Lines Matching refs:glState

22 angle::CallCapture CaptureBeginQuery(const State &glState,
26 angle::CallCapture CaptureBeginTransformFeedback(const State &glState,
29 angle::CallCapture CaptureBindBufferBase(const State &glState,
34 angle::CallCapture CaptureBindBufferRange(const State &glState,
41 angle::CallCapture CaptureBindSampler(const State &glState,
45 angle::CallCapture CaptureBindTransformFeedback(const State &glState,
49 angle::CallCapture CaptureBindVertexArray(const State &glState,
52 angle::CallCapture CaptureBlitFramebuffer(const State &glState,
64 angle::CallCapture CaptureClearBufferfi(const State &glState,
70 angle::CallCapture CaptureClearBufferfv(const State &glState,
75 angle::CallCapture CaptureClearBufferiv(const State &glState,
80 angle::CallCapture CaptureClearBufferuiv(const State &glState,
85 angle::CallCapture CaptureClientWaitSync(const State &glState,
91 angle::CallCapture CaptureCompressedTexImage3D(const State &glState,
102 angle::CallCapture CaptureCompressedTexSubImage3D(const State &glState,
115 angle::CallCapture CaptureCopyBufferSubData(const State &glState,
122 angle::CallCapture CaptureCopyTexSubImage3D(const State &glState,
133 angle::CallCapture CaptureDeleteQueries(const State &glState,
137 angle::CallCapture CaptureDeleteSamplers(const State &glState,
141 angle::CallCapture CaptureDeleteSync(const State &glState, bool isCallValid, GLsync sync);
142 angle::CallCapture CaptureDeleteTransformFeedbacks(const State &glState,
146 angle::CallCapture CaptureDeleteVertexArrays(const State &glState,
150 angle::CallCapture CaptureDrawArraysInstanced(const State &glState,
156 angle::CallCapture CaptureDrawBuffers(const State &glState,
160 angle::CallCapture CaptureDrawElementsInstanced(const State &glState,
167 angle::CallCapture CaptureDrawRangeElements(const State &glState,
175 angle::CallCapture CaptureEndQuery(const State &glState, bool isCallValid, QueryType targetPacked);
176 angle::CallCapture CaptureEndTransformFeedback(const State &glState, bool isCallValid);
177 angle::CallCapture CaptureFenceSync(const State &glState,
182 angle::CallCapture CaptureFlushMappedBufferRange(const State &glState,
187 angle::CallCapture CaptureFramebufferTextureLayer(const State &glState,
194 angle::CallCapture CaptureGenQueries(const State &glState,
198 angle::CallCapture CaptureGenSamplers(const State &glState,
202 angle::CallCapture CaptureGenTransformFeedbacks(const State &glState,
206 angle::CallCapture CaptureGenVertexArrays(const State &glState,
210 angle::CallCapture CaptureGetActiveUniformBlockName(const State &glState,
217 angle::CallCapture CaptureGetActiveUniformBlockiv(const State &glState,
223 angle::CallCapture CaptureGetActiveUniformsiv(const State &glState,
230 angle::CallCapture CaptureGetBufferParameteri64v(const State &glState,
235 angle::CallCapture CaptureGetBufferPointerv(const State &glState,
240 angle::CallCapture CaptureGetFragDataLocation(const State &glState,
245 angle::CallCapture CaptureGetInteger64i_v(const State &glState,
250 angle::CallCapture CaptureGetInteger64v(const State &glState,
254 angle::CallCapture CaptureGetIntegeri_v(const State &glState,
259 angle::CallCapture CaptureGetInternalformativ(const State &glState,
266 angle::CallCapture CaptureGetProgramBinary(const State &glState,
273 angle::CallCapture CaptureGetQueryObjectuiv(const State &glState,
278 angle::CallCapture CaptureGetQueryiv(const State &glState,
283 angle::CallCapture CaptureGetSamplerParameterfv(const State &glState,
288 angle::CallCapture CaptureGetSamplerParameteriv(const State &glState,
293 angle::CallCapture CaptureGetStringi(const State &glState,
298 angle::CallCapture CaptureGetSynciv(const State &glState,
305 angle::CallCapture CaptureGetTransformFeedbackVarying(const State &glState,
314 angle::CallCapture CaptureGetUniformBlockIndex(const State &glState,
319 angle::CallCapture CaptureGetUniformIndices(const State &glState,
325 angle::CallCapture CaptureGetUniformuiv(const State &glState,
330 angle::CallCapture CaptureGetVertexAttribIiv(const State &glState,
335 angle::CallCapture CaptureGetVertexAttribIuiv(const State &glState,
340 angle::CallCapture CaptureInvalidateFramebuffer(const State &glState,
345 angle::CallCapture CaptureInvalidateSubFramebuffer(const State &glState,
354 angle::CallCapture CaptureIsQuery(const State &glState,
358 angle::CallCapture CaptureIsSampler(const State &glState,
362 angle::CallCapture CaptureIsSync(const State &glState,
366 angle::CallCapture CaptureIsTransformFeedback(const State &glState,
370 angle::CallCapture CaptureIsVertexArray(const State &glState,
374 angle::CallCapture CaptureMapBufferRange(const State &glState,
381 angle::CallCapture CapturePauseTransformFeedback(const State &glState, bool isCallValid);
382 angle::CallCapture CaptureProgramBinary(const State &glState,
388 angle::CallCapture CaptureProgramParameteri(const State &glState,
393 angle::CallCapture CaptureReadBuffer(const State &glState, bool isCallValid, GLenum src);
394 angle::CallCapture CaptureRenderbufferStorageMultisample(const State &glState,
401 angle::CallCapture CaptureResumeTransformFeedback(const State &glState, bool isCallValid);
402 angle::CallCapture CaptureSamplerParameterf(const State &glState,
407 angle::CallCapture CaptureSamplerParameterfv(const State &glState,
412 angle::CallCapture CaptureSamplerParameteri(const State &glState,
417 angle::CallCapture CaptureSamplerParameteriv(const State &glState,
422 angle::CallCapture CaptureTexImage3D(const State &glState,
434 angle::CallCapture CaptureTexStorage2D(const State &glState,
441 angle::CallCapture CaptureTexStorage3D(const State &glState,
449 angle::CallCapture CaptureTexSubImage3D(const State &glState,
462 angle::CallCapture CaptureTransformFeedbackVaryings(const State &glState,
468 angle::CallCapture CaptureUniform1ui(const State &glState,
472 angle::CallCapture CaptureUniform1uiv(const State &glState,
477 angle::CallCapture CaptureUniform2ui(const State &glState,
482 angle::CallCapture CaptureUniform2uiv(const State &glState,
487 angle::CallCapture CaptureUniform3ui(const State &glState,
493 angle::CallCapture CaptureUniform3uiv(const State &glState,
498 angle::CallCapture CaptureUniform4ui(const State &glState,
505 angle::CallCapture CaptureUniform4uiv(const State &glState,
510 angle::CallCapture CaptureUniformBlockBinding(const State &glState,
515 angle::CallCapture CaptureUniformMatrix2x3fv(const State &glState,
521 angle::CallCapture CaptureUniformMatrix2x4fv(const State &glState,
527 angle::CallCapture CaptureUniformMatrix3x2fv(const State &glState,
533 angle::CallCapture CaptureUniformMatrix3x4fv(const State &glState,
539 angle::CallCapture CaptureUniformMatrix4x2fv(const State &glState,
545 angle::CallCapture CaptureUniformMatrix4x3fv(const State &glState,
551 angle::CallCapture CaptureUnmapBuffer(const State &glState,
555 angle::CallCapture CaptureVertexAttribDivisor(const State &glState,
559 angle::CallCapture CaptureVertexAttribI4i(const State &glState,
566 angle::CallCapture CaptureVertexAttribI4iv(const State &glState,
570 angle::CallCapture CaptureVertexAttribI4ui(const State &glState,
577 angle::CallCapture CaptureVertexAttribI4uiv(const State &glState,
581 angle::CallCapture CaptureVertexAttribIPointer(const State &glState,
588 angle::CallCapture CaptureWaitSync(const State &glState,
596 void CaptureClearBufferfv_value(const State &glState,
602 void CaptureClearBufferiv_value(const State &glState,
608 void CaptureClearBufferuiv_value(const State &glState,
614 void CaptureCompressedTexImage3D_data(const State &glState,
626 void CaptureCompressedTexSubImage3D_data(const State &glState,
640 void CaptureDeleteQueries_idsPacked(const State &glState,
645 void CaptureDeleteSamplers_samplersPacked(const State &glState,
650 void CaptureDeleteTransformFeedbacks_idsPacked(const State &glState,
655 void CaptureDeleteVertexArrays_arraysPacked(const State &glState,
660 void CaptureDrawBuffers_bufs(const State &glState,
665 void CaptureDrawElementsInstanced_indices(const State &glState,
673 void CaptureDrawRangeElements_indices(const State &glState,
682 void CaptureGenQueries_idsPacked(const State &glState,
687 void CaptureGenSamplers_samplersPacked(const State &glState,
692 void CaptureGenTransformFeedbacks_idsPacked(const State &glState,
697 void CaptureGenVertexArrays_arraysPacked(const State &glState,
702 void CaptureGetActiveUniformBlockName_length(const State &glState,
710 void CaptureGetActiveUniformBlockName_uniformBlockName(const State &glState,
718 void CaptureGetActiveUniformBlockiv_params(const State &glState,
725 void CaptureGetActiveUniformsiv_uniformIndices(const State &glState,
733 void CaptureGetActiveUniformsiv_params(const State &glState,
741 void CaptureGetBufferParameteri64v_params(const State &glState,
747 void CaptureGetBufferPointerv_params(const State &glState,
753 void CaptureGetFragDataLocation_name(const State &glState,
758 void CaptureGetInteger64i_v_data(const State &glState,
764 void CaptureGetInteger64v_data(const State &glState,
769 void CaptureGetIntegeri_v_data(const State &glState,
775 void CaptureGetInternalformativ_params(const State &glState,
783 void CaptureGetProgramBinary_length(const State &glState,
791 void CaptureGetProgramBinary_binaryFormat(const State &glState,
799 void CaptureGetProgramBinary_binary(const State &glState,
807 void CaptureGetQueryObjectuiv_params(const State &glState,
813 void CaptureGetQueryiv_params(const State &glState,
819 void CaptureGetSamplerParameterfv_params(const State &glState,
825 void CaptureGetSamplerParameteriv_params(const State &glState,
831 void CaptureGetSynciv_length(const State &glState,
839 void CaptureGetSynciv_values(const State &glState,
847 void CaptureGetTransformFeedbackVarying_length(const State &glState,
857 void CaptureGetTransformFeedbackVarying_size(const State &glState,
867 void CaptureGetTransformFeedbackVarying_type(const State &glState,
877 void CaptureGetTransformFeedbackVarying_name(const State &glState,
887 void CaptureGetUniformBlockIndex_uniformBlockName(const State &glState,
892 void CaptureGetUniformIndices_uniformNames(const State &glState,
899 void CaptureGetUniformIndices_uniformIndices(const State &glState,
906 void CaptureGetUniformuiv_params(const State &glState,
912 void CaptureGetVertexAttribIiv_params(const State &glState,
918 void CaptureGetVertexAttribIuiv_params(const State &glState,
924 void CaptureInvalidateFramebuffer_attachments(const State &glState,
930 void CaptureInvalidateSubFramebuffer_attachments(const State &glState,
940 void CaptureProgramBinary_binary(const State &glState,
947 void CaptureSamplerParameterfv_param(const State &glState,
953 void CaptureSamplerParameteriv_param(const State &glState,
959 void CaptureTexImage3D_pixels(const State &glState,
972 void CaptureTexSubImage3D_pixels(const State &glState,
986 void CaptureTransformFeedbackVaryings_varyings(const State &glState,
993 void CaptureUniform1uiv_value(const State &glState,
999 void CaptureUniform2uiv_value(const State &glState,
1005 void CaptureUniform3uiv_value(const State &glState,
1011 void CaptureUniform4uiv_value(const State &glState,
1017 void CaptureUniformMatrix2x3fv_value(const State &glState,
1024 void CaptureUniformMatrix2x4fv_value(const State &glState,
1031 void CaptureUniformMatrix3x2fv_value(const State &glState,
1038 void CaptureUniformMatrix3x4fv_value(const State &glState,
1045 void CaptureUniformMatrix4x2fv_value(const State &glState,
1052 void CaptureUniformMatrix4x3fv_value(const State &glState,
1059 void CaptureVertexAttribI4iv_v(const State &glState,
1064 void CaptureVertexAttribI4uiv_v(const State &glState,
1069 void CaptureVertexAttribIPointer_pointer(const State &glState,