Lines Matching refs:pc

38 __glXDispSwap_CallList(GLbyte * pc)  in __glXDispSwap_CallList()  argument
42 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_CallList()
47 __glXDispSwap_ListBase(GLbyte * pc) in __glXDispSwap_ListBase() argument
51 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_ListBase()
56 __glXDispSwap_Begin(GLbyte * pc) in __glXDispSwap_Begin() argument
60 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_Begin()
65 __glXDispSwap_Color3bv(GLbyte * pc) in __glXDispSwap_Color3bv() argument
70 __glXDispSwap_Color3dv(GLbyte * pc) in __glXDispSwap_Color3dv() argument
76 if ((unsigned long) (pc) & 7) { in __glXDispSwap_Color3dv()
77 __GLX_MEM_COPY(pc - 4, pc, 24); in __glXDispSwap_Color3dv()
78 pc -= 4; in __glXDispSwap_Color3dv()
81 __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); in __glXDispSwap_Color3dv()
86 __glXDispSwap_Color3fv(GLbyte * pc) in __glXDispSwap_Color3fv() argument
91 __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3); in __glXDispSwap_Color3fv()
95 __glXDispSwap_Color3iv(GLbyte * pc) in __glXDispSwap_Color3iv() argument
100 __GLX_SWAP_INT_ARRAY(pc + 0, 3); in __glXDispSwap_Color3iv()
105 __glXDispSwap_Color3sv(GLbyte * pc) in __glXDispSwap_Color3sv() argument
110 __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); in __glXDispSwap_Color3sv()
115 __glXDispSwap_Color3ubv(GLbyte * pc) in __glXDispSwap_Color3ubv() argument
120 __glXDispSwap_Color3uiv(GLbyte * pc) in __glXDispSwap_Color3uiv() argument
125 __GLX_SWAP_INT_ARRAY(pc + 0, 3); in __glXDispSwap_Color3uiv()
129 __glXDispSwap_Color3usv(GLbyte * pc) in __glXDispSwap_Color3usv() argument
134 __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); in __glXDispSwap_Color3usv()
138 __glXDispSwap_Color4bv(GLbyte * pc) in __glXDispSwap_Color4bv() argument
143 __glXDispSwap_Color4dv(GLbyte * pc) in __glXDispSwap_Color4dv() argument
149 if ((unsigned long) (pc) & 7) { in __glXDispSwap_Color4dv()
150 __GLX_MEM_COPY(pc - 4, pc, 32); in __glXDispSwap_Color4dv()
151 pc -= 4; in __glXDispSwap_Color4dv()
154 __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); in __glXDispSwap_Color4dv()
158 __glXDispSwap_Color4fv(GLbyte * pc) in __glXDispSwap_Color4fv() argument
163 __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4); in __glXDispSwap_Color4fv()
168 __glXDispSwap_Color4iv(GLbyte * pc) in __glXDispSwap_Color4iv() argument
173 __GLX_SWAP_INT_ARRAY(pc + 0, 4); in __glXDispSwap_Color4iv()
178 __glXDispSwap_Color4sv(GLbyte * pc) in __glXDispSwap_Color4sv() argument
183 __GLX_SWAP_SHORT_ARRAY(pc + 0, 4); in __glXDispSwap_Color4sv()
188 __glXDispSwap_Color4ubv(GLbyte * pc) in __glXDispSwap_Color4ubv() argument
194 __glXDispSwap_Color4uiv(GLbyte * pc) in __glXDispSwap_Color4uiv() argument
199 __GLX_SWAP_INT_ARRAY(pc + 0, 4); in __glXDispSwap_Color4uiv()
204 __glXDispSwap_Color4usv(GLbyte * pc) in __glXDispSwap_Color4usv() argument
209 __GLX_SWAP_SHORT_ARRAY(pc + 0, 4); in __glXDispSwap_Color4usv()
214 __glXDispSwap_EdgeFlagv(GLbyte * pc) in __glXDispSwap_EdgeFlagv() argument
219 __glXDispSwap_End(GLbyte * pc) in __glXDispSwap_End() argument
224 __glXDispSwap_Indexdv(GLbyte * pc) in __glXDispSwap_Indexdv() argument
230 if ((unsigned long) (pc) & 7) { in __glXDispSwap_Indexdv()
231 __GLX_MEM_COPY(pc - 4, pc, 8); in __glXDispSwap_Indexdv()
232 pc -= 4; in __glXDispSwap_Indexdv()
235 __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1); in __glXDispSwap_Indexdv()
240 __glXDispSwap_Indexfv(GLbyte * pc) in __glXDispSwap_Indexfv() argument
245 __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1); in __glXDispSwap_Indexfv()
250 __glXDispSwap_Indexiv(GLbyte * pc) in __glXDispSwap_Indexiv() argument
255 __GLX_SWAP_INT_ARRAY(pc + 0, 1); in __glXDispSwap_Indexiv()
260 __glXDispSwap_Indexsv(GLbyte * pc) in __glXDispSwap_Indexsv() argument
265 __GLX_SWAP_SHORT_ARRAY(pc + 0, 1); in __glXDispSwap_Indexsv()
270 __glXDispSwap_Normal3bv(GLbyte * pc) in __glXDispSwap_Normal3bv() argument
275 __glXDispSwap_Normal3dv(GLbyte * pc) in __glXDispSwap_Normal3dv() argument
281 if ((unsigned long) (pc) & 7) { in __glXDispSwap_Normal3dv()
282 __GLX_MEM_COPY(pc - 4, pc, 24); in __glXDispSwap_Normal3dv()
283 pc -= 4; in __glXDispSwap_Normal3dv()
286 __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); in __glXDispSwap_Normal3dv()
291 __glXDispSwap_Normal3fv(GLbyte * pc) in __glXDispSwap_Normal3fv() argument
296 __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3); in __glXDispSwap_Normal3fv()
301 __glXDispSwap_Normal3iv(GLbyte * pc) in __glXDispSwap_Normal3iv() argument
306 __GLX_SWAP_INT_ARRAY(pc + 0, 3); in __glXDispSwap_Normal3iv()
311 __glXDispSwap_Normal3sv(GLbyte * pc) in __glXDispSwap_Normal3sv() argument
316 __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); in __glXDispSwap_Normal3sv()
321 __glXDispSwap_RasterPos2dv(GLbyte * pc) in __glXDispSwap_RasterPos2dv() argument
327 if ((unsigned long) (pc) & 7) { in __glXDispSwap_RasterPos2dv()
328 __GLX_MEM_COPY(pc - 4, pc, 16); in __glXDispSwap_RasterPos2dv()
329 pc -= 4; in __glXDispSwap_RasterPos2dv()
332 __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); in __glXDispSwap_RasterPos2dv()
337 __glXDispSwap_RasterPos2fv(GLbyte * pc) in __glXDispSwap_RasterPos2fv() argument
342 __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2); in __glXDispSwap_RasterPos2fv()
347 __glXDispSwap_RasterPos2iv(GLbyte * pc) in __glXDispSwap_RasterPos2iv() argument
352 __GLX_SWAP_INT_ARRAY(pc + 0, 2); in __glXDispSwap_RasterPos2iv()
357 __glXDispSwap_RasterPos2sv(GLbyte * pc) in __glXDispSwap_RasterPos2sv() argument
362 __GLX_SWAP_SHORT_ARRAY(pc + 0, 2); in __glXDispSwap_RasterPos2sv()
367 __glXDispSwap_RasterPos3dv(GLbyte * pc) in __glXDispSwap_RasterPos3dv() argument
373 if ((unsigned long) (pc) & 7) { in __glXDispSwap_RasterPos3dv()
374 __GLX_MEM_COPY(pc - 4, pc, 24); in __glXDispSwap_RasterPos3dv()
375 pc -= 4; in __glXDispSwap_RasterPos3dv()
378 __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); in __glXDispSwap_RasterPos3dv()
383 __glXDispSwap_RasterPos3fv(GLbyte * pc) in __glXDispSwap_RasterPos3fv() argument
388 __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3); in __glXDispSwap_RasterPos3fv()
393 __glXDispSwap_RasterPos3iv(GLbyte * pc) in __glXDispSwap_RasterPos3iv() argument
398 __GLX_SWAP_INT_ARRAY(pc + 0, 3); in __glXDispSwap_RasterPos3iv()
403 __glXDispSwap_RasterPos3sv(GLbyte * pc) in __glXDispSwap_RasterPos3sv() argument
408 __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); in __glXDispSwap_RasterPos3sv()
413 __glXDispSwap_RasterPos4dv(GLbyte * pc) in __glXDispSwap_RasterPos4dv() argument
419 if ((unsigned long) (pc) & 7) { in __glXDispSwap_RasterPos4dv()
420 __GLX_MEM_COPY(pc - 4, pc, 32); in __glXDispSwap_RasterPos4dv()
421 pc -= 4; in __glXDispSwap_RasterPos4dv()
424 __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); in __glXDispSwap_RasterPos4dv()
429 __glXDispSwap_RasterPos4fv(GLbyte * pc) in __glXDispSwap_RasterPos4fv() argument
434 __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4); in __glXDispSwap_RasterPos4fv()
439 __glXDispSwap_RasterPos4iv(GLbyte * pc) in __glXDispSwap_RasterPos4iv() argument
444 __GLX_SWAP_INT_ARRAY(pc + 0, 4); in __glXDispSwap_RasterPos4iv()
449 __glXDispSwap_RasterPos4sv(GLbyte * pc) in __glXDispSwap_RasterPos4sv() argument
454 __GLX_SWAP_SHORT_ARRAY(pc + 0, 4); in __glXDispSwap_RasterPos4sv()
459 __glXDispSwap_Rectdv(GLbyte * pc) in __glXDispSwap_Rectdv() argument
465 if ((unsigned long) (pc) & 7) { in __glXDispSwap_Rectdv()
466 __GLX_MEM_COPY(pc - 4, pc, 32); in __glXDispSwap_Rectdv()
467 pc -= 4; in __glXDispSwap_Rectdv()
470 __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); in __glXDispSwap_Rectdv()
471 __GLX_SWAP_DOUBLE_ARRAY(pc + 16, 2); in __glXDispSwap_Rectdv()
476 __glXDispSwap_Rectfv(GLbyte * pc) in __glXDispSwap_Rectfv() argument
481 __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2); in __glXDispSwap_Rectfv()
482 __GLX_SWAP_FLOAT_ARRAY(pc + 8, 2); in __glXDispSwap_Rectfv()
487 __glXDispSwap_Rectiv(GLbyte * pc) in __glXDispSwap_Rectiv() argument
492 __GLX_SWAP_INT_ARRAY(pc + 0, 2); in __glXDispSwap_Rectiv()
493 __GLX_SWAP_INT_ARRAY(pc + 8, 2); in __glXDispSwap_Rectiv()
498 __glXDispSwap_Rectsv(GLbyte * pc) in __glXDispSwap_Rectsv() argument
503 __GLX_SWAP_SHORT_ARRAY(pc + 0, 2); in __glXDispSwap_Rectsv()
504 __GLX_SWAP_SHORT_ARRAY(pc + 4, 2); in __glXDispSwap_Rectsv()
509 __glXDispSwap_TexCoord1dv(GLbyte * pc) in __glXDispSwap_TexCoord1dv() argument
515 if ((unsigned long) (pc) & 7) { in __glXDispSwap_TexCoord1dv()
516 __GLX_MEM_COPY(pc - 4, pc, 8); in __glXDispSwap_TexCoord1dv()
517 pc -= 4; in __glXDispSwap_TexCoord1dv()
520 __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1); in __glXDispSwap_TexCoord1dv()
525 __glXDispSwap_TexCoord1fv(GLbyte * pc) in __glXDispSwap_TexCoord1fv() argument
530 __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1); in __glXDispSwap_TexCoord1fv()
535 __glXDispSwap_TexCoord1iv(GLbyte * pc) in __glXDispSwap_TexCoord1iv() argument
540 __GLX_SWAP_INT_ARRAY(pc + 0, 1); in __glXDispSwap_TexCoord1iv()
545 __glXDispSwap_TexCoord1sv(GLbyte * pc) in __glXDispSwap_TexCoord1sv() argument
550 __GLX_SWAP_SHORT_ARRAY(pc + 0, 1); in __glXDispSwap_TexCoord1sv()
555 __glXDispSwap_TexCoord2dv(GLbyte * pc) in __glXDispSwap_TexCoord2dv() argument
561 if ((unsigned long) (pc) & 7) { in __glXDispSwap_TexCoord2dv()
562 __GLX_MEM_COPY(pc - 4, pc, 16); in __glXDispSwap_TexCoord2dv()
563 pc -= 4; in __glXDispSwap_TexCoord2dv()
566 __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); in __glXDispSwap_TexCoord2dv()
571 __glXDispSwap_TexCoord2fv(GLbyte * pc) in __glXDispSwap_TexCoord2fv() argument
576 __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2); in __glXDispSwap_TexCoord2fv()
581 __glXDispSwap_TexCoord2iv(GLbyte * pc) in __glXDispSwap_TexCoord2iv() argument
586 __GLX_SWAP_INT_ARRAY(pc + 0, 2); in __glXDispSwap_TexCoord2iv()
591 __glXDispSwap_TexCoord2sv(GLbyte * pc) in __glXDispSwap_TexCoord2sv() argument
596 __GLX_SWAP_SHORT_ARRAY(pc + 0, 2); in __glXDispSwap_TexCoord2sv()
601 __glXDispSwap_TexCoord3dv(GLbyte * pc) in __glXDispSwap_TexCoord3dv() argument
607 if ((unsigned long) (pc) & 7) { in __glXDispSwap_TexCoord3dv()
608 __GLX_MEM_COPY(pc - 4, pc, 24); in __glXDispSwap_TexCoord3dv()
609 pc -= 4; in __glXDispSwap_TexCoord3dv()
612 __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); in __glXDispSwap_TexCoord3dv()
617 __glXDispSwap_TexCoord3fv(GLbyte * pc) in __glXDispSwap_TexCoord3fv() argument
622 __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3); in __glXDispSwap_TexCoord3fv()
627 __glXDispSwap_TexCoord3iv(GLbyte * pc) in __glXDispSwap_TexCoord3iv() argument
632 __GLX_SWAP_INT_ARRAY(pc + 0, 3); in __glXDispSwap_TexCoord3iv()
637 __glXDispSwap_TexCoord3sv(GLbyte * pc) in __glXDispSwap_TexCoord3sv() argument
642 __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); in __glXDispSwap_TexCoord3sv()
647 __glXDispSwap_TexCoord4dv(GLbyte * pc) in __glXDispSwap_TexCoord4dv() argument
653 if ((unsigned long) (pc) & 7) { in __glXDispSwap_TexCoord4dv()
654 __GLX_MEM_COPY(pc - 4, pc, 32); in __glXDispSwap_TexCoord4dv()
655 pc -= 4; in __glXDispSwap_TexCoord4dv()
658 __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); in __glXDispSwap_TexCoord4dv()
663 __glXDispSwap_TexCoord4fv(GLbyte * pc) in __glXDispSwap_TexCoord4fv() argument
668 __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4); in __glXDispSwap_TexCoord4fv()
673 __glXDispSwap_TexCoord4iv(GLbyte * pc) in __glXDispSwap_TexCoord4iv() argument
678 __GLX_SWAP_INT_ARRAY(pc + 0, 4); in __glXDispSwap_TexCoord4iv()
683 __glXDispSwap_TexCoord4sv(GLbyte * pc) in __glXDispSwap_TexCoord4sv() argument
688 __GLX_SWAP_SHORT_ARRAY(pc + 0, 4); in __glXDispSwap_TexCoord4sv()
693 __glXDispSwap_Vertex2dv(GLbyte * pc) in __glXDispSwap_Vertex2dv() argument
699 if ((unsigned long) (pc) & 7) { in __glXDispSwap_Vertex2dv()
700 __GLX_MEM_COPY(pc - 4, pc, 16); in __glXDispSwap_Vertex2dv()
701 pc -= 4; in __glXDispSwap_Vertex2dv()
704 __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); in __glXDispSwap_Vertex2dv()
709 __glXDispSwap_Vertex2fv(GLbyte * pc) in __glXDispSwap_Vertex2fv() argument
714 __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2); in __glXDispSwap_Vertex2fv()
719 __glXDispSwap_Vertex2iv(GLbyte * pc) in __glXDispSwap_Vertex2iv() argument
724 __GLX_SWAP_INT_ARRAY(pc + 0, 2); in __glXDispSwap_Vertex2iv()
729 __glXDispSwap_Vertex2sv(GLbyte * pc) in __glXDispSwap_Vertex2sv() argument
734 __GLX_SWAP_SHORT_ARRAY(pc + 0, 2); in __glXDispSwap_Vertex2sv()
739 __glXDispSwap_Vertex3dv(GLbyte * pc) in __glXDispSwap_Vertex3dv() argument
745 if ((unsigned long) (pc) & 7) { in __glXDispSwap_Vertex3dv()
746 __GLX_MEM_COPY(pc - 4, pc, 24); in __glXDispSwap_Vertex3dv()
747 pc -= 4; in __glXDispSwap_Vertex3dv()
750 __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); in __glXDispSwap_Vertex3dv()
755 __glXDispSwap_Vertex3fv(GLbyte * pc) in __glXDispSwap_Vertex3fv() argument
760 __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3); in __glXDispSwap_Vertex3fv()
765 __glXDispSwap_Vertex3iv(GLbyte * pc) in __glXDispSwap_Vertex3iv() argument
770 __GLX_SWAP_INT_ARRAY(pc + 0, 3); in __glXDispSwap_Vertex3iv()
775 __glXDispSwap_Vertex3sv(GLbyte * pc) in __glXDispSwap_Vertex3sv() argument
780 __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); in __glXDispSwap_Vertex3sv()
785 __glXDispSwap_Vertex4dv(GLbyte * pc) in __glXDispSwap_Vertex4dv() argument
791 if ((unsigned long) (pc) & 7) { in __glXDispSwap_Vertex4dv()
792 __GLX_MEM_COPY(pc - 4, pc, 32); in __glXDispSwap_Vertex4dv()
793 pc -= 4; in __glXDispSwap_Vertex4dv()
796 __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); in __glXDispSwap_Vertex4dv()
801 __glXDispSwap_Vertex4fv(GLbyte * pc) in __glXDispSwap_Vertex4fv() argument
806 __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4); in __glXDispSwap_Vertex4fv()
811 __glXDispSwap_Vertex4iv(GLbyte * pc) in __glXDispSwap_Vertex4iv() argument
816 __GLX_SWAP_INT_ARRAY(pc + 0, 4); in __glXDispSwap_Vertex4iv()
821 __glXDispSwap_Vertex4sv(GLbyte * pc) in __glXDispSwap_Vertex4sv() argument
826 __GLX_SWAP_SHORT_ARRAY(pc + 0, 4); in __glXDispSwap_Vertex4sv()
831 __glXDispSwap_ClipPlane(GLbyte * pc) in __glXDispSwap_ClipPlane() argument
837 if ((unsigned long) (pc) & 7) { in __glXDispSwap_ClipPlane()
838 __GLX_MEM_COPY(pc - 4, pc, 36); in __glXDispSwap_ClipPlane()
839 pc -= 4; in __glXDispSwap_ClipPlane()
842 __GLX_SWAP_INT(pc + 32); in __glXDispSwap_ClipPlane()
843 __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); in __glXDispSwap_ClipPlane()
848 __glXDispSwap_ColorMaterial(GLbyte * pc) in __glXDispSwap_ColorMaterial() argument
852 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_ColorMaterial()
853 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_ColorMaterial()
858 __glXDispSwap_CullFace(GLbyte * pc) in __glXDispSwap_CullFace() argument
862 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_CullFace()
867 __glXDispSwap_Fogf(GLbyte * pc) in __glXDispSwap_Fogf() argument
871 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_Fogf()
872 __GLX_SWAP_FLOAT(pc + 4); in __glXDispSwap_Fogf()
877 __glXDispSwap_Fogfv(GLbyte * pc) in __glXDispSwap_Fogfv() argument
885 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_Fogfv()
886 pname = *(GLenum *) (pc + 0); in __glXDispSwap_Fogfv()
890 __GLX_SWAP_FLOAT_ARRAY(pc + 4, compsize); in __glXDispSwap_Fogfv()
895 __glXDispSwap_Fogi(GLbyte * pc) in __glXDispSwap_Fogi() argument
899 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_Fogi()
900 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_Fogi()
905 __glXDispSwap_Fogiv(GLbyte * pc) in __glXDispSwap_Fogiv() argument
913 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_Fogiv()
914 pname = *(GLenum *) (pc + 0); in __glXDispSwap_Fogiv()
918 __GLX_SWAP_INT_ARRAY(pc + 4, compsize); in __glXDispSwap_Fogiv()
923 __glXDispSwap_FrontFace(GLbyte * pc) in __glXDispSwap_FrontFace() argument
927 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_FrontFace()
932 __glXDispSwap_Hint(GLbyte * pc) in __glXDispSwap_Hint() argument
936 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_Hint()
937 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_Hint()
942 __glXDispSwap_Lightf(GLbyte * pc) in __glXDispSwap_Lightf() argument
946 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_Lightf()
947 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_Lightf()
948 __GLX_SWAP_FLOAT(pc + 8); in __glXDispSwap_Lightf()
953 __glXDispSwap_Lightfv(GLbyte * pc) in __glXDispSwap_Lightfv() argument
961 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_Lightfv()
962 pname = *(GLenum *) (pc + 4); in __glXDispSwap_Lightfv()
966 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_Lightfv()
967 __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); in __glXDispSwap_Lightfv()
972 __glXDispSwap_Lighti(GLbyte * pc) in __glXDispSwap_Lighti() argument
976 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_Lighti()
977 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_Lighti()
978 __GLX_SWAP_INT(pc + 8); in __glXDispSwap_Lighti()
983 __glXDispSwap_Lightiv(GLbyte * pc) in __glXDispSwap_Lightiv() argument
991 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_Lightiv()
992 pname = *(GLenum *) (pc + 4); in __glXDispSwap_Lightiv()
996 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_Lightiv()
997 __GLX_SWAP_INT_ARRAY(pc + 8, compsize); in __glXDispSwap_Lightiv()
1002 __glXDispSwap_LightModelf(GLbyte * pc) in __glXDispSwap_LightModelf() argument
1006 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_LightModelf()
1007 __GLX_SWAP_FLOAT(pc + 4); in __glXDispSwap_LightModelf()
1012 __glXDispSwap_LightModelfv(GLbyte * pc) in __glXDispSwap_LightModelfv() argument
1020 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_LightModelfv()
1021 pname = *(GLenum *) (pc + 0); in __glXDispSwap_LightModelfv()
1025 __GLX_SWAP_FLOAT_ARRAY(pc + 4, compsize); in __glXDispSwap_LightModelfv()
1030 __glXDispSwap_LightModeli(GLbyte * pc) in __glXDispSwap_LightModeli() argument
1034 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_LightModeli()
1035 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_LightModeli()
1040 __glXDispSwap_LightModeliv(GLbyte * pc) in __glXDispSwap_LightModeliv() argument
1048 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_LightModeliv()
1049 pname = *(GLenum *) (pc + 0); in __glXDispSwap_LightModeliv()
1053 __GLX_SWAP_INT_ARRAY(pc + 4, compsize); in __glXDispSwap_LightModeliv()
1058 __glXDispSwap_LineStipple(GLbyte * pc) in __glXDispSwap_LineStipple() argument
1062 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_LineStipple()
1063 __GLX_SWAP_SHORT(pc + 4); in __glXDispSwap_LineStipple()
1068 __glXDispSwap_LineWidth(GLbyte * pc) in __glXDispSwap_LineWidth() argument
1072 __GLX_SWAP_FLOAT(pc + 0); in __glXDispSwap_LineWidth()
1077 __glXDispSwap_Materialf(GLbyte * pc) in __glXDispSwap_Materialf() argument
1081 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_Materialf()
1082 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_Materialf()
1083 __GLX_SWAP_FLOAT(pc + 8); in __glXDispSwap_Materialf()
1088 __glXDispSwap_Materialfv(GLbyte * pc) in __glXDispSwap_Materialfv() argument
1096 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_Materialfv()
1097 pname = *(GLenum *) (pc + 4); in __glXDispSwap_Materialfv()
1101 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_Materialfv()
1102 __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); in __glXDispSwap_Materialfv()
1107 __glXDispSwap_Materiali(GLbyte * pc) in __glXDispSwap_Materiali() argument
1111 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_Materiali()
1112 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_Materiali()
1113 __GLX_SWAP_INT(pc + 8); in __glXDispSwap_Materiali()
1118 __glXDispSwap_Materialiv(GLbyte * pc) in __glXDispSwap_Materialiv() argument
1126 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_Materialiv()
1127 pname = *(GLenum *) (pc + 4); in __glXDispSwap_Materialiv()
1131 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_Materialiv()
1132 __GLX_SWAP_INT_ARRAY(pc + 8, compsize); in __glXDispSwap_Materialiv()
1137 __glXDispSwap_PointSize(GLbyte * pc) in __glXDispSwap_PointSize() argument
1141 __GLX_SWAP_FLOAT(pc + 0); in __glXDispSwap_PointSize()
1146 __glXDispSwap_PolygonMode(GLbyte * pc) in __glXDispSwap_PolygonMode() argument
1150 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_PolygonMode()
1151 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_PolygonMode()
1156 __glXDispSwap_Scissor(GLbyte * pc) in __glXDispSwap_Scissor() argument
1160 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_Scissor()
1161 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_Scissor()
1162 __GLX_SWAP_INT(pc + 8); in __glXDispSwap_Scissor()
1163 __GLX_SWAP_INT(pc + 12); in __glXDispSwap_Scissor()
1168 __glXDispSwap_ShadeModel(GLbyte * pc) in __glXDispSwap_ShadeModel() argument
1172 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_ShadeModel()
1177 __glXDispSwap_TexParameterf(GLbyte * pc) in __glXDispSwap_TexParameterf() argument
1181 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_TexParameterf()
1182 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_TexParameterf()
1183 __GLX_SWAP_FLOAT(pc + 8); in __glXDispSwap_TexParameterf()
1188 __glXDispSwap_TexParameterfv(GLbyte * pc) in __glXDispSwap_TexParameterfv() argument
1196 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_TexParameterfv()
1197 pname = *(GLenum *) (pc + 4); in __glXDispSwap_TexParameterfv()
1201 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_TexParameterfv()
1202 __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); in __glXDispSwap_TexParameterfv()
1207 __glXDispSwap_TexParameteri(GLbyte * pc) in __glXDispSwap_TexParameteri() argument
1211 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_TexParameteri()
1212 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_TexParameteri()
1213 __GLX_SWAP_INT(pc + 8); in __glXDispSwap_TexParameteri()
1218 __glXDispSwap_TexParameteriv(GLbyte * pc) in __glXDispSwap_TexParameteriv() argument
1226 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_TexParameteriv()
1227 pname = *(GLenum *) (pc + 4); in __glXDispSwap_TexParameteriv()
1231 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_TexParameteriv()
1232 __GLX_SWAP_INT_ARRAY(pc + 8, compsize); in __glXDispSwap_TexParameteriv()
1237 __glXDispSwap_TexEnvf(GLbyte * pc) in __glXDispSwap_TexEnvf() argument
1241 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_TexEnvf()
1242 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_TexEnvf()
1243 __GLX_SWAP_FLOAT(pc + 8); in __glXDispSwap_TexEnvf()
1248 __glXDispSwap_TexEnvfv(GLbyte * pc) in __glXDispSwap_TexEnvfv() argument
1256 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_TexEnvfv()
1257 pname = *(GLenum *) (pc + 4); in __glXDispSwap_TexEnvfv()
1261 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_TexEnvfv()
1262 __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); in __glXDispSwap_TexEnvfv()
1267 __glXDispSwap_TexEnvi(GLbyte * pc) in __glXDispSwap_TexEnvi() argument
1271 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_TexEnvi()
1272 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_TexEnvi()
1273 __GLX_SWAP_INT(pc + 8); in __glXDispSwap_TexEnvi()
1278 __glXDispSwap_TexEnviv(GLbyte * pc) in __glXDispSwap_TexEnviv() argument
1286 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_TexEnviv()
1287 pname = *(GLenum *) (pc + 4); in __glXDispSwap_TexEnviv()
1291 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_TexEnviv()
1292 __GLX_SWAP_INT_ARRAY(pc + 8, compsize); in __glXDispSwap_TexEnviv()
1297 __glXDispSwap_TexGend(GLbyte * pc) in __glXDispSwap_TexGend() argument
1302 if ((unsigned long) (pc) & 7) { in __glXDispSwap_TexGend()
1303 __GLX_MEM_COPY(pc - 4, pc, 16); in __glXDispSwap_TexGend()
1304 pc -= 4; in __glXDispSwap_TexGend()
1307 __GLX_SWAP_INT(pc + 8); in __glXDispSwap_TexGend()
1308 __GLX_SWAP_INT(pc + 12); in __glXDispSwap_TexGend()
1309 __GLX_SWAP_DOUBLE(pc + 0); in __glXDispSwap_TexGend()
1314 __glXDispSwap_TexGendv(GLbyte * pc) in __glXDispSwap_TexGendv() argument
1323 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_TexGendv()
1324 pname = *(GLenum *) (pc + 4); in __glXDispSwap_TexGendv()
1331 if ((unsigned long) (pc) & 7) { in __glXDispSwap_TexGendv()
1332 __GLX_MEM_COPY(pc - 4, pc, cmdlen); in __glXDispSwap_TexGendv()
1333 pc -= 4; in __glXDispSwap_TexGendv()
1336 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_TexGendv()
1337 __GLX_SWAP_DOUBLE_ARRAY(pc + 8, compsize); in __glXDispSwap_TexGendv()
1342 __glXDispSwap_TexGenf(GLbyte * pc) in __glXDispSwap_TexGenf() argument
1346 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_TexGenf()
1347 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_TexGenf()
1348 __GLX_SWAP_FLOAT(pc + 8); in __glXDispSwap_TexGenf()
1353 __glXDispSwap_TexGenfv(GLbyte * pc) in __glXDispSwap_TexGenfv() argument
1361 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_TexGenfv()
1362 pname = *(GLenum *) (pc + 4); in __glXDispSwap_TexGenfv()
1366 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_TexGenfv()
1367 __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); in __glXDispSwap_TexGenfv()
1372 __glXDispSwap_TexGeni(GLbyte * pc) in __glXDispSwap_TexGeni() argument
1376 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_TexGeni()
1377 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_TexGeni()
1378 __GLX_SWAP_INT(pc + 8); in __glXDispSwap_TexGeni()
1383 __glXDispSwap_TexGeniv(GLbyte * pc) in __glXDispSwap_TexGeniv() argument
1391 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_TexGeniv()
1392 pname = *(GLenum *) (pc + 4); in __glXDispSwap_TexGeniv()
1396 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_TexGeniv()
1397 __GLX_SWAP_INT_ARRAY(pc + 8, compsize); in __glXDispSwap_TexGeniv()
1402 __glXDispSwap_InitNames(GLbyte * pc) in __glXDispSwap_InitNames() argument
1407 __glXDispSwap_LoadName(GLbyte * pc) in __glXDispSwap_LoadName() argument
1411 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_LoadName()
1416 __glXDispSwap_PassThrough(GLbyte * pc) in __glXDispSwap_PassThrough() argument
1420 __GLX_SWAP_FLOAT(pc + 0); in __glXDispSwap_PassThrough()
1425 __glXDispSwap_PopName(GLbyte * pc) in __glXDispSwap_PopName() argument
1430 __glXDispSwap_PushName(GLbyte * pc) in __glXDispSwap_PushName() argument
1434 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_PushName()
1439 __glXDispSwap_DrawBuffer(GLbyte * pc) in __glXDispSwap_DrawBuffer() argument
1443 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_DrawBuffer()
1448 __glXDispSwap_Clear(GLbyte * pc) in __glXDispSwap_Clear() argument
1452 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_Clear()
1457 __glXDispSwap_ClearAccum(GLbyte * pc) in __glXDispSwap_ClearAccum() argument
1461 __GLX_SWAP_FLOAT(pc + 0); in __glXDispSwap_ClearAccum()
1462 __GLX_SWAP_FLOAT(pc + 4); in __glXDispSwap_ClearAccum()
1463 __GLX_SWAP_FLOAT(pc + 8); in __glXDispSwap_ClearAccum()
1464 __GLX_SWAP_FLOAT(pc + 12); in __glXDispSwap_ClearAccum()
1469 __glXDispSwap_ClearIndex(GLbyte * pc) in __glXDispSwap_ClearIndex() argument
1473 __GLX_SWAP_FLOAT(pc + 0); in __glXDispSwap_ClearIndex()
1478 __glXDispSwap_ClearColor(GLbyte * pc) in __glXDispSwap_ClearColor() argument
1482 __GLX_SWAP_FLOAT(pc + 0); in __glXDispSwap_ClearColor()
1483 __GLX_SWAP_FLOAT(pc + 4); in __glXDispSwap_ClearColor()
1484 __GLX_SWAP_FLOAT(pc + 8); in __glXDispSwap_ClearColor()
1485 __GLX_SWAP_FLOAT(pc + 12); in __glXDispSwap_ClearColor()
1490 __glXDispSwap_ClearStencil(GLbyte * pc) in __glXDispSwap_ClearStencil() argument
1494 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_ClearStencil()
1499 __glXDispSwap_ClearDepth(GLbyte * pc) in __glXDispSwap_ClearDepth() argument
1504 if ((unsigned long) (pc) & 7) { in __glXDispSwap_ClearDepth()
1505 __GLX_MEM_COPY(pc - 4, pc, 8); in __glXDispSwap_ClearDepth()
1506 pc -= 4; in __glXDispSwap_ClearDepth()
1509 __GLX_SWAP_DOUBLE(pc + 0); in __glXDispSwap_ClearDepth()
1514 __glXDispSwap_StencilMask(GLbyte * pc) in __glXDispSwap_StencilMask() argument
1518 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_StencilMask()
1523 __glXDispSwap_ColorMask(GLbyte * pc) in __glXDispSwap_ColorMask() argument
1528 __glXDispSwap_DepthMask(GLbyte * pc) in __glXDispSwap_DepthMask() argument
1533 __glXDispSwap_IndexMask(GLbyte * pc) in __glXDispSwap_IndexMask() argument
1537 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_IndexMask()
1542 __glXDispSwap_Accum(GLbyte * pc) in __glXDispSwap_Accum() argument
1546 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_Accum()
1547 __GLX_SWAP_FLOAT(pc + 4); in __glXDispSwap_Accum()
1552 __glXDispSwap_Disable(GLbyte * pc) in __glXDispSwap_Disable() argument
1556 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_Disable()
1561 __glXDispSwap_Enable(GLbyte * pc) in __glXDispSwap_Enable() argument
1565 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_Enable()
1570 __glXDispSwap_PopAttrib(GLbyte * pc) in __glXDispSwap_PopAttrib() argument
1575 __glXDispSwap_PushAttrib(GLbyte * pc) in __glXDispSwap_PushAttrib() argument
1579 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_PushAttrib()
1584 __glXDispSwap_MapGrid1d(GLbyte * pc) in __glXDispSwap_MapGrid1d() argument
1589 if ((unsigned long) (pc) & 7) { in __glXDispSwap_MapGrid1d()
1590 __GLX_MEM_COPY(pc - 4, pc, 20); in __glXDispSwap_MapGrid1d()
1591 pc -= 4; in __glXDispSwap_MapGrid1d()
1594 __GLX_SWAP_INT(pc + 16); in __glXDispSwap_MapGrid1d()
1595 __GLX_SWAP_DOUBLE(pc + 0); in __glXDispSwap_MapGrid1d()
1596 __GLX_SWAP_DOUBLE(pc + 8); in __glXDispSwap_MapGrid1d()
1601 __glXDispSwap_MapGrid1f(GLbyte * pc) in __glXDispSwap_MapGrid1f() argument
1605 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_MapGrid1f()
1606 __GLX_SWAP_FLOAT(pc + 4); in __glXDispSwap_MapGrid1f()
1607 __GLX_SWAP_FLOAT(pc + 8); in __glXDispSwap_MapGrid1f()
1612 __glXDispSwap_MapGrid2d(GLbyte * pc) in __glXDispSwap_MapGrid2d() argument
1617 if ((unsigned long) (pc) & 7) { in __glXDispSwap_MapGrid2d()
1618 __GLX_MEM_COPY(pc - 4, pc, 40); in __glXDispSwap_MapGrid2d()
1619 pc -= 4; in __glXDispSwap_MapGrid2d()
1622 __GLX_SWAP_INT(pc + 32); in __glXDispSwap_MapGrid2d()
1623 __GLX_SWAP_DOUBLE(pc + 0); in __glXDispSwap_MapGrid2d()
1624 __GLX_SWAP_DOUBLE(pc + 8); in __glXDispSwap_MapGrid2d()
1625 __GLX_SWAP_INT(pc + 36); in __glXDispSwap_MapGrid2d()
1626 __GLX_SWAP_DOUBLE(pc + 16); in __glXDispSwap_MapGrid2d()
1627 __GLX_SWAP_DOUBLE(pc + 24); in __glXDispSwap_MapGrid2d()
1632 __glXDispSwap_MapGrid2f(GLbyte * pc) in __glXDispSwap_MapGrid2f() argument
1636 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_MapGrid2f()
1637 __GLX_SWAP_FLOAT(pc + 4); in __glXDispSwap_MapGrid2f()
1638 __GLX_SWAP_FLOAT(pc + 8); in __glXDispSwap_MapGrid2f()
1639 __GLX_SWAP_INT(pc + 12); in __glXDispSwap_MapGrid2f()
1640 __GLX_SWAP_FLOAT(pc + 16); in __glXDispSwap_MapGrid2f()
1641 __GLX_SWAP_FLOAT(pc + 20); in __glXDispSwap_MapGrid2f()
1646 __glXDispSwap_EvalCoord1dv(GLbyte * pc) in __glXDispSwap_EvalCoord1dv() argument
1652 if ((unsigned long) (pc) & 7) { in __glXDispSwap_EvalCoord1dv()
1653 __GLX_MEM_COPY(pc - 4, pc, 8); in __glXDispSwap_EvalCoord1dv()
1654 pc -= 4; in __glXDispSwap_EvalCoord1dv()
1657 __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1); in __glXDispSwap_EvalCoord1dv()
1662 __glXDispSwap_EvalCoord1fv(GLbyte * pc) in __glXDispSwap_EvalCoord1fv() argument
1667 __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1); in __glXDispSwap_EvalCoord1fv()
1672 __glXDispSwap_EvalCoord2dv(GLbyte * pc) in __glXDispSwap_EvalCoord2dv() argument
1678 if ((unsigned long) (pc) & 7) { in __glXDispSwap_EvalCoord2dv()
1679 __GLX_MEM_COPY(pc - 4, pc, 16); in __glXDispSwap_EvalCoord2dv()
1680 pc -= 4; in __glXDispSwap_EvalCoord2dv()
1683 __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); in __glXDispSwap_EvalCoord2dv()
1688 __glXDispSwap_EvalCoord2fv(GLbyte * pc) in __glXDispSwap_EvalCoord2fv() argument
1693 __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2); in __glXDispSwap_EvalCoord2fv()
1698 __glXDispSwap_EvalMesh1(GLbyte * pc) in __glXDispSwap_EvalMesh1() argument
1702 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_EvalMesh1()
1703 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_EvalMesh1()
1704 __GLX_SWAP_INT(pc + 8); in __glXDispSwap_EvalMesh1()
1709 __glXDispSwap_EvalPoint1(GLbyte * pc) in __glXDispSwap_EvalPoint1() argument
1713 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_EvalPoint1()
1718 __glXDispSwap_EvalMesh2(GLbyte * pc) in __glXDispSwap_EvalMesh2() argument
1722 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_EvalMesh2()
1723 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_EvalMesh2()
1724 __GLX_SWAP_INT(pc + 8); in __glXDispSwap_EvalMesh2()
1725 __GLX_SWAP_INT(pc + 12); in __glXDispSwap_EvalMesh2()
1726 __GLX_SWAP_INT(pc + 16); in __glXDispSwap_EvalMesh2()
1731 __glXDispSwap_EvalPoint2(GLbyte * pc) in __glXDispSwap_EvalPoint2() argument
1735 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_EvalPoint2()
1736 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_EvalPoint2()
1741 __glXDispSwap_AlphaFunc(GLbyte * pc) in __glXDispSwap_AlphaFunc() argument
1745 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_AlphaFunc()
1746 __GLX_SWAP_FLOAT(pc + 4); in __glXDispSwap_AlphaFunc()
1751 __glXDispSwap_BlendFunc(GLbyte * pc) in __glXDispSwap_BlendFunc() argument
1755 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_BlendFunc()
1756 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_BlendFunc()
1761 __glXDispSwap_LogicOp(GLbyte * pc) in __glXDispSwap_LogicOp() argument
1765 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_LogicOp()
1770 __glXDispSwap_StencilFunc(GLbyte * pc) in __glXDispSwap_StencilFunc() argument
1774 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_StencilFunc()
1775 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_StencilFunc()
1776 __GLX_SWAP_INT(pc + 8); in __glXDispSwap_StencilFunc()
1781 __glXDispSwap_StencilOp(GLbyte * pc) in __glXDispSwap_StencilOp() argument
1785 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_StencilOp()
1786 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_StencilOp()
1787 __GLX_SWAP_INT(pc + 8); in __glXDispSwap_StencilOp()
1792 __glXDispSwap_DepthFunc(GLbyte * pc) in __glXDispSwap_DepthFunc() argument
1796 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_DepthFunc()
1801 __glXDispSwap_PixelZoom(GLbyte * pc) in __glXDispSwap_PixelZoom() argument
1805 __GLX_SWAP_FLOAT(pc + 0); in __glXDispSwap_PixelZoom()
1806 __GLX_SWAP_FLOAT(pc + 4); in __glXDispSwap_PixelZoom()
1811 __glXDispSwap_PixelTransferf(GLbyte * pc) in __glXDispSwap_PixelTransferf() argument
1815 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_PixelTransferf()
1816 __GLX_SWAP_FLOAT(pc + 4); in __glXDispSwap_PixelTransferf()
1821 __glXDispSwap_PixelTransferi(GLbyte * pc) in __glXDispSwap_PixelTransferi() argument
1825 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_PixelTransferi()
1826 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_PixelTransferi()
1831 __glXDispSwap_PixelMapfv(GLbyte * pc) in __glXDispSwap_PixelMapfv() argument
1838 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_PixelMapfv()
1839 mapsize = *(GLint *) (pc + 4); in __glXDispSwap_PixelMapfv()
1840 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_PixelMapfv()
1841 __GLX_SWAP_FLOAT_ARRAY(pc + 8, mapsize); in __glXDispSwap_PixelMapfv()
1846 __glXDispSwap_PixelMapuiv(GLbyte * pc) in __glXDispSwap_PixelMapuiv() argument
1853 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_PixelMapuiv()
1854 mapsize = *(GLint *) (pc + 4); in __glXDispSwap_PixelMapuiv()
1855 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_PixelMapuiv()
1856 __GLX_SWAP_INT_ARRAY(pc + 8, mapsize); in __glXDispSwap_PixelMapuiv()
1861 __glXDispSwap_PixelMapusv(GLbyte * pc) in __glXDispSwap_PixelMapusv() argument
1868 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_PixelMapusv()
1869 mapsize = *(GLint *) (pc + 4); in __glXDispSwap_PixelMapusv()
1870 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_PixelMapusv()
1871 __GLX_SWAP_SHORT_ARRAY(pc + 8, mapsize); in __glXDispSwap_PixelMapusv()
1876 __glXDispSwap_ReadBuffer(GLbyte * pc) in __glXDispSwap_ReadBuffer() argument
1880 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_ReadBuffer()
1885 __glXDispSwap_CopyPixels(GLbyte * pc) in __glXDispSwap_CopyPixels() argument
1889 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_CopyPixels()
1890 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_CopyPixels()
1891 __GLX_SWAP_INT(pc + 8); in __glXDispSwap_CopyPixels()
1892 __GLX_SWAP_INT(pc + 12); in __glXDispSwap_CopyPixels()
1893 __GLX_SWAP_INT(pc + 16); in __glXDispSwap_CopyPixels()
1898 __glXDispSwap_DepthRange(GLbyte * pc) in __glXDispSwap_DepthRange() argument
1903 if ((unsigned long) (pc) & 7) { in __glXDispSwap_DepthRange()
1904 __GLX_MEM_COPY(pc - 4, pc, 16); in __glXDispSwap_DepthRange()
1905 pc -= 4; in __glXDispSwap_DepthRange()
1908 __GLX_SWAP_DOUBLE(pc + 0); in __glXDispSwap_DepthRange()
1909 __GLX_SWAP_DOUBLE(pc + 8); in __glXDispSwap_DepthRange()
1914 __glXDispSwap_Frustum(GLbyte * pc) in __glXDispSwap_Frustum() argument
1919 if ((unsigned long) (pc) & 7) { in __glXDispSwap_Frustum()
1920 __GLX_MEM_COPY(pc - 4, pc, 48); in __glXDispSwap_Frustum()
1921 pc -= 4; in __glXDispSwap_Frustum()
1924 __GLX_SWAP_DOUBLE(pc + 0); in __glXDispSwap_Frustum()
1925 __GLX_SWAP_DOUBLE(pc + 8); in __glXDispSwap_Frustum()
1926 __GLX_SWAP_DOUBLE(pc + 16); in __glXDispSwap_Frustum()
1927 __GLX_SWAP_DOUBLE(pc + 24); in __glXDispSwap_Frustum()
1928 __GLX_SWAP_DOUBLE(pc + 32); in __glXDispSwap_Frustum()
1929 __GLX_SWAP_DOUBLE(pc + 40); in __glXDispSwap_Frustum()
1934 __glXDispSwap_LoadIdentity(GLbyte * pc) in __glXDispSwap_LoadIdentity() argument
1939 __glXDispSwap_LoadMatrixf(GLbyte * pc) in __glXDispSwap_LoadMatrixf() argument
1944 __GLX_SWAP_FLOAT_ARRAY(pc + 0, 16); in __glXDispSwap_LoadMatrixf()
1949 __glXDispSwap_LoadMatrixd(GLbyte * pc) in __glXDispSwap_LoadMatrixd() argument
1955 if ((unsigned long) (pc) & 7) { in __glXDispSwap_LoadMatrixd()
1956 __GLX_MEM_COPY(pc - 4, pc, 128); in __glXDispSwap_LoadMatrixd()
1957 pc -= 4; in __glXDispSwap_LoadMatrixd()
1960 __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 16); in __glXDispSwap_LoadMatrixd()
1965 __glXDispSwap_MatrixMode(GLbyte * pc) in __glXDispSwap_MatrixMode() argument
1969 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_MatrixMode()
1974 __glXDispSwap_MultMatrixf(GLbyte * pc) in __glXDispSwap_MultMatrixf() argument
1979 __GLX_SWAP_FLOAT_ARRAY(pc + 0, 16); in __glXDispSwap_MultMatrixf()
1984 __glXDispSwap_MultMatrixd(GLbyte * pc) in __glXDispSwap_MultMatrixd() argument
1990 if ((unsigned long) (pc) & 7) { in __glXDispSwap_MultMatrixd()
1991 __GLX_MEM_COPY(pc - 4, pc, 128); in __glXDispSwap_MultMatrixd()
1992 pc -= 4; in __glXDispSwap_MultMatrixd()
1995 __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 16); in __glXDispSwap_MultMatrixd()
2000 __glXDispSwap_Ortho(GLbyte * pc) in __glXDispSwap_Ortho() argument
2005 if ((unsigned long) (pc) & 7) { in __glXDispSwap_Ortho()
2006 __GLX_MEM_COPY(pc - 4, pc, 48); in __glXDispSwap_Ortho()
2007 pc -= 4; in __glXDispSwap_Ortho()
2010 __GLX_SWAP_DOUBLE(pc + 0); in __glXDispSwap_Ortho()
2011 __GLX_SWAP_DOUBLE(pc + 8); in __glXDispSwap_Ortho()
2012 __GLX_SWAP_DOUBLE(pc + 16); in __glXDispSwap_Ortho()
2013 __GLX_SWAP_DOUBLE(pc + 24); in __glXDispSwap_Ortho()
2014 __GLX_SWAP_DOUBLE(pc + 32); in __glXDispSwap_Ortho()
2015 __GLX_SWAP_DOUBLE(pc + 40); in __glXDispSwap_Ortho()
2020 __glXDispSwap_PopMatrix(GLbyte * pc) in __glXDispSwap_PopMatrix() argument
2025 __glXDispSwap_PushMatrix(GLbyte * pc) in __glXDispSwap_PushMatrix() argument
2030 __glXDispSwap_Rotated(GLbyte * pc) in __glXDispSwap_Rotated() argument
2035 if ((unsigned long) (pc) & 7) { in __glXDispSwap_Rotated()
2036 __GLX_MEM_COPY(pc - 4, pc, 32); in __glXDispSwap_Rotated()
2037 pc -= 4; in __glXDispSwap_Rotated()
2040 __GLX_SWAP_DOUBLE(pc + 0); in __glXDispSwap_Rotated()
2041 __GLX_SWAP_DOUBLE(pc + 8); in __glXDispSwap_Rotated()
2042 __GLX_SWAP_DOUBLE(pc + 16); in __glXDispSwap_Rotated()
2043 __GLX_SWAP_DOUBLE(pc + 24); in __glXDispSwap_Rotated()
2048 __glXDispSwap_Rotatef(GLbyte * pc) in __glXDispSwap_Rotatef() argument
2052 __GLX_SWAP_FLOAT(pc + 0); in __glXDispSwap_Rotatef()
2053 __GLX_SWAP_FLOAT(pc + 4); in __glXDispSwap_Rotatef()
2054 __GLX_SWAP_FLOAT(pc + 8); in __glXDispSwap_Rotatef()
2055 __GLX_SWAP_FLOAT(pc + 12); in __glXDispSwap_Rotatef()
2060 __glXDispSwap_Scaled(GLbyte * pc) in __glXDispSwap_Scaled() argument
2065 if ((unsigned long) (pc) & 7) { in __glXDispSwap_Scaled()
2066 __GLX_MEM_COPY(pc - 4, pc, 24); in __glXDispSwap_Scaled()
2067 pc -= 4; in __glXDispSwap_Scaled()
2070 __GLX_SWAP_DOUBLE(pc + 0); in __glXDispSwap_Scaled()
2071 __GLX_SWAP_DOUBLE(pc + 8); in __glXDispSwap_Scaled()
2072 __GLX_SWAP_DOUBLE(pc + 16); in __glXDispSwap_Scaled()
2077 __glXDispSwap_Scalef(GLbyte * pc) in __glXDispSwap_Scalef() argument
2081 __GLX_SWAP_FLOAT(pc + 0); in __glXDispSwap_Scalef()
2082 __GLX_SWAP_FLOAT(pc + 4); in __glXDispSwap_Scalef()
2083 __GLX_SWAP_FLOAT(pc + 8); in __glXDispSwap_Scalef()
2088 __glXDispSwap_Translated(GLbyte * pc) in __glXDispSwap_Translated() argument
2093 if ((unsigned long) (pc) & 7) { in __glXDispSwap_Translated()
2094 __GLX_MEM_COPY(pc - 4, pc, 24); in __glXDispSwap_Translated()
2095 pc -= 4; in __glXDispSwap_Translated()
2098 __GLX_SWAP_DOUBLE(pc + 0); in __glXDispSwap_Translated()
2099 __GLX_SWAP_DOUBLE(pc + 8); in __glXDispSwap_Translated()
2100 __GLX_SWAP_DOUBLE(pc + 16); in __glXDispSwap_Translated()
2105 __glXDispSwap_Translatef(GLbyte * pc) in __glXDispSwap_Translatef() argument
2109 __GLX_SWAP_FLOAT(pc + 0); in __glXDispSwap_Translatef()
2110 __GLX_SWAP_FLOAT(pc + 4); in __glXDispSwap_Translatef()
2111 __GLX_SWAP_FLOAT(pc + 8); in __glXDispSwap_Translatef()
2116 __glXDispSwap_Viewport(GLbyte * pc) in __glXDispSwap_Viewport() argument
2120 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_Viewport()
2121 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_Viewport()
2122 __GLX_SWAP_INT(pc + 8); in __glXDispSwap_Viewport()
2123 __GLX_SWAP_INT(pc + 12); in __glXDispSwap_Viewport()
2128 __glXDispSwap_PolygonOffset(GLbyte * pc) in __glXDispSwap_PolygonOffset() argument
2132 __GLX_SWAP_FLOAT(pc + 0); in __glXDispSwap_PolygonOffset()
2133 __GLX_SWAP_FLOAT(pc + 4); in __glXDispSwap_PolygonOffset()
2138 __glXDispSwap_CopyTexImage1D(GLbyte * pc) in __glXDispSwap_CopyTexImage1D() argument
2142 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_CopyTexImage1D()
2143 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_CopyTexImage1D()
2144 __GLX_SWAP_INT(pc + 8); in __glXDispSwap_CopyTexImage1D()
2145 __GLX_SWAP_INT(pc + 12); in __glXDispSwap_CopyTexImage1D()
2146 __GLX_SWAP_INT(pc + 16); in __glXDispSwap_CopyTexImage1D()
2147 __GLX_SWAP_INT(pc + 20); in __glXDispSwap_CopyTexImage1D()
2148 __GLX_SWAP_INT(pc + 24); in __glXDispSwap_CopyTexImage1D()
2153 __glXDispSwap_CopyTexImage2D(GLbyte * pc) in __glXDispSwap_CopyTexImage2D() argument
2157 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_CopyTexImage2D()
2158 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_CopyTexImage2D()
2159 __GLX_SWAP_INT(pc + 8); in __glXDispSwap_CopyTexImage2D()
2160 __GLX_SWAP_INT(pc + 12); in __glXDispSwap_CopyTexImage2D()
2161 __GLX_SWAP_INT(pc + 16); in __glXDispSwap_CopyTexImage2D()
2162 __GLX_SWAP_INT(pc + 20); in __glXDispSwap_CopyTexImage2D()
2163 __GLX_SWAP_INT(pc + 24); in __glXDispSwap_CopyTexImage2D()
2164 __GLX_SWAP_INT(pc + 28); in __glXDispSwap_CopyTexImage2D()
2169 __glXDispSwap_CopyTexSubImage1D(GLbyte * pc) in __glXDispSwap_CopyTexSubImage1D() argument
2173 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_CopyTexSubImage1D()
2174 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_CopyTexSubImage1D()
2175 __GLX_SWAP_INT(pc + 8); in __glXDispSwap_CopyTexSubImage1D()
2176 __GLX_SWAP_INT(pc + 12); in __glXDispSwap_CopyTexSubImage1D()
2177 __GLX_SWAP_INT(pc + 16); in __glXDispSwap_CopyTexSubImage1D()
2178 __GLX_SWAP_INT(pc + 20); in __glXDispSwap_CopyTexSubImage1D()
2183 __glXDispSwap_CopyTexSubImage2D(GLbyte * pc) in __glXDispSwap_CopyTexSubImage2D() argument
2187 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_CopyTexSubImage2D()
2188 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_CopyTexSubImage2D()
2189 __GLX_SWAP_INT(pc + 8); in __glXDispSwap_CopyTexSubImage2D()
2190 __GLX_SWAP_INT(pc + 12); in __glXDispSwap_CopyTexSubImage2D()
2191 __GLX_SWAP_INT(pc + 16); in __glXDispSwap_CopyTexSubImage2D()
2192 __GLX_SWAP_INT(pc + 20); in __glXDispSwap_CopyTexSubImage2D()
2193 __GLX_SWAP_INT(pc + 24); in __glXDispSwap_CopyTexSubImage2D()
2194 __GLX_SWAP_INT(pc + 28); in __glXDispSwap_CopyTexSubImage2D()
2199 __glXDispSwap_BindTexture(GLbyte * pc) in __glXDispSwap_BindTexture() argument
2203 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_BindTexture()
2204 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_BindTexture()
2209 __glXDispSwap_PrioritizeTextures(GLbyte * pc) in __glXDispSwap_PrioritizeTextures() argument
2216 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_PrioritizeTextures()
2217 n = *(GLsizei *) (pc + 0); in __glXDispSwap_PrioritizeTextures()
2218 __GLX_SWAP_INT_ARRAY(pc + 4, n); in __glXDispSwap_PrioritizeTextures()
2219 __GLX_SWAP_FLOAT_ARRAY(pc + 4 + n * 4, n); in __glXDispSwap_PrioritizeTextures()
2224 __glXDispSwap_Indexubv(GLbyte * pc) in __glXDispSwap_Indexubv() argument
2229 __glXDispSwap_BlendColor(GLbyte * pc) in __glXDispSwap_BlendColor() argument
2233 __GLX_SWAP_FLOAT(pc + 0); in __glXDispSwap_BlendColor()
2234 __GLX_SWAP_FLOAT(pc + 4); in __glXDispSwap_BlendColor()
2235 __GLX_SWAP_FLOAT(pc + 8); in __glXDispSwap_BlendColor()
2236 __GLX_SWAP_FLOAT(pc + 12); in __glXDispSwap_BlendColor()
2241 __glXDispSwap_BlendEquation(GLbyte * pc) in __glXDispSwap_BlendEquation() argument
2245 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_BlendEquation()
2250 __glXDispSwap_ColorTableParameterfv(GLbyte * pc) in __glXDispSwap_ColorTableParameterfv() argument
2258 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_ColorTableParameterfv()
2259 pname = *(GLenum *) (pc + 4); in __glXDispSwap_ColorTableParameterfv()
2263 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_ColorTableParameterfv()
2264 __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); in __glXDispSwap_ColorTableParameterfv()
2269 __glXDispSwap_ColorTableParameteriv(GLbyte * pc) in __glXDispSwap_ColorTableParameteriv() argument
2277 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_ColorTableParameteriv()
2278 pname = *(GLenum *) (pc + 4); in __glXDispSwap_ColorTableParameteriv()
2282 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_ColorTableParameteriv()
2283 __GLX_SWAP_INT_ARRAY(pc + 8, compsize); in __glXDispSwap_ColorTableParameteriv()
2288 __glXDispSwap_CopyColorTable(GLbyte * pc) in __glXDispSwap_CopyColorTable() argument
2292 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_CopyColorTable()
2293 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_CopyColorTable()
2294 __GLX_SWAP_INT(pc + 8); in __glXDispSwap_CopyColorTable()
2295 __GLX_SWAP_INT(pc + 12); in __glXDispSwap_CopyColorTable()
2296 __GLX_SWAP_INT(pc + 16); in __glXDispSwap_CopyColorTable()
2301 __glXDispSwap_CopyColorSubTable(GLbyte * pc) in __glXDispSwap_CopyColorSubTable() argument
2305 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_CopyColorSubTable()
2306 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_CopyColorSubTable()
2307 __GLX_SWAP_INT(pc + 8); in __glXDispSwap_CopyColorSubTable()
2308 __GLX_SWAP_INT(pc + 12); in __glXDispSwap_CopyColorSubTable()
2309 __GLX_SWAP_INT(pc + 16); in __glXDispSwap_CopyColorSubTable()
2314 __glXDispSwap_ConvolutionParameterf(GLbyte * pc) in __glXDispSwap_ConvolutionParameterf() argument
2318 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_ConvolutionParameterf()
2319 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_ConvolutionParameterf()
2320 __GLX_SWAP_FLOAT(pc + 8); in __glXDispSwap_ConvolutionParameterf()
2325 __glXDispSwap_ConvolutionParameterfv(GLbyte * pc) in __glXDispSwap_ConvolutionParameterfv() argument
2333 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_ConvolutionParameterfv()
2334 pname = *(GLenum *) (pc + 4); in __glXDispSwap_ConvolutionParameterfv()
2338 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_ConvolutionParameterfv()
2339 __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); in __glXDispSwap_ConvolutionParameterfv()
2344 __glXDispSwap_ConvolutionParameteri(GLbyte * pc) in __glXDispSwap_ConvolutionParameteri() argument
2348 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_ConvolutionParameteri()
2349 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_ConvolutionParameteri()
2350 __GLX_SWAP_INT(pc + 8); in __glXDispSwap_ConvolutionParameteri()
2355 __glXDispSwap_ConvolutionParameteriv(GLbyte * pc) in __glXDispSwap_ConvolutionParameteriv() argument
2363 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_ConvolutionParameteriv()
2364 pname = *(GLenum *) (pc + 4); in __glXDispSwap_ConvolutionParameteriv()
2368 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_ConvolutionParameteriv()
2369 __GLX_SWAP_INT_ARRAY(pc + 8, compsize); in __glXDispSwap_ConvolutionParameteriv()
2374 __glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc) in __glXDispSwap_CopyConvolutionFilter1D() argument
2378 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_CopyConvolutionFilter1D()
2379 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_CopyConvolutionFilter1D()
2380 __GLX_SWAP_INT(pc + 8); in __glXDispSwap_CopyConvolutionFilter1D()
2381 __GLX_SWAP_INT(pc + 12); in __glXDispSwap_CopyConvolutionFilter1D()
2382 __GLX_SWAP_INT(pc + 16); in __glXDispSwap_CopyConvolutionFilter1D()
2387 __glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc) in __glXDispSwap_CopyConvolutionFilter2D() argument
2391 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_CopyConvolutionFilter2D()
2392 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_CopyConvolutionFilter2D()
2393 __GLX_SWAP_INT(pc + 8); in __glXDispSwap_CopyConvolutionFilter2D()
2394 __GLX_SWAP_INT(pc + 12); in __glXDispSwap_CopyConvolutionFilter2D()
2395 __GLX_SWAP_INT(pc + 16); in __glXDispSwap_CopyConvolutionFilter2D()
2396 __GLX_SWAP_INT(pc + 20); in __glXDispSwap_CopyConvolutionFilter2D()
2401 __glXDispSwap_Histogram(GLbyte * pc) in __glXDispSwap_Histogram() argument
2405 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_Histogram()
2406 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_Histogram()
2407 __GLX_SWAP_INT(pc + 8); in __glXDispSwap_Histogram()
2412 __glXDispSwap_Minmax(GLbyte * pc) in __glXDispSwap_Minmax() argument
2416 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_Minmax()
2417 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_Minmax()
2422 __glXDispSwap_ResetHistogram(GLbyte * pc) in __glXDispSwap_ResetHistogram() argument
2426 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_ResetHistogram()
2431 __glXDispSwap_ResetMinmax(GLbyte * pc) in __glXDispSwap_ResetMinmax() argument
2435 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_ResetMinmax()
2440 __glXDispSwap_CopyTexSubImage3D(GLbyte * pc) in __glXDispSwap_CopyTexSubImage3D() argument
2444 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_CopyTexSubImage3D()
2445 __GLX_SWAP_INT(pc + 4); in __glXDispSwap_CopyTexSubImage3D()
2446 __GLX_SWAP_INT(pc + 8); in __glXDispSwap_CopyTexSubImage3D()
2447 __GLX_SWAP_INT(pc + 12); in __glXDispSwap_CopyTexSubImage3D()
2448 __GLX_SWAP_INT(pc + 16); in __glXDispSwap_CopyTexSubImage3D()
2449 __GLX_SWAP_INT(pc + 20); in __glXDispSwap_CopyTexSubImage3D()
2450 __GLX_SWAP_INT(pc + 24); in __glXDispSwap_CopyTexSubImage3D()
2451 __GLX_SWAP_INT(pc + 28); in __glXDispSwap_CopyTexSubImage3D()
2452 __GLX_SWAP_INT(pc + 32); in __glXDispSwap_CopyTexSubImage3D()
2457 __glXDispSwap_ActiveTextureARB(GLbyte * pc) in __glXDispSwap_ActiveTextureARB() argument
2461 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_ActiveTextureARB()
2466 __glXDispSwap_MultiTexCoord1dvARB(GLbyte * pc) in __glXDispSwap_MultiTexCoord1dvARB() argument
2472 if ((unsigned long) (pc) & 7) { in __glXDispSwap_MultiTexCoord1dvARB()
2473 __GLX_MEM_COPY(pc - 4, pc, 12); in __glXDispSwap_MultiTexCoord1dvARB()
2474 pc -= 4; in __glXDispSwap_MultiTexCoord1dvARB()
2477 __GLX_SWAP_INT(pc + 8); in __glXDispSwap_MultiTexCoord1dvARB()
2478 __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1); in __glXDispSwap_MultiTexCoord1dvARB()
2483 __glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc) in __glXDispSwap_MultiTexCoord1fvARB() argument
2488 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_MultiTexCoord1fvARB()
2489 __GLX_SWAP_FLOAT_ARRAY(pc + 4, 1); in __glXDispSwap_MultiTexCoord1fvARB()
2494 __glXDispSwap_MultiTexCoord1ivARB(GLbyte * pc) in __glXDispSwap_MultiTexCoord1ivARB() argument
2499 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_MultiTexCoord1ivARB()
2500 __GLX_SWAP_INT_ARRAY(pc + 4, 1); in __glXDispSwap_MultiTexCoord1ivARB()
2505 __glXDispSwap_MultiTexCoord1svARB(GLbyte * pc) in __glXDispSwap_MultiTexCoord1svARB() argument
2510 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_MultiTexCoord1svARB()
2511 __GLX_SWAP_SHORT_ARRAY(pc + 4, 1); in __glXDispSwap_MultiTexCoord1svARB()
2516 __glXDispSwap_MultiTexCoord2dvARB(GLbyte * pc) in __glXDispSwap_MultiTexCoord2dvARB() argument
2522 if ((unsigned long) (pc) & 7) { in __glXDispSwap_MultiTexCoord2dvARB()
2523 __GLX_MEM_COPY(pc - 4, pc, 20); in __glXDispSwap_MultiTexCoord2dvARB()
2524 pc -= 4; in __glXDispSwap_MultiTexCoord2dvARB()
2527 __GLX_SWAP_INT(pc + 16); in __glXDispSwap_MultiTexCoord2dvARB()
2528 __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); in __glXDispSwap_MultiTexCoord2dvARB()
2533 __glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc) in __glXDispSwap_MultiTexCoord2fvARB() argument
2538 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_MultiTexCoord2fvARB()
2539 __GLX_SWAP_FLOAT_ARRAY(pc + 4, 2); in __glXDispSwap_MultiTexCoord2fvARB()
2544 __glXDispSwap_MultiTexCoord2ivARB(GLbyte * pc) in __glXDispSwap_MultiTexCoord2ivARB() argument
2549 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_MultiTexCoord2ivARB()
2550 __GLX_SWAP_INT_ARRAY(pc + 4, 2); in __glXDispSwap_MultiTexCoord2ivARB()
2555 __glXDispSwap_MultiTexCoord2svARB(GLbyte * pc) in __glXDispSwap_MultiTexCoord2svARB() argument
2560 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_MultiTexCoord2svARB()
2561 __GLX_SWAP_SHORT_ARRAY(pc + 4, 2); in __glXDispSwap_MultiTexCoord2svARB()
2566 __glXDispSwap_MultiTexCoord3dvARB(GLbyte * pc) in __glXDispSwap_MultiTexCoord3dvARB() argument
2572 if ((unsigned long) (pc) & 7) { in __glXDispSwap_MultiTexCoord3dvARB()
2573 __GLX_MEM_COPY(pc - 4, pc, 28); in __glXDispSwap_MultiTexCoord3dvARB()
2574 pc -= 4; in __glXDispSwap_MultiTexCoord3dvARB()
2577 __GLX_SWAP_INT(pc + 24); in __glXDispSwap_MultiTexCoord3dvARB()
2578 __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); in __glXDispSwap_MultiTexCoord3dvARB()
2583 __glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc) in __glXDispSwap_MultiTexCoord3fvARB() argument
2588 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_MultiTexCoord3fvARB()
2589 __GLX_SWAP_FLOAT_ARRAY(pc + 4, 3); in __glXDispSwap_MultiTexCoord3fvARB()
2594 __glXDispSwap_MultiTexCoord3ivARB(GLbyte * pc) in __glXDispSwap_MultiTexCoord3ivARB() argument
2599 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_MultiTexCoord3ivARB()
2600 __GLX_SWAP_INT_ARRAY(pc + 4, 3); in __glXDispSwap_MultiTexCoord3ivARB()
2605 __glXDispSwap_MultiTexCoord3svARB(GLbyte * pc) in __glXDispSwap_MultiTexCoord3svARB() argument
2610 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_MultiTexCoord3svARB()
2611 __GLX_SWAP_SHORT_ARRAY(pc + 4, 3); in __glXDispSwap_MultiTexCoord3svARB()
2616 __glXDispSwap_MultiTexCoord4dvARB(GLbyte * pc) in __glXDispSwap_MultiTexCoord4dvARB() argument
2622 if ((unsigned long) (pc) & 7) { in __glXDispSwap_MultiTexCoord4dvARB()
2623 __GLX_MEM_COPY(pc - 4, pc, 36); in __glXDispSwap_MultiTexCoord4dvARB()
2624 pc -= 4; in __glXDispSwap_MultiTexCoord4dvARB()
2627 __GLX_SWAP_INT(pc + 32); in __glXDispSwap_MultiTexCoord4dvARB()
2628 __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); in __glXDispSwap_MultiTexCoord4dvARB()
2633 __glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc) in __glXDispSwap_MultiTexCoord4fvARB() argument
2638 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_MultiTexCoord4fvARB()
2639 __GLX_SWAP_FLOAT_ARRAY(pc + 4, 4); in __glXDispSwap_MultiTexCoord4fvARB()
2644 __glXDispSwap_MultiTexCoord4ivARB(GLbyte * pc) in __glXDispSwap_MultiTexCoord4ivARB() argument
2649 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_MultiTexCoord4ivARB()
2650 __GLX_SWAP_INT_ARRAY(pc + 4, 4); in __glXDispSwap_MultiTexCoord4ivARB()
2655 __glXDispSwap_MultiTexCoord4svARB(GLbyte * pc) in __glXDispSwap_MultiTexCoord4svARB() argument
2660 __GLX_SWAP_INT(pc + 0); in __glXDispSwap_MultiTexCoord4svARB()
2661 __GLX_SWAP_SHORT_ARRAY(pc + 4, 4); in __glXDispSwap_MultiTexCoord4svARB()