Lines Matching refs:checkGLcall

82     checkGLcall("glBindFramebuffer()");  in context_bind_fbo()
93 checkGLcall("glFramebufferTexture2D()"); in context_clean_fbo_attachments()
96 checkGLcall("glFramebufferTexture2D()"); in context_clean_fbo_attachments()
99 checkGLcall("glFramebufferTexture2D()"); in context_clean_fbo_attachments()
112 checkGLcall("glDeleteFramebuffers()"); in context_destroy_fbo()
121 checkGLcall("glFramebufferRenderbuffer()"); in context_attach_depth_stencil_rb()
127 checkGLcall("glFramebufferRenderbuffer()"); in context_attach_depth_stencil_rb()
167 checkGLcall("glFramebufferTexture1D()"); in context_attach_gl_texture_fbo()
174 checkGLcall("attach texture to fbo"); in context_attach_gl_texture_fbo()
231 checkGLcall("glFramebufferRenderbuffer()"); in context_attach_surface_fbo()
377 checkGLcall("dump FBO attachment"); in context_dump_fbo_attachment()
540 checkGLcall("glGenFramebuffers()"); in context_create_fbo_entry()
829 checkGLcall("glGenQueries"); in context_alloc_occlusion_query()
882 checkGLcall("glGenFencesAPPLE"); in context_alloc_fence()
889 checkGLcall("glGenFencesNV"); in context_alloc_fence()
934 checkGLcall("glGenQueries"); in context_alloc_timestamp_query()
973 checkGLcall("glGenQueries"); in context_alloc_so_statistics_query()
1014 checkGLcall("glGenQueries"); in context_alloc_pipeline_statistics_query()
1469 checkGLcall("context cleanup"); in context_destroy_gl_resources()
1804 checkGLcall("bind dummy textures"); in context_bind_dummy_textures()
2157 checkGLcall("glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);"); in context_create()
2160 checkGLcall("glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);"); in context_create()
2163 checkGLcall("glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);"); in context_create()
2171 checkGLcall("creating VAO"); in context_create()
2175 checkGLcall("glPixelStorei(GL_PACK_ALIGNMENT, device->surface_alignment);"); in context_create()
2177 checkGLcall("glPixelStorei(GL_UNPACK_ALIGNMENT, 1);"); in context_create()
2186 checkGLcall("glEnable(GL_WEIGHT_SUM_UNITY_ARB)"); in context_create()
2198 checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ..."); in context_create()
2227 checkGLcall("glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE)"); in context_create()
2244 checkGLcall("enable GL_PRIMITIVE_RESTART_FIXED_INDEX"); in context_create()
2255 checkGLcall("enable seamless cube map filtering"); in context_create()
2385 checkGLcall("glMatrixMode(GL_PROJECTION)"); in set_blit_dimension()
2387 checkGLcall("glLoadMatrixd"); in set_blit_dimension()
2390 checkGLcall("glViewport"); in set_blit_dimension()
2438 checkGLcall("toggle clip distances"); in context_enable_clip_distances()
2500 checkGLcall("glDisable GL_TEXTURE_CUBE_MAP_ARB"); in SetupForBlit()
2503 checkGLcall("glDisable GL_TEXTURE_3D"); in SetupForBlit()
2507 checkGLcall("glDisable GL_TEXTURE_RECTANGLE_ARB"); in SetupForBlit()
2510 checkGLcall("glDisable GL_TEXTURE_2D"); in SetupForBlit()
2513 checkGLcall("glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);"); in SetupForBlit()
2527 checkGLcall("glDisable GL_TEXTURE_CUBE_MAP_ARB"); in SetupForBlit()
2530 checkGLcall("glDisable GL_TEXTURE_3D"); in SetupForBlit()
2534 checkGLcall("glDisable GL_TEXTURE_RECTANGLE_ARB"); in SetupForBlit()
2537 checkGLcall("glDisable GL_TEXTURE_2D"); in SetupForBlit()
2542 checkGLcall("glMatrixMode(GL_TEXTURE)"); in SetupForBlit()
2544 checkGLcall("glLoadIdentity()"); in SetupForBlit()
2550 checkGLcall("glTexEnvf GL_TEXTURE_LOD_BIAS_EXT ..."); in SetupForBlit()
2555 checkGLcall("glMatrixMode(GL_MODELVIEW)"); in SetupForBlit()
2557 checkGLcall("glLoadIdentity()"); in SetupForBlit()
2562 checkGLcall("glDisable(GL_ALPHA_TEST)"); in SetupForBlit()
2565 checkGLcall("glDisable GL_LIGHTING"); in SetupForBlit()
2568 checkGLcall("glDisable GL_FOG"); in SetupForBlit()
2589 checkGLcall("glDisable GL_DEPTH_TEST"); in SetupForBlit()
2592 checkGLcall("glDisable GL_BLEND"); in SetupForBlit()
2595 checkGLcall("glDisable GL_CULL_FACE"); in SetupForBlit()
2598 checkGLcall("glDisable GL_STENCIL_TEST"); in SetupForBlit()
2601 checkGLcall("glDisable GL_SCISSOR_TEST"); in SetupForBlit()
2606 checkGLcall("glDisable GL_POINT_SPRITE_ARB"); in SetupForBlit()
2610 checkGLcall("glColorMask"); in SetupForBlit()
2617 checkGLcall("glDisable(GL_COLOR_SUM_EXT)"); in SetupForBlit()
2697 checkGLcall("apply draw buffers"); in context_apply_draw_buffers()
2711 checkGLcall("glDrawBuffer()"); in context_set_draw_buffer()
2720 checkGLcall("glActiveTexture"); in context_active_texture()
2759 checkGLcall("glBindTexture"); in context_bind_texture()
2763 checkGLcall("glBindTexture"); in context_bind_texture()
2799 checkGLcall("bind texture"); in context_bind_texture()
2826 checkGLcall("Map buffer object"); in context_map_bo_address()
2843 checkGLcall("Unmap buffer object"); in context_unmap_bo_address()
2863 checkGLcall("direct buffer copy"); in context_copy_bo_address()
2880 checkGLcall("buffer download"); in context_copy_bo_address()
2886 checkGLcall("buffer upload"); in context_copy_bo_address()
3151 checkGLcall("setting up state for clear"); in context_apply_clear_state()
3927 checkGLcall("Bind unordered access views"); in context_bind_unordered_access_views()
4133 checkGLcall("glEndTransformFeedback"); in context_end_transform_feedback()
4149 checkGLcall("glPauseTransformFeedback"); in context_pause_transform_feedback()
4375 checkGLcall("dispatch compute"); in dispatch_compute()
4378 checkGLcall("glMemoryBarrier"); in dispatch_compute()
4408 checkGLcall("glDrawArrays"); in draw_primitive_arrays()
4415 checkGLcall("glDrawElementsBaseVertex"); in draw_primitive_arrays()
4420 checkGLcall("glDrawElements"); in draw_primitive_arrays()
4434 checkGLcall("glDrawArraysInstancedBaseInstance"); in draw_primitive_arrays()
4439 checkGLcall("glDrawArraysInstanced"); in draw_primitive_arrays()
4447 checkGLcall("glDrawElementsInstancedBaseVertexBaseInstance"); in draw_primitive_arrays()
4454 checkGLcall("glDrawElementsInstancedBaseVertex"); in draw_primitive_arrays()
4459 checkGLcall("glDrawElementsInstanced"); in draw_primitive_arrays()
4507 checkGLcall("glDrawElementsBaseVertex"); in draw_primitive_arrays()
4512 checkGLcall("glDrawElements"); in draw_primitive_arrays()
4839 checkGLcall("draw immediate mode"); in draw_primitive_immediate_mode()
4872 checkGLcall("draw indirect"); in draw_indirect()
5077 checkGLcall("enable rasterizer discard"); in draw_primitive()
5084 checkGLcall("glResumeTransformFeedback"); in draw_primitive()
5091 checkGLcall("glBeginTransformFeedback"); in draw_primitive()
5099 checkGLcall("glPatchParameteri"); in draw_primitive()
5128 checkGLcall("glMemoryBarrier"); in draw_primitive()
5136 checkGLcall("disable rasterizer discard"); in draw_primitive()