Lines Matching +defs:a +defs:d
175 #define ID3DXConstantTable_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p… argument
182 #define ID3DXConstantTable_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) argument
183 #define ID3DXConstantTable_GetConstantDesc(p,a,b,c) (p)->lpVtbl->GetConstantDesc(… argument
184 #define ID3DXConstantTable_GetSamplerIndex(p,a) (p)->lpVtbl->GetSamplerIndex(… argument
185 #define ID3DXConstantTable_GetConstant(p,a,b) (p)->lpVtbl->GetConstant(p,a,… argument
186 #define ID3DXConstantTable_GetConstantByName(p,a,b) (p)->lpVtbl->GetConstantByNam… argument
187 #define ID3DXConstantTable_GetConstantElement(p,a,b) (p)->lpVtbl->GetConstantEleme… argument
188 #define ID3DXConstantTable_SetDefaults(p,a) (p)->lpVtbl->SetDefaults(p,a) argument
189 #define ID3DXConstantTable_SetValue(p,a,b,c,d) (p)->lpVtbl->SetValue(p,a,b,c… argument
190 #define ID3DXConstantTable_SetBool(p,a,b,c) (p)->lpVtbl->SetBool(p,a,b,c) argument
191 #define ID3DXConstantTable_SetBoolArray(p,a,b,c,d) (p)->lpVtbl->SetBoolArray(p,a… argument
192 #define ID3DXConstantTable_SetInt(p,a,b,c) (p)->lpVtbl->SetInt(p,a,b,c) argument
193 #define ID3DXConstantTable_SetIntArray(p,a,b,c,d) (p)->lpVtbl->SetIntArray(p,a,… argument
194 #define ID3DXConstantTable_SetFloat(p,a,b,c) (p)->lpVtbl->SetFloat(p,a,b,c) argument
195 #define ID3DXConstantTable_SetFloatArray(p,a,b,c,d) (p)->lpVtbl->SetFloatArray(p,… argument
196 #define ID3DXConstantTable_SetVector(p,a,b,c) (p)->lpVtbl->SetVector(p,a,b,… argument
197 #define ID3DXConstantTable_SetVectorArray(p,a,b,c,d) (p)->lpVtbl->SetVectorArray(p… argument
198 #define ID3DXConstantTable_SetMatrix(p,a,b,c) (p)->lpVtbl->SetMatrix(p,a,b,… argument
199 #define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixArray(p… argument
200 #define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixPointer… argument
201 #define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c) (p)->lpVtbl->SetMatrixTranspo… argument
202 #define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixTranspo… argument
203 #define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixTranspo… argument
206 #define ID3DXConstantTable_QueryInterface(p,a,b) (p)->QueryInterface(a,b) argument
213 #define ID3DXConstantTable_GetDesc(p,a) (p)->GetDesc(a) argument
214 #define ID3DXConstantTable_GetConstantDesc(p,a,b,c) (p)->GetConstantDesc(a,b,c) argument
215 #define ID3DXConstantTable_GetSamplerIndex(p,a) (p)->GetConstantDesc(a) argument
216 #define ID3DXConstantTable_GetConstant(p,a,b) (p)->GetConstant(a,b) argument
217 #define ID3DXConstantTable_GetConstantByName(p,a,b) (p)->GetConstantByName(a,b) argument
218 #define ID3DXConstantTable_GetConstantElement(p,a,b) (p)->GetConstantElement(a,b) argument
219 #define ID3DXConstantTable_SetDefaults(p,a) (p)->SetDefaults(a) argument
220 #define ID3DXConstantTable_SetValue(p,a,b,c,d) (p)->SetValue(a,b,c,d) argument
221 #define ID3DXConstantTable_SetBool(p,a,b,c) (p)->SetBool(a,b,c) argument
222 #define ID3DXConstantTable_SetBoolArray(p,a,b,c,d) (p)->SetBoolArray(a,b,c,d) argument
223 #define ID3DXConstantTable_SetInt(p,a,b,c) (p)->SetInt(a,b,c) argument
224 #define ID3DXConstantTable_SetIntArray(p,a,b,c,d) (p)->SetIntArray(a,b,c,d) argument
225 #define ID3DXConstantTable_SetFloat(p,a,b,c) (p)->SetFloat(a,b,c) argument
226 #define ID3DXConstantTable_SetFloatArray(p,a,b,c,d) (p)->SetFloatArray(a,b,c,d) argument
227 #define ID3DXConstantTable_SetVector(p,a,b,c) (p)->SetVector(a,b,c) argument
228 #define ID3DXConstantTable_SetVectorArray(p,a,b,c,d) (p)->SetVectorArray(a,b,c,d) argument
229 #define ID3DXConstantTable_SetMatrix(p,a,b,c) (p)->SetMatrix(a,b,c) argument
230 #define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d) (p)->SetMatrixArray(a,b,c,d) argument
231 #define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d) (p)->SetMatrixPointerArray(a,… argument
232 #define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c) (p)->SetMatrixTranspose(a,b,c) argument
233 #define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d) (p)->SetMatrixTransposeArray(… argument
234 #define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d) (p)->SetMatrixTransposePointe… argument
303 #define ID3DXInclude_Open(p,a,b,c,d,e) (p)->lpVtbl->Open(p,a,b,c,d,e) argument
304 #define ID3DXInclude_Close(p,a) (p)->lpVtbl->Close(p,a) argument