Lines Matching refs:frect

2789     SDL_FRect *frect;  in RenderDrawLinesWithRects()  local
2806 frect = &frects[nrects++]; in RenderDrawLinesWithRects()
2807 frect->x = points[i].x * renderer->scale.x; in RenderDrawLinesWithRects()
2808 frect->y = minY * renderer->scale.y; in RenderDrawLinesWithRects()
2809 frect->w = renderer->scale.x; in RenderDrawLinesWithRects()
2810 frect->h = (maxY - minY + 1) * renderer->scale.y; in RenderDrawLinesWithRects()
2815 frect = &frects[nrects++]; in RenderDrawLinesWithRects()
2816 frect->x = minX * renderer->scale.x; in RenderDrawLinesWithRects()
2817 frect->y = points[i].y * renderer->scale.y; in RenderDrawLinesWithRects()
2818 frect->w = (maxX - minX + 1) * renderer->scale.x; in RenderDrawLinesWithRects()
2819 frect->h = renderer->scale.y; in RenderDrawLinesWithRects()
2846 SDL_FRect *frect; in RenderDrawLinesWithRectsF() local
2863 frect = &frects[nrects++]; in RenderDrawLinesWithRectsF()
2864 frect->x = points[i].x * renderer->scale.x; in RenderDrawLinesWithRectsF()
2865 frect->y = minY * renderer->scale.y; in RenderDrawLinesWithRectsF()
2866 frect->w = renderer->scale.x; in RenderDrawLinesWithRectsF()
2867 frect->h = (maxY - minY + 1) * renderer->scale.y; in RenderDrawLinesWithRectsF()
2872 frect = &frects[nrects++]; in RenderDrawLinesWithRectsF()
2873 frect->x = minX * renderer->scale.x; in RenderDrawLinesWithRectsF()
2874 frect->y = points[i].y * renderer->scale.y; in RenderDrawLinesWithRectsF()
2875 frect->w = (maxX - minX + 1) * renderer->scale.x; in RenderDrawLinesWithRectsF()
2876 frect->h = renderer->scale.y; in RenderDrawLinesWithRectsF()
2992 SDL_FRect frect; in SDL_RenderDrawRect() local
2996 frect.x = (float) rect->x; in SDL_RenderDrawRect()
2997 frect.y = (float) rect->y; in SDL_RenderDrawRect()
2998 frect.w = (float) rect->w; in SDL_RenderDrawRect()
2999 frect.h = (float) rect->h; in SDL_RenderDrawRect()
3000 prect = &frect; in SDL_RenderDrawRect()
3009 SDL_FRect frect; in SDL_RenderDrawRectF() local
3016 RenderGetViewportSize(renderer, &frect); in SDL_RenderDrawRectF()
3017 rect = &frect; in SDL_RenderDrawRectF()
3096 SDL_FRect frect; in SDL_RenderFillRect() local
3102 frect.x = (float) rect->x; in SDL_RenderFillRect()
3103 frect.y = (float) rect->y; in SDL_RenderFillRect()
3104 frect.w = (float) rect->w; in SDL_RenderFillRect()
3105 frect.h = (float) rect->h; in SDL_RenderFillRect()
3107 RenderGetViewportSize(renderer, &frect); in SDL_RenderFillRect()
3109 return SDL_RenderFillRectsF(renderer, &frect, 1); in SDL_RenderFillRect()
3115 SDL_FRect frect; in SDL_RenderFillRectF() local
3121 RenderGetViewportSize(renderer, &frect); in SDL_RenderFillRectF()
3122 rect = &frect; in SDL_RenderFillRectF()