Lines Matching refs:outw

1716     outw(TSIDX, 0x0100);  in set_font_mode()
1718 outw(TSIDX, 0x0402); in set_font_mode()
1719 outw(TSIDX, 0x0704); in set_font_mode()
1721 outw(TSIDX, 0x0300); in set_font_mode()
1723 outw(GDCIDX, 0x0204); in set_font_mode()
1724 outw(GDCIDX, 0x0005); in set_font_mode()
1725 outw(GDCIDX, 0x0406); /* addr = a0000, 64kb */ in set_font_mode()
1762 outw(TSIDX, 0x0100); in set_normal_mode()
1764 outw(TSIDX, 0x0002 | (buf[0] << 8)); in set_normal_mode()
1765 outw(TSIDX, 0x0004 | (buf[1] << 8)); in set_normal_mode()
1767 outw(TSIDX, 0x0300); in set_normal_mode()
1769 outw(GDCIDX, 0x0004 | (buf[2] << 8)); in set_normal_mode()
1770 outw(GDCIDX, 0x0005 | (buf[3] << 8)); in set_normal_mode()
1772 outw(GDCIDX, 0x0006 | (((buf[4] & 0x03) | 0x08)<<8)); in set_normal_mode()
1774 outw(GDCIDX, 0x0006 | (((buf[4] & 0x03) | 0x0c)<<8)); in set_normal_mode()
2496 outw(GDCIDX, 0x0005); /* read mode 0, write mode 0 */ in planar_fill()
2497 outw(GDCIDX, 0x0003); /* data rotate/function select */ in planar_fill()
2498 outw(GDCIDX, 0x0f01); /* set/reset enable */ in planar_fill()
2499 outw(GDCIDX, 0xff08); /* bit mask */ in planar_fill()
2500 outw(GDCIDX, (val << 8) | 0x00); /* set/reset */ in planar_fill()
2510 outw(GDCIDX, 0x0000); /* set/reset */ in planar_fill()
2511 outw(GDCIDX, 0x0001); /* set/reset enable */ in planar_fill()
2591 outw(GDCIDX, 0x0005); /* read mode 0, write mode 0 */ in planar_fill_rect()
2592 outw(GDCIDX, 0x0003); /* data rotate/function select */ in planar_fill_rect()
2593 outw(GDCIDX, 0x0f01); /* set/reset enable */ in planar_fill_rect()
2594 outw(GDCIDX, 0xff08); /* bit mask */ in planar_fill_rect()
2595 outw(GDCIDX, (val << 8) | 0x00); /* set/reset */ in planar_fill_rect()
2608 outw(GDCIDX, ((0xff00 >> (x % 8)) & 0xff00) | 0x08); in planar_fill_rect()
2617 outw(GDCIDX, 0xff08); /* bit mask */ in planar_fill_rect()
2631 outw(GDCIDX, (~(0xff00 >> ((x + cx) % 8)) & 0xff00) | 0x08); in planar_fill_rect()
2639 outw(GDCIDX, 0xff08); /* bit mask */ in planar_fill_rect()
2645 outw(GDCIDX, 0xff08); /* bit mask */ in planar_fill_rect()
2646 outw(GDCIDX, 0x0000); /* set/reset */ in planar_fill_rect()
2647 outw(GDCIDX, 0x0001); /* set/reset enable */ in planar_fill_rect()