Lines Matching refs:RetiresOnSaturation

169         .RetiresOnSaturation();  in AddExpectationsForVertexAttribManager()
258 .RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
261 .RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
265 .RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
269 .RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
275 .RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
276 EXPECT_CALL(*gl_, BindVertexArrayOES(_)).Times(1).RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
296 .RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
299 .RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
302 .RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
305 .RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
310 .RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
315 .RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
326 .RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
336 .RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
344 .RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
351 .RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
355 .RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
359 .RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
366 .RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
371 .RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
376 .RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
380 .RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
383 .RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
386 .RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
392 .RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
396 .RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
402 .RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
408 .RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
414 .RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
424 .RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
430 .RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
436 .RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
445 .RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
449 .RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
452 .RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
455 .RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
458 .RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
462 .RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
469 EXPECT_CALL(*gl_, ClearColor(0, 0, 0, 1)).Times(1).RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
475 .RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
478 EXPECT_CALL(*gl_, ClearColor(0, 0, 0, 0)).Times(1).RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
538 .RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
542 .RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
546 .RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
550 .RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
554 .RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
565 .RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
570 .RetiresOnSaturation(); in MaybeInitDecoderWithWorkarounds()
587 EXPECT_CALL(*gl_, DeleteBuffersARB(1, _)).Times(2).RetiresOnSaturation(); in ResetDecoder()
593 .RetiresOnSaturation(); in ResetDecoder()
599 .RetiresOnSaturation(); in ResetDecoder()
605 .RetiresOnSaturation(); in ResetDecoder()
614 .RetiresOnSaturation(); in ResetDecoder()
634 .RetiresOnSaturation(); in GetGLError()
646 .RetiresOnSaturation(); in DoCreateShader()
660 .RetiresOnSaturation(); in DoDeleteShader()
671 .RetiresOnSaturation(); in DoCreateProgram()
693 .RetiresOnSaturation(); in DoFenceSync()
714 .RetiresOnSaturation(); in DoBindSampler()
724 .RetiresOnSaturation(); in DoDeleteSampler()
743 .RetiresOnSaturation(); in DoBindTransformFeedback()
753 .RetiresOnSaturation(); in DoDeleteTransformFeedback()
826 .RetiresOnSaturation(); in SetupClearTextureExpectations()
829 .RetiresOnSaturation(); in SetupClearTextureExpectations()
833 .RetiresOnSaturation(); in SetupClearTextureExpectations()
836 .RetiresOnSaturation(); in SetupClearTextureExpectations()
839 .RetiresOnSaturation(); in SetupClearTextureExpectations()
844 .RetiresOnSaturation(); in SetupClearTextureExpectations()
847 .RetiresOnSaturation(); in SetupClearTextureExpectations()
851 .RetiresOnSaturation(); in SetupClearTextureExpectations()
873 .RetiresOnSaturation(); in SetupClearTexture3DExpectations()
877 .RetiresOnSaturation(); in SetupClearTexture3DExpectations()
880 .RetiresOnSaturation(); in SetupClearTexture3DExpectations()
883 .RetiresOnSaturation(); in SetupClearTexture3DExpectations()
885 EXPECT_CALL(*gl_, GenBuffersARB(1, _)).Times(1).RetiresOnSaturation(); in SetupClearTexture3DExpectations()
888 .RetiresOnSaturation(); in SetupClearTexture3DExpectations()
892 .RetiresOnSaturation(); in SetupClearTexture3DExpectations()
895 .RetiresOnSaturation(); in SetupClearTexture3DExpectations()
901 .RetiresOnSaturation(); in SetupClearTexture3DExpectations()
903 EXPECT_CALL(*gl_, DeleteBuffersARB(1, _)).Times(1).RetiresOnSaturation(); in SetupClearTexture3DExpectations()
906 .RetiresOnSaturation(); in SetupClearTexture3DExpectations()
911 .RetiresOnSaturation(); in SetupClearTexture3DExpectations()
914 .RetiresOnSaturation(); in SetupClearTexture3DExpectations()
917 .RetiresOnSaturation(); in SetupClearTexture3DExpectations()
919 EXPECT_CALL(*gl_, BindTexture(target, _)).Times(1).RetiresOnSaturation(); in SetupClearTexture3DExpectations()
958 .RetiresOnSaturation(); in SetupExpectationsForRestoreClearState()
961 .RetiresOnSaturation(); in SetupExpectationsForRestoreClearState()
964 .RetiresOnSaturation(); in SetupExpectationsForRestoreClearState()
969 .RetiresOnSaturation(); in SetupExpectationsForRestoreClearState()
974 .RetiresOnSaturation(); in SetupExpectationsForRestoreClearState()
997 .RetiresOnSaturation(); in SetupExpectationsForFramebufferClearingMulti()
1002 .RetiresOnSaturation(); in SetupExpectationsForFramebufferClearingMulti()
1007 .RetiresOnSaturation(); in SetupExpectationsForFramebufferClearingMulti()
1013 .RetiresOnSaturation(); in SetupExpectationsForFramebufferClearingMulti()
1020 .RetiresOnSaturation(); in SetupExpectationsForFramebufferClearingMulti()
1027 .RetiresOnSaturation(); in SetupExpectationsForFramebufferClearingMulti()
1031 .RetiresOnSaturation(); in SetupExpectationsForFramebufferClearingMulti()
1040 .RetiresOnSaturation(); in SetupExpectationsForFramebufferClearingMulti()
1064 .RetiresOnSaturation(); in SetupShaderForUniform()
1074 .RetiresOnSaturation(); in DoBindBuffer()
1078 .RetiresOnSaturation(); in DoBindBuffer()
1093 .RetiresOnSaturation(); in DoDeleteBuffer()
1110 .RetiresOnSaturation(); in SetupExpectationsForColorMask()
1117 EXPECT_CALL(*gl_, DepthMask(mask)).Times(1).RetiresOnSaturation(); in SetupExpectationsForDepthMask()
1128 .RetiresOnSaturation(); in SetupExpectationsForStencilMask()
1136 .RetiresOnSaturation(); in SetupExpectationsForStencilMask()
1202 EXPECT_CALL(*gl_, Enable(cap)).Times(1).RetiresOnSaturation(); in SetupExpectationsForEnableDisable()
1204 EXPECT_CALL(*gl_, Disable(cap)).Times(1).RetiresOnSaturation(); in SetupExpectationsForEnableDisable()
1262 .RetiresOnSaturation(); in DoBindFramebuffer()
1266 .RetiresOnSaturation(); in DoBindFramebuffer()
1284 .RetiresOnSaturation(); in DoDeleteFramebuffer()
1289 .RetiresOnSaturation(); in DoDeleteFramebuffer()
1293 .RetiresOnSaturation(); in DoDeleteFramebuffer()
1303 .RetiresOnSaturation(); in DoBindRenderbuffer()
1319 .RetiresOnSaturation(); in DoRenderbufferStorageMultisampleCHROMIUM()
1324 .RetiresOnSaturation(); in DoRenderbufferStorageMultisampleCHROMIUM()
1327 .RetiresOnSaturation(); in DoRenderbufferStorageMultisampleCHROMIUM()
1347 .RetiresOnSaturation(); in EnsureRenderbufferBound()
1362 .RetiresOnSaturation(); in DoDeleteRenderbuffer()
1370 .RetiresOnSaturation(); in DoBindTexture()
1398 .RetiresOnSaturation(); in DoDeleteTexture()
1412 .RetiresOnSaturation(); in DoBindTexImage2DCHROMIUM()
1429 .RetiresOnSaturation(); in DoTexImage2D()
1439 .RetiresOnSaturation(); in DoTexImage2D()
1442 .RetiresOnSaturation(); in DoTexImage2D()
1445 .RetiresOnSaturation(); in DoTexImage2D()
1448 .RetiresOnSaturation(); in DoTexImage2D()
1451 .RetiresOnSaturation(); in DoTexImage2D()
1456 .RetiresOnSaturation(); in DoTexImage2D()
1460 .RetiresOnSaturation(); in DoTexImage2D()
1481 .RetiresOnSaturation(); in DoTexImage2DConvertInternalFormat()
1485 .RetiresOnSaturation(); in DoTexImage2DConvertInternalFormat()
1488 .RetiresOnSaturation(); in DoTexImage2DConvertInternalFormat()
1505 .RetiresOnSaturation(); in DoCompressedTexImage2D()
1509 .RetiresOnSaturation(); in DoCompressedTexImage2D()
1512 .RetiresOnSaturation(); in DoCompressedTexImage2D()
1535 .RetiresOnSaturation(); in DoTexImage3D()
1539 .RetiresOnSaturation(); in DoTexImage3D()
1542 .RetiresOnSaturation(); in DoTexImage3D()
1565 .RetiresOnSaturation(); in DoCopyTexImage2D()
1571 .RetiresOnSaturation(); in DoCopyTexImage2D()
1575 .RetiresOnSaturation(); in DoCopyTexImage2D()
1593 .RetiresOnSaturation(); in DoCopyTexImage2D()
1599 .RetiresOnSaturation(); in DoCopyTexImage2D()
1611 .RetiresOnSaturation(); in DoRenderbufferStorage()
1615 .RetiresOnSaturation(); in DoRenderbufferStorage()
1618 .RetiresOnSaturation(); in DoRenderbufferStorage()
1630 .RetiresOnSaturation(); in DoFramebufferTexture2D()
1634 .RetiresOnSaturation(); in DoFramebufferTexture2D()
1637 .RetiresOnSaturation(); in DoFramebufferTexture2D()
1652 .RetiresOnSaturation(); in DoFramebufferRenderbuffer()
1658 .RetiresOnSaturation(); in DoFramebufferRenderbuffer()
1661 .RetiresOnSaturation(); in DoFramebufferRenderbuffer()
1666 .RetiresOnSaturation(); in DoFramebufferRenderbuffer()
1669 .RetiresOnSaturation(); in DoFramebufferRenderbuffer()
1674 .RetiresOnSaturation(); in DoFramebufferRenderbuffer()
1677 .RetiresOnSaturation(); in DoFramebufferRenderbuffer()
1700 .RetiresOnSaturation(); in DoVertexAttribPointer()
1711 .RetiresOnSaturation(); in DoVertexAttribDivisorANGLE()
1721 .RetiresOnSaturation(); in AddExpectationsForGenVertexArraysOES()
1729 .RetiresOnSaturation(); in AddExpectationsForDeleteVertexArraysOES()
1743 .RetiresOnSaturation(); in AddExpectationsForBindVertexArrayOES()
1751 .RetiresOnSaturation(); in AddExpectationsForBindVertexArrayOES()
1758 .RetiresOnSaturation(); in AddExpectationsForRestoreAttribState()
1762 .RetiresOnSaturation(); in AddExpectationsForRestoreAttribState()
1766 .RetiresOnSaturation(); in AddExpectationsForRestoreAttribState()
1770 .RetiresOnSaturation(); in AddExpectationsForRestoreAttribState()
1776 .RetiresOnSaturation(); in AddExpectationsForRestoreAttribState()
1780 .RetiresOnSaturation(); in AddExpectationsForRestoreAttribState()
1973 .RetiresOnSaturation(); in SetupDefaultProgram()
2019 .RetiresOnSaturation(); in SetupCubemapProgram()
2065 .RetiresOnSaturation(); in SetupSamplerExternalProgram()
2104 .RetiresOnSaturation(); in SetupShader()
2108 .RetiresOnSaturation(); in SetupShader()
2148 .RetiresOnSaturation(); in SetupShader()
2154 .RetiresOnSaturation(); in SetupShader()
2159 .RetiresOnSaturation(); in SetupShader()
2191 .RetiresOnSaturation(); in SetDriverVertexAttribEnabled()
2195 .RetiresOnSaturation(); in SetDriverVertexAttribEnabled()
2210 .RetiresOnSaturation(); in DoBufferData()
2213 .RetiresOnSaturation(); in DoBufferData()
2216 .RetiresOnSaturation(); in DoBufferData()
2227 .RetiresOnSaturation(); in DoBufferSubData()
2240 .RetiresOnSaturation(); in DoScissor()
2249 .RetiresOnSaturation(); in DoPixelStorei()
2311 .RetiresOnSaturation(); in AddExpectationsForSimulatedAttrib0WithError()
2314 .RetiresOnSaturation(); in AddExpectationsForSimulatedAttrib0WithError()
2319 .RetiresOnSaturation(); in AddExpectationsForSimulatedAttrib0WithError()
2324 .RetiresOnSaturation(); in AddExpectationsForSimulatedAttrib0WithError()
2327 .RetiresOnSaturation(); in AddExpectationsForSimulatedAttrib0WithError()
2330 .RetiresOnSaturation(); in AddExpectationsForSimulatedAttrib0WithError()
2333 .RetiresOnSaturation(); in AddExpectationsForSimulatedAttrib0WithError()