Lines Matching refs:mMipLevels

51       mMipLevels(0),  in TextureStorage11()
156 return mMipLevels - mTopLevel; in getLevelCount()
178 UINT subresource = D3D11CalcSubresource(mipSlice, arraySlice, mMipLevels); in getSubresourceIndex()
195 mipLevels = std::min(mipLevels, mMipLevels - mTopLevel - effectiveBaseLevel); in getSRV()
200 ASSERT(mipLevels == 1 || mipLevels == mMipLevels); in getSRV()
220 bool hasSmallMips = (getLevelWidth(mMipLevels - 1) <= 2 || getLevelHeight(mMipLevels - 1) <= 2); in getSRV()
319 mipLevels = std::min(mipLevels, mMipLevels - mTopLevel - baseLevel); in getSRVLevels()
323 ASSERT(mipLevels == 1 || mipLevels == mMipLevels); in getSRVLevels()
538 for (unsigned int level = 0; level < mMipLevels; level++) in verifySwizzleExists()
718 mMipLevels = texDesc.MipLevels; in TextureStorage11_2D()
755 mMipLevels = mTopLevel + levels; in TextureStorage11_2D()
857 if (useLevelZeroTexture && mMipLevels > 1) in useLevelZeroWorkaroundTexture()
875 ANGLE_TRY(ensureTextureExists(mMipLevels)); in useLevelZeroWorkaroundTexture()
985 if (mUseLevelZeroTexture && mMipLevels > 1) in getResource()
993 ANGLE_TRY(ensureTextureExists(mMipLevels)); in getResource()
1004 ANGLE_TRY(ensureTextureExists(mMipLevels)); in getMippedResource()
1014 ? (mipLevels == 1) && (mMipLevels > 1) in ensureTextureExists()
1212 if (mipLevels == 1 && mMipLevels > 1) in createSRV()
1220 ASSERT(mipLevels == static_cast<int>(mMipLevels)); in createSRV()
1252 desc.MipLevels = mMipLevels; in getSwizzleTexture()
1325 dropDesc.MipLevels = mMipLevels; in createDropStencilTexture()
1341 ANGLE_TRY(initDropStencilTexture(gl::ImageIndexIterator::Make2D(0, mMipLevels))); in createDropStencilTexture()
1357 mMipLevels = 1; in TextureStorage11_External()
1507 mMipLevels = 1; in TextureStorage11_EGLImage()
1611 desc.MipLevels = mMipLevels; in getSwizzleTexture()
1779 mMipLevels = mTopLevel + levels; in TextureStorage11_Cube()
1843 UINT subresource = D3D11CalcSubresource(mipSlice, arraySlice, mMipLevels); in getSubresourceIndex()
1900 if (useLevelZeroTexture && mMipLevels > 1) in useLevelZeroWorkaroundTexture()
1913 0, 0, 0, mTexture, face * mMipLevels, nullptr); in useLevelZeroWorkaroundTexture()
1923 ANGLE_TRY(ensureTextureExists(mMipLevels)); in useLevelZeroWorkaroundTexture()
1931 context->CopySubresourceRegion(mTexture, D3D11CalcSubresource(0, face, mMipLevels), in useLevelZeroWorkaroundTexture()
2044 if (mUseLevelZeroTexture && mMipLevels > 1) in getResource()
2052 ANGLE_TRY(ensureTextureExists(mMipLevels)); in getResource()
2063 ANGLE_TRY(ensureTextureExists(mMipLevels)); in getMippedResource()
2072 ? (mipLevels == 1) && (mMipLevels > 1) in ensureTextureExists()
2080 ASSERT(mMipLevels > 0); in ensureTextureExists()
2347 if (mipLevels == 1 && mMipLevels > 1) in createSRV()
2355 ASSERT(mipLevels == static_cast<int>(mMipLevels)); in createSRV()
2387 desc.MipLevels = mMipLevels; in getSwizzleTexture()
2489 dropDesc.MipLevels = mMipLevels; in createDropStencilTexture()
2505 ANGLE_TRY(initDropStencilTexture(gl::ImageIndexIterator::MakeCube(0, mMipLevels))); in createDropStencilTexture()
2539 mMipLevels = mTopLevel + levels; in TextureStorage11_3D()
2664 ASSERT(mMipLevels > 0); in getResource()
2672 desc.MipLevels = mMipLevels; in getResource()
2855 desc.MipLevels = mMipLevels; in getSwizzleTexture()
2943 mMipLevels = mTopLevel + levels; in TextureStorage11_2DArray()
3069 ASSERT(mMipLevels > 0); in getResource()
3076 desc.MipLevels = mMipLevels; in getResource()
3290 desc.MipLevels = mMipLevels; in getSwizzleTexture()
3366 dropDesc.MipLevels = mMipLevels; in createDropStencilTexture()
3382 std::vector<GLsizei> layerCounts(mMipLevels, mTextureDepth); in createDropStencilTexture()
3385 gl::ImageIndexIterator::Make2DArray(0, mMipLevels, layerCounts.data()))); in createDropStencilTexture()