Lines Matching refs:checkGLcall

198     checkGLcall("glEnable(bind_target)");  in draw_textured_quad()
204 checkGLcall("glTexParameteri"); in draw_textured_quad()
207 checkGLcall("glTexParameteri"); in draw_textured_quad()
213 checkGLcall("glTexEnvi"); in draw_textured_quad()
352 checkGLcall("glBlitFramebuffer()"); in surface_depth_blt_fbo()
463 checkGLcall("glReadBuffer()"); in surface_blt_fbo()
492 checkGLcall("glBlitFramebuffer()"); in surface_blt_fbo()
658 checkGLcall("glBindBuffer"); in surface_download_data()
672 checkGLcall("glGetCompressedTexImage"); in surface_download_data()
680 checkGLcall("glGetTexImage"); in surface_download_data()
757 checkGLcall("glBindBuffer"); in surface_download_data()
759 checkGLcall("glBufferSubData"); in surface_download_data()
770 checkGLcall("glBindBuffer"); in surface_download_data()
809 checkGLcall("glBindBuffer"); in wined3d_surface_upload_data()
877 checkGLcall("Upload compressed surface data"); in wined3d_surface_upload_data()
903 checkGLcall("Upload surface data"); in wined3d_surface_upload_data()
909 checkGLcall("glBindBuffer"); in wined3d_surface_upload_data()
1058 checkGLcall("set_compatible_renderbuffer"); in surface_set_compatible_renderbuffer()
1635 checkGLcall("glReadBuffer"); in read_from_framebuffer()
1640 checkGLcall("glBindBuffer"); in read_from_framebuffer()
1648 checkGLcall("glPixelStorei"); in read_from_framebuffer()
1655 checkGLcall("glReadPixels"); in read_from_framebuffer()
1659 checkGLcall("glPixelStorei"); in read_from_framebuffer()
1672 checkGLcall("glMapBuffer"); in read_from_framebuffer()
1697 checkGLcall("glBindBuffer"); in read_from_framebuffer()
1739 checkGLcall("glReadBuffer"); in surface_load_fb_texture()
1746 checkGLcall("glCopyTexSubImage2D"); in surface_load_fb_texture()
1797 checkGLcall("glReadBuffer"); in fb_copy_to_texture_direct()
1863 checkGLcall("glCopyTexSubImage2D"); in fb_copy_to_texture_direct()
1938 checkGLcall("glGenTextures"); in fb_copy_to_texture_hwstretch()
1950 checkGLcall("glEnable(texture_target)"); in fb_copy_to_texture_hwstretch()
1980 checkGLcall("glCopyTexSubImage2D"); in fb_copy_to_texture_hwstretch()
1984 checkGLcall("glTexParameteri"); in fb_copy_to_texture_hwstretch()
1987 checkGLcall("glTexParameteri"); in fb_copy_to_texture_hwstretch()
1996 checkGLcall("glReadBuffer(GL_FRONT)"); in fb_copy_to_texture_hwstretch()
1999 checkGLcall("glGenTextures(1, &src)"); in fb_copy_to_texture_hwstretch()
2007 checkGLcall("glTexImage2D"); in fb_copy_to_texture_hwstretch()
2011 checkGLcall("glTexParameteri"); in fb_copy_to_texture_hwstretch()
2013 checkGLcall("glTexParameteri"); in fb_copy_to_texture_hwstretch()
2016 checkGLcall("glReadBuffer(GL_BACK)"); in fb_copy_to_texture_hwstretch()
2025 checkGLcall("glEnd and previous"); in fb_copy_to_texture_hwstretch()
2073 checkGLcall("glEnd and previous"); in fb_copy_to_texture_hwstretch()
2089 checkGLcall("glCopyTexSubImage2D"); in fb_copy_to_texture_hwstretch()
2135 checkGLcall("glDisable(texture_target)"); in fb_copy_to_texture_hwstretch()
2141 checkGLcall("glDeleteTextures(1, &src)"); in fb_copy_to_texture_hwstretch()
2146 checkGLcall("glDeleteTextures(1, &backup)"); in fb_copy_to_texture_hwstretch()
2854 checkGLcall("copy image data"); in raw_blitter_blit()
3109 checkGLcall("glEnable(target)"); in ffp_blitter_blit()
3114 checkGLcall("glEnable(GL_ALPHA_TEST)"); in ffp_blitter_blit()
3127 checkGLcall("glAlphaFunc"); in ffp_blitter_blit()
3135 checkGLcall("glDisable(GL_ALPHA_TEST)"); in ffp_blitter_blit()
3140 checkGLcall("glDisable(GL_TEXTURE_2D)"); in ffp_blitter_blit()
3144 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)"); in ffp_blitter_blit()
3149 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)"); in ffp_blitter_blit()