Lines Matching refs:mStateManager

407       mStateManager(this),  in Renderer11()
1570 ProgramD3D *programD3D = mStateManager.getProgramD3D(); in drawWithGeometryShaderAndTransformFeedback()
1576 mStateManager.setPixelShader(nullptr); in drawWithGeometryShaderAndTransformFeedback()
1596 mStateManager.setPixelShader(&GetAs<ShaderExecutable11>(pixelExe)->getPixelShader()); in drawWithGeometryShaderAndTransformFeedback()
1603 mStateManager.setGeometryShader(&GetAs<ShaderExecutable11>(geometryExe)->getGeometryShader()); in drawWithGeometryShaderAndTransformFeedback()
1624 if (mStateManager.getCullEverything()) in drawArrays()
1629 ProgramD3D *programD3D = mStateManager.getProgramD3D(); in drawArrays()
1678 ANGLE_TRY(mStateManager.updateVertexOffsetsForPointSpritesEmulation( in drawArrays()
1685 mStateManager.invalidateVertexBuffer(); in drawArrays()
1715 if (mStateManager.getCullEverything()) in drawElements()
1728 const ProgramD3D *programD3D = mStateManager.getProgramD3D(); in drawElements()
1790 mStateManager.updateVertexOffsetsForPointSpritesEmulation(context, startVertex, i)); in drawElements()
1794 mStateManager.invalidateVertexBuffer(); in drawElements()
1800 if (mStateManager.getCullEverything()) in drawArraysIndirect()
1822 if (mStateManager.getCullEverything()) in drawElementsIndirect()
1903 mStateManager.setIndexBuffer(d3dIndexBuffer.get(), indexFormat, offset); in drawLineLoop()
1983 mStateManager.setIndexBuffer(d3dIndexBuffer.get(), indexFormat, offset); in drawTriangleFan()
2001 mStateManager.deinitialize(); in releaseDeviceResources()
3922 ANGLE_TRY(mStateManager.updateStateForCompute(context, numGroupsX, numGroupsY, numGroupsZ)); in dispatchCompute()
3948 ANGLE_TRY(mStateManager.updateStateForCompute(context, groups[0], groups[1], groups[2])); in dispatchComputeIndirect()