Lines Matching refs:M

530 #define M(row,col)  m[col*4+row]  in gl_Frustum()  macro
531 M(0,0) = x; M(0,1) = 0.0F; M(0,2) = a; M(0,3) = 0.0F; in gl_Frustum()
532 M(1,0) = 0.0F; M(1,1) = y; M(1,2) = b; M(1,3) = 0.0F; in gl_Frustum()
533 M(2,0) = 0.0F; M(2,1) = 0.0F; M(2,2) = c; M(2,3) = d; in gl_Frustum()
534 M(3,0) = 0.0F; M(3,1) = 0.0F; M(3,2) = -1.0F; M(3,3) = 0.0F; in gl_Frustum()
535 #undef M in gl_Frustum()
569 #define M(row,col) m[col*4+row] in gl_Ortho() macro
570 M(0,0) = x; M(0,1) = 0.0F; M(0,2) = 0.0F; M(0,3) = tx; in gl_Ortho()
571 M(1,0) = 0.0F; M(1,1) = y; M(1,2) = 0.0F; M(1,3) = ty; in gl_Ortho()
572 M(2,0) = 0.0F; M(2,1) = 0.0F; M(2,2) = z; M(2,3) = tz; in gl_Ortho()
573 M(3,0) = 0.0F; M(3,1) = 0.0F; M(3,2) = 0.0F; M(3,3) = 1.0F; in gl_Ortho()
574 #undef M in gl_Ortho()
755 #define M(row,col) m[col*4+row] in gl_LoadMatrixf() macro
756 c = M(2,2); in gl_LoadMatrixf()
757 d = M(2,3); in gl_LoadMatrixf()
758 #undef M in gl_LoadMatrixf()
836 #define M(row,col) m[col*4+row] in gl_rotation_matrix() macro
902 M(0,0) = (one_c * xx) + c; in gl_rotation_matrix()
903 M(0,1) = (one_c * xy) - zs; in gl_rotation_matrix()
904 M(0,2) = (one_c * zx) + ys; in gl_rotation_matrix()
905 M(0,3) = 0.0F; in gl_rotation_matrix()
907 M(1,0) = (one_c * xy) + zs; in gl_rotation_matrix()
908 M(1,1) = (one_c * yy) + c; in gl_rotation_matrix()
909 M(1,2) = (one_c * yz) - xs; in gl_rotation_matrix()
910 M(1,3) = 0.0F; in gl_rotation_matrix()
912 M(2,0) = (one_c * zx) - ys; in gl_rotation_matrix()
913 M(2,1) = (one_c * yz) + xs; in gl_rotation_matrix()
914 M(2,2) = (one_c * zz) + c; in gl_rotation_matrix()
915 M(2,3) = 0.0F; in gl_rotation_matrix()
917 M(3,0) = 0.0F; in gl_rotation_matrix()
918 M(3,1) = 0.0F; in gl_rotation_matrix()
919 M(3,2) = 0.0F; in gl_rotation_matrix()
920 M(3,3) = 1.0F; in gl_rotation_matrix()
922 #undef M in gl_rotation_matrix()