Lines Matching refs:mCurDepthStencilState

178     mCurDepthStencilState.depthTest                = false;  in StateManager11()
179 mCurDepthStencilState.depthFunc = GL_LESS; in StateManager11()
180 mCurDepthStencilState.depthMask = true; in StateManager11()
181 mCurDepthStencilState.stencilTest = false; in StateManager11()
182 mCurDepthStencilState.stencilMask = true; in StateManager11()
183 mCurDepthStencilState.stencilFail = GL_KEEP; in StateManager11()
184 mCurDepthStencilState.stencilPassDepthFail = GL_KEEP; in StateManager11()
185 mCurDepthStencilState.stencilPassDepthPass = GL_KEEP; in StateManager11()
186 mCurDepthStencilState.stencilWritemask = static_cast<GLuint>(-1); in StateManager11()
187 mCurDepthStencilState.stencilBackFunc = GL_ALWAYS; in StateManager11()
188 mCurDepthStencilState.stencilBackMask = static_cast<GLuint>(-1); in StateManager11()
189 mCurDepthStencilState.stencilBackFail = GL_KEEP; in StateManager11()
190 mCurDepthStencilState.stencilBackPassDepthFail = GL_KEEP; in StateManager11()
191 mCurDepthStencilState.stencilBackPassDepthPass = GL_KEEP; in StateManager11()
192 mCurDepthStencilState.stencilBackWritemask = static_cast<GLuint>(-1); in StateManager11()
320 if (state.getDepthStencilState().depthMask != mCurDepthStencilState.depthMask) in syncState()
326 if (state.getDepthStencilState().depthTest != mCurDepthStencilState.depthTest) in syncState()
332 if (state.getDepthStencilState().depthFunc != mCurDepthStencilState.depthFunc) in syncState()
338 if (state.getDepthStencilState().stencilTest != mCurDepthStencilState.stencilTest) in syncState()
346 if (depthStencil.stencilFunc != mCurDepthStencilState.stencilFunc || in syncState()
347 depthStencil.stencilMask != mCurDepthStencilState.stencilMask || in syncState()
357 if (depthStencil.stencilBackFunc != mCurDepthStencilState.stencilBackFunc || in syncState()
358 depthStencil.stencilBackMask != mCurDepthStencilState.stencilBackMask || in syncState()
367 mCurDepthStencilState.stencilWritemask) in syncState()
374 mCurDepthStencilState.stencilBackWritemask) in syncState()
382 if (depthStencil.stencilFail != mCurDepthStencilState.stencilFail || in syncState()
384 mCurDepthStencilState.stencilPassDepthFail || in syncState()
385 depthStencil.stencilPassDepthPass != mCurDepthStencilState.stencilPassDepthPass) in syncState()
394 if (depthStencil.stencilBackFail != mCurDepthStencilState.stencilBackFail || in syncState()
396 mCurDepthStencilState.stencilBackPassDepthFail || in syncState()
398 mCurDepthStencilState.stencilBackPassDepthPass) in syncState()
587 mCurDepthStencilState = depthStencilState; in setDepthStencilState()