Lines Matching refs:SetBit
82 SetBit(wear, value); in wearit()
221 SetBit(location[position].objects, DEADGOD); in murder()
228 SetBit(location[position].objects, DEADGOD); in murder()
240 SetBit(location[position].objects, DEADTIME); in murder()
250 SetBit(location[position].objects, DEADNATIVE); in murder()
311 SetBit(location[ahead].objects, WOODSMAN); in ravage()
312 SetBit(location[ahead].objects, DEADWOOD); in ravage()
313 SetBit(location[ahead].objects, MALLET); in ravage()
314 SetBit(location[back].objects, WOODSMAN); in ravage()
315 SetBit(location[back].objects, DEADWOOD); in ravage()
316 SetBit(location[back].objects, MALLET); in ravage()
317 SetBit(location[left].objects, WOODSMAN); in ravage()
318 SetBit(location[left].objects, DEADWOOD); in ravage()
319 SetBit(location[left].objects, MALLET); in ravage()
320 SetBit(location[right].objects, WOODSMAN); in ravage()
321 SetBit(location[right].objects, DEADWOOD); in ravage()
322 SetBit(location[right].objects, MALLET); in ravage()
344 SetBit(location[position].objects, TALISMAN); in follow()
345 SetBit(location[position].objects, AMULET); in follow()
352 SetBit(location[position].objects, NORMGOD); in follow()