Lines Matching refs:binding
250 GLenum binding; in context_dump_fbo_attachment() member
325 gl_info->gl_ops.gl.p_glGetIntegerv(texture_type[i].binding, &old_texture); in context_dump_fbo_attachment()
2724 void context_bind_bo(struct wined3d_context *context, GLenum binding, GLuint name) in context_bind_bo() argument
2728 if (binding == GL_ELEMENT_ARRAY_BUFFER) in context_bind_bo()
2731 GL_EXTCALL(glBindBuffer(binding, name)); in context_bind_bo()
2803 const struct wined3d_bo_address *data, size_t size, GLenum binding, DWORD flags) in context_map_bo_address() argument
2812 context_bind_bo(context, binding, data->buffer_object); in context_map_bo_address()
2817 memory = GL_EXTCALL(glMapBufferRange(binding, (INT_PTR)data->addr, size, map_flags)); in context_map_bo_address()
2821 memory = GL_EXTCALL(glMapBuffer(binding, wined3d_resource_gl_legacy_map_flags(flags))); in context_map_bo_address()
2825 context_bind_bo(context, binding, 0); in context_map_bo_address()
2832 const struct wined3d_bo_address *data, GLenum binding) in context_unmap_bo_address() argument
2840 context_bind_bo(context, binding, data->buffer_object); in context_unmap_bo_address()
2841 GL_EXTCALL(glUnmapBuffer(binding)); in context_unmap_bo_address()
2842 context_bind_bo(context, binding, 0); in context_unmap_bo_address()