Lines Matching refs:fPrimitiveType
35 if (PrimitiveType::kTriangles == proc.fPrimitiveType) { in onEmitCode()
64 fPrimitiveType = primitiveType; // This will affect the return values for numInputPoints, etc. in reset()
65 SkASSERT(PrimitiveType::kWeightedTriangles != fPrimitiveType); in reset()
70 switch (fPrimitiveType) { in reset()
80 auto instanceAttribType = (PrimitiveType::kQuadratics == fPrimitiveType) in reset()
82 auto shaderVarType = (PrimitiveType::kQuadratics == fPrimitiveType) in reset()
95 SkASSERT(PrimitiveType::kWeightedTriangles != fPrimitiveType); in primType()
97 switch (fPrimitiveType) { in primType()
112 SkASSERT(PrimitiveType::kWeightedTriangles != fPrimitiveType); in bindBuffers()
114 switch (fPrimitiveType) { in bindBuffers()
131 SkASSERT(PrimitiveType::kWeightedTriangles != fPrimitiveType); in drawInstances()
133 switch (fPrimitiveType) { in drawInstances()