Lines Matching refs:dungeon
166 (dungeon[*row][*col] == NOTHING)) || in get_thrown_at_monster()
167 ((dungeon[*row][*col] & (HORWALL | VERTWALL | HIDDEN)) && in get_thrown_at_monster()
168 (!(dungeon[*row][*col] & TRAP)))) { in get_thrown_at_monster()
177 if (!(dungeon[*row][*col] & MONSTER)) { in get_thrown_at_monster()
183 if (dungeon[*row][*col] & MONSTER) { in get_thrown_at_monster()
188 if (dungeon[*row][*col] & TUNNEL) { in get_thrown_at_monster()
205 while ((i < 9) && dungeon[row][col] & ~(FLOOR | TUNNEL | DOOR | MONSTER)) { in flop_weapon()
208 (col > (DCOLS-1)) || (col < 0) || (!dungeon[row][col]) || in flop_weapon()
209 (dungeon[row][col] & ~(FLOOR | TUNNEL | DOOR | MONSTER))) { in flop_weapon()
225 mon = dungeon[row][col] & MONSTER; in flop_weapon()
226 dungeon[row][col] &= (~MONSTER); in flop_weapon()
240 dungeon[row][col] |= mon; in flop_weapon()