Lines Matching refs:glState

22 angle::CallCapture CaptureActiveTexture(const State &glState, bool isCallValid, GLenum texture);
23 angle::CallCapture CaptureAttachShader(const State &glState,
27 angle::CallCapture CaptureBindAttribLocation(const State &glState,
32 angle::CallCapture CaptureBindBuffer(const State &glState,
36 angle::CallCapture CaptureBindFramebuffer(const State &glState,
40 angle::CallCapture CaptureBindRenderbuffer(const State &glState,
44 angle::CallCapture CaptureBindTexture(const State &glState,
48 angle::CallCapture CaptureBlendColor(const State &glState,
54 angle::CallCapture CaptureBlendEquation(const State &glState, bool isCallValid, GLenum mode);
55 angle::CallCapture CaptureBlendEquationSeparate(const State &glState,
59 angle::CallCapture CaptureBlendFunc(const State &glState,
63 angle::CallCapture CaptureBlendFuncSeparate(const State &glState,
69 angle::CallCapture CaptureBufferData(const State &glState,
75 angle::CallCapture CaptureBufferSubData(const State &glState,
81 angle::CallCapture CaptureCheckFramebufferStatus(const State &glState,
85 angle::CallCapture CaptureClear(const State &glState, bool isCallValid, GLbitfield mask);
86 angle::CallCapture CaptureClearColor(const State &glState,
92 angle::CallCapture CaptureClearDepthf(const State &glState, bool isCallValid, GLfloat d);
93 angle::CallCapture CaptureClearStencil(const State &glState, bool isCallValid, GLint s);
94 angle::CallCapture CaptureColorMask(const State &glState,
100 angle::CallCapture CaptureCompileShader(const State &glState,
103 angle::CallCapture CaptureCompressedTexImage2D(const State &glState,
113 angle::CallCapture CaptureCompressedTexSubImage2D(const State &glState,
124 angle::CallCapture CaptureCopyTexImage2D(const State &glState,
134 angle::CallCapture CaptureCopyTexSubImage2D(const State &glState,
144 angle::CallCapture CaptureCreateProgram(const State &glState, bool isCallValid, GLuint returnValue);
145 angle::CallCapture CaptureCreateShader(const State &glState,
149 angle::CallCapture CaptureCullFace(const State &glState, bool isCallValid, CullFaceMode modePacked);
150 angle::CallCapture CaptureDeleteBuffers(const State &glState,
154 angle::CallCapture CaptureDeleteFramebuffers(const State &glState,
158 angle::CallCapture CaptureDeleteProgram(const State &glState,
161 angle::CallCapture CaptureDeleteRenderbuffers(const State &glState,
165 angle::CallCapture CaptureDeleteShader(const State &glState,
168 angle::CallCapture CaptureDeleteTextures(const State &glState,
172 angle::CallCapture CaptureDepthFunc(const State &glState, bool isCallValid, GLenum func);
173 angle::CallCapture CaptureDepthMask(const State &glState, bool isCallValid, GLboolean flag);
174 angle::CallCapture CaptureDepthRangef(const State &glState, bool isCallValid, GLfloat n, GLfloat f);
175 angle::CallCapture CaptureDetachShader(const State &glState,
179 angle::CallCapture CaptureDisable(const State &glState, bool isCallValid, GLenum cap);
180 angle::CallCapture CaptureDisableVertexAttribArray(const State &glState,
183 angle::CallCapture CaptureDrawArrays(const State &glState,
188 angle::CallCapture CaptureDrawElements(const State &glState,
194 angle::CallCapture CaptureEnable(const State &glState, bool isCallValid, GLenum cap);
195 angle::CallCapture CaptureEnableVertexAttribArray(const State &glState,
198 angle::CallCapture CaptureFinish(const State &glState, bool isCallValid);
199 angle::CallCapture CaptureFlush(const State &glState, bool isCallValid);
200 angle::CallCapture CaptureFramebufferRenderbuffer(const State &glState,
206 angle::CallCapture CaptureFramebufferTexture2D(const State &glState,
213 angle::CallCapture CaptureFrontFace(const State &glState, bool isCallValid, GLenum mode);
214 angle::CallCapture CaptureGenBuffers(const State &glState,
218 angle::CallCapture CaptureGenFramebuffers(const State &glState,
222 angle::CallCapture CaptureGenRenderbuffers(const State &glState,
226 angle::CallCapture CaptureGenTextures(const State &glState,
230 angle::CallCapture CaptureGenerateMipmap(const State &glState,
233 angle::CallCapture CaptureGetActiveAttrib(const State &glState,
242 angle::CallCapture CaptureGetActiveUniform(const State &glState,
251 angle::CallCapture CaptureGetAttachedShaders(const State &glState,
257 angle::CallCapture CaptureGetAttribLocation(const State &glState,
262 angle::CallCapture CaptureGetBooleanv(const State &glState,
266 angle::CallCapture CaptureGetBufferParameteriv(const State &glState,
271 angle::CallCapture CaptureGetError(const State &glState, bool isCallValid, GLenum returnValue);
272 angle::CallCapture CaptureGetFloatv(const State &glState,
276 angle::CallCapture CaptureGetFramebufferAttachmentParameteriv(const State &glState,
282 angle::CallCapture CaptureGetIntegerv(const State &glState,
286 angle::CallCapture CaptureGetProgramInfoLog(const State &glState,
292 angle::CallCapture CaptureGetProgramiv(const State &glState,
297 angle::CallCapture CaptureGetRenderbufferParameteriv(const State &glState,
302 angle::CallCapture CaptureGetShaderInfoLog(const State &glState,
308 angle::CallCapture CaptureGetShaderPrecisionFormat(const State &glState,
314 angle::CallCapture CaptureGetShaderSource(const State &glState,
320 angle::CallCapture CaptureGetShaderiv(const State &glState,
325 angle::CallCapture CaptureGetString(const State &glState,
329 angle::CallCapture CaptureGetTexParameterfv(const State &glState,
334 angle::CallCapture CaptureGetTexParameteriv(const State &glState,
339 angle::CallCapture CaptureGetUniformLocation(const State &glState,
344 angle::CallCapture CaptureGetUniformfv(const State &glState,
349 angle::CallCapture CaptureGetUniformiv(const State &glState,
354 angle::CallCapture CaptureGetVertexAttribPointerv(const State &glState,
359 angle::CallCapture CaptureGetVertexAttribfv(const State &glState,
364 angle::CallCapture CaptureGetVertexAttribiv(const State &glState,
369 angle::CallCapture CaptureHint(const State &glState, bool isCallValid, GLenum target, GLenum mode);
370 angle::CallCapture CaptureIsBuffer(const State &glState,
374 angle::CallCapture CaptureIsEnabled(const State &glState,
378 angle::CallCapture CaptureIsFramebuffer(const State &glState,
382 angle::CallCapture CaptureIsProgram(const State &glState,
386 angle::CallCapture CaptureIsRenderbuffer(const State &glState,
390 angle::CallCapture CaptureIsShader(const State &glState,
394 angle::CallCapture CaptureIsTexture(const State &glState,
398 angle::CallCapture CaptureLineWidth(const State &glState, bool isCallValid, GLfloat width);
399 angle::CallCapture CaptureLinkProgram(const State &glState,
402 angle::CallCapture CapturePixelStorei(const State &glState,
406 angle::CallCapture CapturePolygonOffset(const State &glState,
410 angle::CallCapture CaptureReadPixels(const State &glState,
419 angle::CallCapture CaptureReleaseShaderCompiler(const State &glState, bool isCallValid);
420 angle::CallCapture CaptureRenderbufferStorage(const State &glState,
426 angle::CallCapture CaptureSampleCoverage(const State &glState,
430 angle::CallCapture CaptureScissor(const State &glState,
436 angle::CallCapture CaptureShaderBinary(const State &glState,
443 angle::CallCapture CaptureShaderSource(const State &glState,
449 angle::CallCapture CaptureStencilFunc(const State &glState,
454 angle::CallCapture CaptureStencilFuncSeparate(const State &glState,
460 angle::CallCapture CaptureStencilMask(const State &glState, bool isCallValid, GLuint mask);
461 angle::CallCapture CaptureStencilMaskSeparate(const State &glState,
465 angle::CallCapture CaptureStencilOp(const State &glState,
470 angle::CallCapture CaptureStencilOpSeparate(const State &glState,
476 angle::CallCapture CaptureTexImage2D(const State &glState,
487 angle::CallCapture CaptureTexParameterf(const State &glState,
492 angle::CallCapture CaptureTexParameterfv(const State &glState,
497 angle::CallCapture CaptureTexParameteri(const State &glState,
502 angle::CallCapture CaptureTexParameteriv(const State &glState,
507 angle::CallCapture CaptureTexSubImage2D(const State &glState,
518 angle::CallCapture CaptureUniform1f(const State &glState,
522 angle::CallCapture CaptureUniform1fv(const State &glState,
527 angle::CallCapture CaptureUniform1i(const State &glState,
531 angle::CallCapture CaptureUniform1iv(const State &glState,
536 angle::CallCapture CaptureUniform2f(const State &glState,
541 angle::CallCapture CaptureUniform2fv(const State &glState,
546 angle::CallCapture CaptureUniform2i(const State &glState,
551 angle::CallCapture CaptureUniform2iv(const State &glState,
556 angle::CallCapture CaptureUniform3f(const State &glState,
562 angle::CallCapture CaptureUniform3fv(const State &glState,
567 angle::CallCapture CaptureUniform3i(const State &glState,
573 angle::CallCapture CaptureUniform3iv(const State &glState,
578 angle::CallCapture CaptureUniform4f(const State &glState,
585 angle::CallCapture CaptureUniform4fv(const State &glState,
590 angle::CallCapture CaptureUniform4i(const State &glState,
597 angle::CallCapture CaptureUniform4iv(const State &glState,
602 angle::CallCapture CaptureUniformMatrix2fv(const State &glState,
608 angle::CallCapture CaptureUniformMatrix3fv(const State &glState,
614 angle::CallCapture CaptureUniformMatrix4fv(const State &glState,
620 angle::CallCapture CaptureUseProgram(const State &glState,
623 angle::CallCapture CaptureValidateProgram(const State &glState,
626 angle::CallCapture CaptureVertexAttrib1f(const State &glState,
630 angle::CallCapture CaptureVertexAttrib1fv(const State &glState,
634 angle::CallCapture CaptureVertexAttrib2f(const State &glState,
639 angle::CallCapture CaptureVertexAttrib2fv(const State &glState,
643 angle::CallCapture CaptureVertexAttrib3f(const State &glState,
649 angle::CallCapture CaptureVertexAttrib3fv(const State &glState,
653 angle::CallCapture CaptureVertexAttrib4f(const State &glState,
660 angle::CallCapture CaptureVertexAttrib4fv(const State &glState,
664 angle::CallCapture CaptureVertexAttribPointer(const State &glState,
672 angle::CallCapture CaptureViewport(const State &glState,
681 void CaptureBindAttribLocation_name(const State &glState,
687 void CaptureBufferData_data(const State &glState,
694 void CaptureBufferSubData_data(const State &glState,
701 void CaptureCompressedTexImage2D_data(const State &glState,
712 void CaptureCompressedTexSubImage2D_data(const State &glState,
724 void CaptureDeleteBuffers_buffersPacked(const State &glState,
729 void CaptureDeleteFramebuffers_framebuffersPacked(const State &glState,
734 void CaptureDeleteRenderbuffers_renderbuffersPacked(const State &glState,
739 void CaptureDeleteTextures_texturesPacked(const State &glState,
744 void CaptureDrawElements_indices(const State &glState,
751 void CaptureGenBuffers_buffersPacked(const State &glState,
756 void CaptureGenFramebuffers_framebuffersPacked(const State &glState,
761 void CaptureGenRenderbuffers_renderbuffersPacked(const State &glState,
766 void CaptureGenTextures_texturesPacked(const State &glState,
771 void CaptureGetActiveAttrib_length(const State &glState,
781 void CaptureGetActiveAttrib_size(const State &glState,
791 void CaptureGetActiveAttrib_type(const State &glState,
801 void CaptureGetActiveAttrib_name(const State &glState,
811 void CaptureGetActiveUniform_length(const State &glState,
821 void CaptureGetActiveUniform_size(const State &glState,
831 void CaptureGetActiveUniform_type(const State &glState,
841 void CaptureGetActiveUniform_name(const State &glState,
851 void CaptureGetAttachedShaders_count(const State &glState,
858 void CaptureGetAttachedShaders_shadersPacked(const State &glState,
865 void CaptureGetAttribLocation_name(const State &glState,
870 void CaptureGetBooleanv_data(const State &glState,
875 void CaptureGetBufferParameteriv_params(const State &glState,
881 void CaptureGetFloatv_data(const State &glState,
886 void CaptureGetFramebufferAttachmentParameteriv_params(const State &glState,
893 void CaptureGetIntegerv_data(const State &glState,
898 void CaptureGetProgramInfoLog_length(const State &glState,
905 void CaptureGetProgramInfoLog_infoLog(const State &glState,
912 void CaptureGetProgramiv_params(const State &glState,
918 void CaptureGetRenderbufferParameteriv_params(const State &glState,
924 void CaptureGetShaderInfoLog_length(const State &glState,
931 void CaptureGetShaderInfoLog_infoLog(const State &glState,
938 void CaptureGetShaderPrecisionFormat_range(const State &glState,
945 void CaptureGetShaderPrecisionFormat_precision(const State &glState,
952 void CaptureGetShaderSource_length(const State &glState,
959 void CaptureGetShaderSource_source(const State &glState,
966 void CaptureGetShaderiv_params(const State &glState,
972 void CaptureGetTexParameterfv_params(const State &glState,
978 void CaptureGetTexParameteriv_params(const State &glState,
984 void CaptureGetUniformLocation_name(const State &glState,
989 void CaptureGetUniformfv_params(const State &glState,
995 void CaptureGetUniformiv_params(const State &glState,
1001 void CaptureGetVertexAttribPointerv_pointer(const State &glState,
1007 void CaptureGetVertexAttribfv_params(const State &glState,
1013 void CaptureGetVertexAttribiv_params(const State &glState,
1019 void CaptureReadPixels_pixels(const State &glState,
1029 void CaptureShaderBinary_shadersPacked(const State &glState,
1037 void CaptureShaderBinary_binary(const State &glState,
1045 void CaptureShaderSource_string(const State &glState,
1052 void CaptureShaderSource_length(const State &glState,
1059 void CaptureTexImage2D_pixels(const State &glState,
1071 void CaptureTexParameterfv_params(const State &glState,
1077 void CaptureTexParameteriv_params(const State &glState,
1083 void CaptureTexSubImage2D_pixels(const State &glState,
1095 void CaptureUniform1fv_value(const State &glState,
1101 void CaptureUniform1iv_value(const State &glState,
1107 void CaptureUniform2fv_value(const State &glState,
1113 void CaptureUniform2iv_value(const State &glState,
1119 void CaptureUniform3fv_value(const State &glState,
1125 void CaptureUniform3iv_value(const State &glState,
1131 void CaptureUniform4fv_value(const State &glState,
1137 void CaptureUniform4iv_value(const State &glState,
1143 void CaptureUniformMatrix2fv_value(const State &glState,
1150 void CaptureUniformMatrix3fv_value(const State &glState,
1157 void CaptureUniformMatrix4fv_value(const State &glState,
1164 void CaptureVertexAttrib1fv_v(const State &glState,
1169 void CaptureVertexAttrib2fv_v(const State &glState,
1174 void CaptureVertexAttrib3fv_v(const State &glState,
1179 void CaptureVertexAttrib4fv_v(const State &glState,
1184 void CaptureVertexAttribPointer_pointer(const State &glState,