Lines Matching refs:M_SQRT1_2

183                 matrix[ FRONT_LEFT][FRONT_CENTER]+= M_SQRT1_2;  in swr_build_matrix()
184 matrix[FRONT_RIGHT][FRONT_CENTER]+= M_SQRT1_2; in swr_build_matrix()
191 matrix[FRONT_CENTER][ FRONT_LEFT]+= M_SQRT1_2; in swr_build_matrix()
192 matrix[FRONT_CENTER][FRONT_RIGHT]+= M_SQRT1_2; in swr_build_matrix()
201 matrix[ BACK_LEFT][BACK_CENTER]+= M_SQRT1_2; in swr_build_matrix()
202 matrix[BACK_RIGHT][BACK_CENTER]+= M_SQRT1_2; in swr_build_matrix()
204 matrix[ SIDE_LEFT][BACK_CENTER]+= M_SQRT1_2; in swr_build_matrix()
205 matrix[SIDE_RIGHT][BACK_CENTER]+= M_SQRT1_2; in swr_build_matrix()
210 matrix[FRONT_LEFT ][BACK_CENTER] -= surround_mix_level * M_SQRT1_2; in swr_build_matrix()
211 matrix[FRONT_RIGHT][BACK_CENTER] += surround_mix_level * M_SQRT1_2; in swr_build_matrix()
217 matrix[ FRONT_LEFT][BACK_CENTER]+= surround_mix_level * M_SQRT1_2; in swr_build_matrix()
218 matrix[FRONT_RIGHT][BACK_CENTER]+= surround_mix_level * M_SQRT1_2; in swr_build_matrix()
221 matrix[ FRONT_CENTER][BACK_CENTER]+= surround_mix_level * M_SQRT1_2; in swr_build_matrix()
227 matrix[BACK_CENTER][ BACK_LEFT]+= M_SQRT1_2; in swr_build_matrix()
228 matrix[BACK_CENTER][BACK_RIGHT]+= M_SQRT1_2; in swr_build_matrix()
231 matrix[ SIDE_LEFT][ BACK_LEFT]+= M_SQRT1_2; in swr_build_matrix()
232 matrix[SIDE_RIGHT][BACK_RIGHT]+= M_SQRT1_2; in swr_build_matrix()
239 matrix[FRONT_LEFT ][BACK_LEFT ] -= surround_mix_level * M_SQRT1_2; in swr_build_matrix()
240 matrix[FRONT_LEFT ][BACK_RIGHT] -= surround_mix_level * M_SQRT1_2; in swr_build_matrix()
241 matrix[FRONT_RIGHT][BACK_LEFT ] += surround_mix_level * M_SQRT1_2; in swr_build_matrix()
242 matrix[FRONT_RIGHT][BACK_RIGHT] += surround_mix_level * M_SQRT1_2; in swr_build_matrix()
245 matrix[FRONT_LEFT ][BACK_RIGHT] -= surround_mix_level * M_SQRT1_2; in swr_build_matrix()
246 matrix[FRONT_RIGHT][BACK_LEFT ] += surround_mix_level * M_SQRT1_2; in swr_build_matrix()
253 matrix[ FRONT_CENTER][BACK_LEFT ]+= surround_mix_level*M_SQRT1_2; in swr_build_matrix()
254 matrix[ FRONT_CENTER][BACK_RIGHT]+= surround_mix_level*M_SQRT1_2; in swr_build_matrix()
264 matrix[BACK_LEFT ][SIDE_LEFT ] += M_SQRT1_2; in swr_build_matrix()
265 matrix[BACK_RIGHT][SIDE_RIGHT] += M_SQRT1_2; in swr_build_matrix()
271 matrix[BACK_CENTER][ SIDE_LEFT]+= M_SQRT1_2; in swr_build_matrix()
272 matrix[BACK_CENTER][SIDE_RIGHT]+= M_SQRT1_2; in swr_build_matrix()
275 matrix[FRONT_LEFT ][SIDE_LEFT ] -= surround_mix_level * M_SQRT1_2; in swr_build_matrix()
276 matrix[FRONT_LEFT ][SIDE_RIGHT] -= surround_mix_level * M_SQRT1_2; in swr_build_matrix()
277 matrix[FRONT_RIGHT][SIDE_LEFT ] += surround_mix_level * M_SQRT1_2; in swr_build_matrix()
278 matrix[FRONT_RIGHT][SIDE_RIGHT] += surround_mix_level * M_SQRT1_2; in swr_build_matrix()
281 matrix[FRONT_LEFT ][SIDE_RIGHT] -= surround_mix_level * M_SQRT1_2; in swr_build_matrix()
282 matrix[FRONT_RIGHT][SIDE_LEFT ] += surround_mix_level * M_SQRT1_2; in swr_build_matrix()
289 matrix[ FRONT_CENTER][SIDE_LEFT ]+= surround_mix_level * M_SQRT1_2; in swr_build_matrix()
290 matrix[ FRONT_CENTER][SIDE_RIGHT]+= surround_mix_level * M_SQRT1_2; in swr_build_matrix()
300 matrix[ FRONT_CENTER][ FRONT_LEFT_OF_CENTER]+= M_SQRT1_2; in swr_build_matrix()
301 matrix[ FRONT_CENTER][FRONT_RIGHT_OF_CENTER]+= M_SQRT1_2; in swr_build_matrix()
310 matrix[FRONT_LEFT ][LOW_FREQUENCY] += lfe_mix_level * M_SQRT1_2; in swr_build_matrix()
311 matrix[FRONT_RIGHT][LOW_FREQUENCY] += lfe_mix_level * M_SQRT1_2; in swr_build_matrix()