex_shader_parts,
246 static const glw::GLchar* const m_fragment_shader_code;
247 static const glw::GLchar* const m_geometry_shader_code_preamble;
248 static const glw::GLchar* const m_geometry_shader_code_number_of_uniforms;
249 static const glw::GLchar* const m_geometry_shader_code_body;
250 static const glw::GLchar* const m_vertex_shader_code;
252 const glw::GLchar* m_geometry_shader_parts[4];
258 static const glw::GLchar* const m_captured_varyings_names;
305 virtual void getCapturedVaryings(const glw::GLchar* const*& out_captured_varyings_names,
308 virtual void getShaderParts(const glw::GLchar* const*& out_fragment_shader_parts,
310 const glw::GLchar* const*& out_geometry_shader_parts,
312 const glw::GLchar* const*& out_vertex_shader_parts,
329 static const glw::GLchar* const m_fragment_shader_code;
330 static const glw::GLchar* const m_geometry_shader_code_preamble;
331 static const glw::GLchar* const m_geometry_shader_code_number_of_uniforms;
332 static const glw::GLchar* const m_geometry_shader_code_body_str;
333 static const glw::GLchar* const m_geometry_shader_code_body_end;
334 static const glw::GLchar* const m_vertex_shader_code;
336 const glw::GLchar* m_geometry_shader_parts[6];
345 static const glw::GLchar* const m_captured_varyings_names;
400 virtual void getCapturedVaryings(const glw::GLchar* const*& out_captured_varyings_names,
403 virtual void getShaderParts(const glw::GLchar* const*& out_fragment_shader_parts,
405 const glw::GLchar* const*& out_geometry_shader_parts,
407 const glw::GLchar* const*& out_vertex_shader_parts,
417 static const glw::GLchar* const m_fragment_shader_code;
418 static const glw::GLchar* const m_geometry_shader_code_preamble;
419 static const glw::GLchar* const m_geometry_shader_code_number_of_uniforms;
420 static const glw::GLchar* const m_geometry_shader_code_body;
421 static const glw::GLchar* const m_vertex_shader_code_preamble;
422 static const glw::GLchar* const m_vertex_shader_code_number_of_uniforms;
423 static const glw::GLchar* const m_vertex_shader_code_body;
425 const glw::GLchar* m_geometry_shader_parts[4];
426 const glw::GLchar* m_vertex_shader_parts[4];
436 static const glw::GLchar* const m_captured_varyings_names;
516 virtual void getShaderParts(const glw::GLchar* const*& out_fragment_shader_parts,
518 const glw::GLchar* const*& out_geometry_shader_parts,
520 const glw::GLchar* const*& out_vertex_shader_parts,
533 static const glw::GLchar* const m_common_shader_code_gs_fs_out;
534 static const glw::GLchar* const m_common_shader_code_number_of_points;
535 static const glw::GLchar* const m_common_shader_code_gs_fs_out_definitions;
536 static const glw::GLchar* const m_fragment_shader_code_preamble;
537 static const glw::GLchar* const m_fragment_shader_code_flat_in_ivec4;
538 static const glw::GLchar* const m_fragment_shader_code_sum;
539 static const glw::GLchar* const m_fragment_shader_code_body_begin;
540 static const glw::GLchar* const m_fragment_shader_code_body_end;
541 static const glw::GLchar* const m_geometry_shader_code_preamble;
542 static const glw::GLchar* const m_geometry_shader_code_layout;
543 static const glw::GLchar* const m_geometry_shader_code_flat_out_ivec4;
544 static const glw::GLchar* const m_geometry_shader_code_assignment;
545 static const glw::GLchar* const m_geometry_shader_code_body_begin;
546 static const glw::GLchar* const m_geometry_shader_code_body_end;
547 static const glw::GLchar* const m_vertex_shader_code;
551 const glw::GLchar* m_fragment_shader_code_c_str;
553 const glw::GLchar* m_geometry_shader_code_c_str;
609 static const glw::GLchar* const m_fragment_shader_code;
610 static const glw::GLchar* const m_geometry_shader_code_preamble;
611 static const glw::GLchar* const m_geometry_shader_code_body;
612 static const glw::GLchar* const m_vertex_shader_code;
649 virtual void getShaderParts(const glw::GLchar* const*& out_fragment_shader_parts,
651 const glw::GLchar* const*& out_geometry_shader_parts,
653 const glw::GLchar* const*& out_vertex_shader_parts,
666 static const glw::GLchar* const m_common_shader_code_gs_fs_out;
667 static const glw::GLchar* const m_common_shader_code_gs_fs_out_definitions;
668 static const glw::GLchar* const m_fragment_shader_code_preamble;
669 static const glw::GLchar* const m_fragment_shader_code_flat_in_ivec4;
670 static const glw::GLchar* const m_fragment_shader_code_sum;
671 static const glw::GLchar* const m_fragment_shader_code_body_begin;
672 static const glw::GLchar* const m_fragment_shader_code_body_end;
673 static const glw::GLchar* const m_geometry_shader_code_preamble;
674 static const glw::GLchar* const m_geometry_shader_code_flat_out_ivec4;
675 static const glw::GLchar* const m_geometry_shader_code_assignment;
676 static const glw::GLchar* const m_geometry_shader_code_body_begin;
677 static const glw::GLchar* const m_geometry_shader_code_body_end;
678 static const glw::GLchar* const m_vertex_shader_code;
684 const glw::GLchar* m_fragment_shader_code_c_str;
685 const glw::GLchar* m_geometry_shader_code_c_str;
787 virtual void getShaderParts(const glw::GLchar* const*& out_fragment_shader_parts,
789 const glw::GLchar* const*& out_geometry_shader_parts,
791 const glw::GLchar* const*& out_vertex_shader_parts,
808 static const glw::GLchar* const m_fragment_shader_code;
809 static const glw::GLchar* const m_geometry_shader_code_preamble;
810 static const glw::GLchar* const m_geometry_shader_code_body;
811 static const glw::GLchar* const m_vertex_shader_code_preamble;
812 static const glw::GLchar* const m_vertex_shader_code_body;
815 const glw::GLchar* m_geometry_shader_parts[3];
816 const glw::GLchar* m_vertex_shader_parts[3];
934 static const glw::GLchar* const m_fragment_shader_code;
935 static const glw::GLchar* const m_geometry_shader_code_preamble;
936 static const glw::GLchar* const m_geometry_shader_code_layout;
937 static const glw::GLchar* const m_geometry_shader_code_layout_invocations;
938 static const glw::GLchar* const m_geometry_shader_code_body;
939 static const glw::GLchar* const m_vertex_shader_code;
941 const glw::GLchar* m_geometry_shader_parts_for_multiple_invocations_pass[16];
942 const glw::GLchar* m_geometry_shader_parts_for_single_invocation_pass[16];
1088 virtual void getShaderParts(const glw::GLchar* const*& out_fragment_shader_parts,
1090 const glw::GLchar* const*& out_geometry_shader_parts,
1092 const glw::GLchar* const*& out_vertex_shader_parts,
1109 static const glw::GLchar* const m_fragment_shader_code_preamble;
1110 static const glw::GLchar* const m_fragment_shader_code_body;
1111 static const glw::GLchar* const m_geometry_shader_code_preamble;
1112 static const glw::GLchar* const m_geometry_shader_code_body;
1113 static const glw::GLchar* const m_vertex_shader_code_preamble;
1114 static const glw::GLchar* const m_vertex_shader_code_body;
1117 const glw::GLchar* m_fragment_shader_parts[3];
1118 const glw::GLchar* m_geometry_shader_parts[3];
1119 const glw::GLchar* m_vertex_shader_parts[3];