Lines Matching defs:p

159 #define IDirect3D8_QueryInterface(p,a,b)                    (p)->lpVtbl->QueryInterface(p,a,b)  argument
160 #define IDirect3D8_AddRef(p) (p)->lpVtbl->AddRef(p) argument
161 #define IDirect3D8_Release(p) (p)->lpVtbl->Release(p) argument
163 #define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a) argument
164 #define IDirect3D8_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p) argument
165 #define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b… argument
166 #define IDirect3D8_GetAdapterModeCount(p,a) (p)->lpVtbl->GetAdapterModeCount(p,a) argument
167 #define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->lpVtbl->EnumAdapterModes(p,a,b,c) argument
168 #define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,… argument
169 #define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,… argument
170 #define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,… argument
171 #define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceMultiSampleType… argument
172 #define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a… argument
173 #define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c) argument
174 #define IDirect3D8_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a) argument
175 #define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f) argument
178 #define IDirect3D8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) argument
179 #define IDirect3D8_AddRef(p) (p)->AddRef() argument
180 #define IDirect3D8_Release(p) (p)->Release() argument
182 #define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->RegisterSoftwareDevice(a) argument
183 #define IDirect3D8_GetAdapterCount(p) (p)->GetAdapterCount() argument
184 #define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->GetAdapterIdentifier(a,b,c) argument
185 #define IDirect3D8_GetAdapterModeCount(p,a) (p)->GetAdapterModeCount(a) argument
186 #define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->EnumAdapterModes(a,b,c) argument
187 #define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->GetAdapterDisplayMode(a,b) argument
188 #define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->CheckDeviceType(a,b,c,d,e) argument
189 #define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->CheckDeviceFormat(a,b,c,d,e,f) argument
190 #define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->CheckDeviceMultiSampleType(a,b,c,d… argument
191 #define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->CheckDepthStencilMatch(a,b,c,d,e) argument
192 #define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->GetDeviceCaps(a,b,c) argument
193 #define IDirect3D8_GetAdapterMonitor(p,a) (p)->GetAdapterMonitor(a) argument
194 #define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->CreateDevice(a,b,c,d,e,f) argument
221 #define IDirect3DVolume8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) argument
222 #define IDirect3DVolume8_AddRef(p) (p)->lpVtbl->AddRef(p) argument
223 #define IDirect3DVolume8_Release(p) (p)->lpVtbl->Release(p) argument
225 #define IDirect3DVolume8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) argument
226 #define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) argument
227 #define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) argument
228 #define IDirect3DVolume8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) argument
229 #define IDirect3DVolume8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b) argument
230 #define IDirect3DVolume8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) argument
231 #define IDirect3DVolume8_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c) argument
232 #define IDirect3DVolume8_UnlockBox(p) (p)->lpVtbl->UnlockBox(p) argument
235 #define IDirect3DVolume8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) argument
236 #define IDirect3DVolume8_AddRef(p) (p)->AddRef() argument
237 #define IDirect3DVolume8_Release(p) (p)->Release() argument
239 #define IDirect3DVolume8_GetDevice(p,a) (p)->GetDevice(a) argument
240 #define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) argument
241 #define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) argument
242 #define IDirect3DVolume8_FreePrivateData(p,a) (p)->FreePrivateData(a) argument
243 #define IDirect3DVolume8_GetContainer(p,a,b) (p)->GetContainer(a,b) argument
244 #define IDirect3DVolume8_GetDesc(p,a) (p)->GetDesc(a) argument
245 #define IDirect3DVolume8_LockBox(p,a,b,c) (p)->LockBox(a,b,c) argument
246 #define IDirect3DVolume8_UnlockBox(p) (p)->UnlockBox() argument
268 #define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) argument
269 #define IDirect3DSwapChain8_AddRef(p) (p)->lpVtbl->AddRef(p) argument
270 #define IDirect3DSwapChain8_Release(p) (p)->lpVtbl->Release(p) argument
272 #define IDirect3DSwapChain8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d) argument
273 #define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c) argument
276 #define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) argument
277 #define IDirect3DSwapChain8_AddRef(p) (p)->AddRef() argument
278 #define IDirect3DSwapChain8_Release(p) (p)->Release() argument
280 #define IDirect3DSwapChain8_Present(p,a,b,c,d) (p)->Present(a,b,c,d) argument
281 #define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c) argument
308 #define IDirect3DSurface8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) argument
309 #define IDirect3DSurface8_AddRef(p) (p)->lpVtbl->AddRef(p) argument
310 #define IDirect3DSurface8_Release(p) (p)->lpVtbl->Release(p) argument
312 #define IDirect3DSurface8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) argument
313 #define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) argument
314 #define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) argument
315 #define IDirect3DSurface8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) argument
316 #define IDirect3DSurface8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b) argument
317 #define IDirect3DSurface8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) argument
318 #define IDirect3DSurface8_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c) argument
319 #define IDirect3DSurface8_UnlockRect(p) (p)->lpVtbl->UnlockRect(p) argument
322 #define IDirect3DSurface8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) argument
323 #define IDirect3DSurface8_AddRef(p) (p)->AddRef() argument
324 #define IDirect3DSurface8_Release(p) (p)->Release() argument
326 #define IDirect3DSurface8_GetDevice(p,a) (p)->GetDevice(a) argument
327 #define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) argument
328 #define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) argument
329 #define IDirect3DSurface8_FreePrivateData(p,a) (p)->FreePrivateData(a) argument
330 #define IDirect3DSurface8_GetContainer(p,a,b) (p)->GetContainer(a,b) argument
331 #define IDirect3DSurface8_GetDesc(p,a) (p)->GetDesc(a) argument
332 #define IDirect3DSurface8_LockRect(p,a,b,c) (p)->LockRect(a,b,c) argument
333 #define IDirect3DSurface8_UnlockRect(p) (p)->UnlockRect() argument
360 #define IDirect3DResource8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) argument
361 #define IDirect3DResource8_AddRef(p) (p)->lpVtbl->AddRef(p) argument
362 #define IDirect3DResource8_Release(p) (p)->lpVtbl->Release(p) argument
364 #define IDirect3DResource8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) argument
365 #define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) argument
366 #define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) argument
367 #define IDirect3DResource8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) argument
368 #define IDirect3DResource8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) argument
369 #define IDirect3DResource8_GetPriority(p) (p)->lpVtbl->GetPriority(p) argument
370 #define IDirect3DResource8_PreLoad(p) (p)->lpVtbl->PreLoad(p) argument
371 #define IDirect3DResource8_GetType(p) (p)->lpVtbl->GetType(p) argument
374 #define IDirect3DResource8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) argument
375 #define IDirect3DResource8_AddRef(p) (p)->AddRef() argument
376 #define IDirect3DResource8_Release(p) (p)->Release() argument
378 #define IDirect3DResource8_GetDevice(p,a) (p)->GetDevice(a) argument
379 #define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) argument
380 #define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) argument
381 #define IDirect3DResource8_FreePrivateData(p,a) (p)->FreePrivateData(a) argument
382 #define IDirect3DResource8_SetPriority(p,a) (p)->SetPriority(a) argument
383 #define IDirect3DResource8_GetPriority(p) (p)->GetPriority() argument
384 #define IDirect3DResource8_PreLoad(p) (p)->PreLoad() argument
385 #define IDirect3DResource8_GetType(p) (p)->GetType() argument
416 #define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) argument
417 #define IDirect3DVertexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p) argument
418 #define IDirect3DVertexBuffer8_Release(p) (p)->lpVtbl->Release(p) argument
420 #define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) argument
421 #define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) argument
422 #define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) argument
423 #define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) argument
424 #define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) argument
425 #define IDirect3DVertexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p) argument
426 #define IDirect3DVertexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p) argument
427 #define IDirect3DVertexBuffer8_GetType(p) (p)->lpVtbl->GetType(p) argument
429 #define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d) argument
430 #define IDirect3DVertexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p) argument
431 #define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) argument
434 #define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) argument
435 #define IDirect3DVertexBuffer8_AddRef(p) (p)->AddRef() argument
436 #define IDirect3DVertexBuffer8_Release(p) (p)->Release() argument
438 #define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->GetDevice(a) argument
439 #define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) argument
440 #define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) argument
441 #define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a) argument
442 #define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->SetPriority(a) argument
443 #define IDirect3DVertexBuffer8_GetPriority(p) (p)->GetPriority() argument
444 #define IDirect3DVertexBuffer8_PreLoad(p) (p)->PreLoad() argument
445 #define IDirect3DVertexBuffer8_GetType(p) (p)->GetType() argument
447 #define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d) argument
448 #define IDirect3DVertexBuffer8_Unlock(p) (p)->Unlock() argument
449 #define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->GetDesc(a) argument
480 #define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) argument
481 #define IDirect3DIndexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p) argument
482 #define IDirect3DIndexBuffer8_Release(p) (p)->lpVtbl->Release(p) argument
484 #define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) argument
485 #define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) argument
486 #define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) argument
487 #define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) argument
488 #define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) argument
489 #define IDirect3DIndexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p) argument
490 #define IDirect3DIndexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p) argument
491 #define IDirect3DIndexBuffer8_GetType(p) (p)->lpVtbl->GetType(p) argument
493 #define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d) argument
494 #define IDirect3DIndexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p) argument
495 #define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) argument
498 #define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) argument
499 #define IDirect3DIndexBuffer8_AddRef(p) (p)->AddRef() argument
500 #define IDirect3DIndexBuffer8_Release(p) (p)->Release() argument
502 #define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->GetDevice(a) argument
503 #define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) argument
504 #define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) argument
505 #define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a) argument
506 #define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->SetPriority(a) argument
507 #define IDirect3DIndexBuffer8_GetPriority(p) (p)->GetPriority() argument
508 #define IDirect3DIndexBuffer8_PreLoad(p) (p)->PreLoad() argument
509 #define IDirect3DIndexBuffer8_GetType(p) (p)->GetType() argument
511 #define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d) argument
512 #define IDirect3DIndexBuffer8_Unlock(p) (p)->Unlock() argument
513 #define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->GetDesc(a) argument
544 #define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) argument
545 #define IDirect3DBaseTexture8_AddRef(p) (p)->lpVtbl->AddRef(p) argument
546 #define IDirect3DBaseTexture8_Release(p) (p)->lpVtbl->Release(p) argument
548 #define IDirect3DBaseTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) argument
549 #define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) argument
550 #define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) argument
551 #define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) argument
552 #define IDirect3DBaseTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) argument
553 #define IDirect3DBaseTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p) argument
554 #define IDirect3DBaseTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p) argument
555 #define IDirect3DBaseTexture8_GetType(p) (p)->lpVtbl->GetType(p) argument
557 #define IDirect3DBaseTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) argument
558 #define IDirect3DBaseTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p) argument
559 #define IDirect3DBaseTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) argument
562 #define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) argument
563 #define IDirect3DBaseTexture8_AddRef(p) (p)->AddRef() argument
564 #define IDirect3DBaseTexture8_Release(p) (p)->Release() argument
566 #define IDirect3DBaseTexture8_GetDevice(p,a) (p)->GetDevice(a) argument
567 #define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) argument
568 #define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) argument
569 #define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a) argument
570 #define IDirect3DBaseTexture8_SetPriority(p,a) (p)->SetPriority(a) argument
571 #define IDirect3DBaseTexture8_GetPriority(p) (p)->GetPriority() argument
572 #define IDirect3DBaseTexture8_PreLoad(p) (p)->PreLoad() argument
573 #define IDirect3DBaseTexture8_GetType(p) (p)->GetType() argument
575 #define IDirect3DBaseTexture8_SetLOD(p,a) (p)->SetLOD(a) argument
576 #define IDirect3DBaseTexture8_GetLOD(p) (p)->GetLOD() argument
577 #define IDirect3DBaseTexture8_GetLevelCount(p) (p)->GetLevelCount() argument
615 #define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) argument
616 #define IDirect3DCubeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p) argument
617 #define IDirect3DCubeTexture8_Release(p) (p)->lpVtbl->Release(p) argument
619 #define IDirect3DCubeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) argument
620 #define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) argument
621 #define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) argument
622 #define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) argument
623 #define IDirect3DCubeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) argument
624 #define IDirect3DCubeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p) argument
625 #define IDirect3DCubeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p) argument
626 #define IDirect3DCubeTexture8_GetType(p) (p)->lpVtbl->GetType(p) argument
628 #define IDirect3DCubeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) argument
629 #define IDirect3DCubeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p) argument
630 #define IDirect3DCubeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) argument
632 #define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) argument
633 #define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c) argument
634 #define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e) argument
635 #define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b) argument
636 #define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b) argument
639 #define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) argument
640 #define IDirect3DCubeTexture8_AddRef(p) (p)->AddRef() argument
641 #define IDirect3DCubeTexture8_Release(p) (p)->Release() argument
643 #define IDirect3DCubeTexture8_GetDevice(p,a) (p)->GetDevice(a) argument
644 #define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) argument
645 #define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) argument
646 #define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a) argument
647 #define IDirect3DCubeTexture8_SetPriority(p,a) (p)->SetPriority(a) argument
648 #define IDirect3DCubeTexture8_GetPriority(p) (p)->GetPriority() argument
649 #define IDirect3DCubeTexture8_PreLoad(p) (p)->PreLoad() argument
650 #define IDirect3DCubeTexture8_GetType(p) (p)->GetType() argument
652 #define IDirect3DCubeTexture8_SetLOD(p,a) (p)->SetLOD(a) argument
653 #define IDirect3DCubeTexture8_GetLOD(p) (p)->GetLOD() argument
654 #define IDirect3DCubeTexture8_GetLevelCount(p) (p)->GetLevelCount() argument
656 #define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b) argument
657 #define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->GetCubeMapSurface(a,b,c) argument
658 #define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->LockRect(a,b,c,d,e) argument
659 #define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->UnlockRect(a,b) argument
660 #define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->AddDirtyRect(a,b) argument
697 #define IDirect3DTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) argument
698 #define IDirect3DTexture8_AddRef(p) (p)->lpVtbl->AddRef(p) argument
699 #define IDirect3DTexture8_Release(p) (p)->lpVtbl->Release(p) argument
701 #define IDirect3DTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) argument
702 #define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) argument
703 #define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) argument
704 #define IDirect3DTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) argument
705 #define IDirect3DTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) argument
706 #define IDirect3DTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p) argument
707 #define IDirect3DTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p) argument
708 #define IDirect3DTexture8_GetType(p) (p)->lpVtbl->GetType(p) argument
710 #define IDirect3DTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) argument
711 #define IDirect3DTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p) argument
712 #define IDirect3DTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) argument
714 #define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) argument
715 #define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b) argument
716 #define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d) argument
717 #define IDirect3DTexture8_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a) argument
718 #define IDirect3DTexture8_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a) argument
721 #define IDirect3DTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) argument
722 #define IDirect3DTexture8_AddRef(p) (p)->AddRef() argument
723 #define IDirect3DTexture8_Release(p) (p)->Release() argument
725 #define IDirect3DTexture8_GetDevice(p,a) (p)->GetDevice(a) argument
726 #define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) argument
727 #define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) argument
728 #define IDirect3DTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a) argument
729 #define IDirect3DTexture8_SetPriority(p,a) (p)->SetPriority(a) argument
730 #define IDirect3DTexture8_GetPriority(p) (p)->GetPriority() argument
731 #define IDirect3DTexture8_PreLoad(p) (p)->PreLoad() argument
732 #define IDirect3DTexture8_GetType(p) (p)->GetType() argument
734 #define IDirect3DTexture8_SetLOD(p,a) (p)->SetLOD(a) argument
735 #define IDirect3DTexture8_GetLOD(p) (p)->GetLOD() argument
736 #define IDirect3DTexture8_GetLevelCount(p) (p)->GetLevelCount() argument
738 #define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b) argument
739 #define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->GetSurfaceLevel(a,b) argument
740 #define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->LockRect(a,b,c,d) argument
741 #define IDirect3DTexture8_UnlockRect(p,a) (p)->UnlockRect(a) argument
742 #define IDirect3DTexture8_AddDirtyRect(p,a) (p)->AddDirtyRect(a) argument
779 #define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) argument
780 #define IDirect3DVolumeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p) argument
781 #define IDirect3DVolumeTexture8_Release(p) (p)->lpVtbl->Release(p) argument
783 #define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) argument
784 #define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) argument
785 #define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) argument
786 #define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) argument
787 #define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) argument
788 #define IDirect3DVolumeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p) argument
789 #define IDirect3DVolumeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p) argument
790 #define IDirect3DVolumeTexture8_GetType(p) (p)->lpVtbl->GetType(p) argument
792 #define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) argument
793 #define IDirect3DVolumeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p) argument
794 #define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) argument
796 #define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) argument
797 #define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b) argument
798 #define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d) argument
799 #define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a) argument
800 #define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a) argument
803 #define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) argument
804 #define IDirect3DVolumeTexture8_AddRef(p) (p)->AddRef() argument
805 #define IDirect3DVolumeTexture8_Release(p) (p)->Release() argument
807 #define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->GetDevice(a) argument
808 #define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) argument
809 #define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) argument
810 #define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a) argument
811 #define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->SetPriority(a) argument
812 #define IDirect3DVolumeTexture8_GetPriority(p) (p)->GetPriority() argument
813 #define IDirect3DVolumeTexture8_PreLoad(p) (p)->PreLoad() argument
814 #define IDirect3DVolumeTexture8_GetType(p) (p)->GetType() argument
816 #define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->SetLOD(a) argument
817 #define IDirect3DVolumeTexture8_GetLOD(p) (p)->GetLOD() argument
818 #define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->GetLevelCount() argument
820 #define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b) argument
821 #define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->GetVolumeLevel(a,b) argument
822 #define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->LockBox(a,b,c,d) argument
823 #define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->UnlockBox(a) argument
824 #define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->AddDirtyBox(a) argument
946 #define IDirect3DDevice8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,… argument
947 #define IDirect3DDevice8_AddRef(p) (p)->lpVtbl->AddRef(p) argument
948 #define IDirect3DDevice8_Release(p) (p)->lpVtbl->Release(p) argument
950 #define IDirect3DDevice8_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLeve… argument
951 #define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTexture… argument
952 #define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->lpVtbl->ResourceManagerDisc… argument
953 #define IDirect3DDevice8_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a) argument
954 #define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a) argument
955 #define IDirect3DDevice8_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a) argument
956 #define IDirect3DDevice8_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParamete… argument
957 #define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties… argument
958 #define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p… argument
959 #define IDirect3DDevice8_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a) argument
960 #define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwa… argument
961 #define IDirect3DDevice8_Reset(p,a) (p)->lpVtbl->Reset(p,a) argument
962 #define IDirect3DDevice8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d) argument
963 #define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b… argument
964 #define IDirect3DDevice8_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a) argument
965 #define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b) argument
966 #define IDirect3DDevice8_GetGammaRamp(p,a) (p)->lpVtbl->GetGammaRamp(p,a) argument
967 #define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateTexture(p,a,b… argument
968 #define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateVolumeTexture… argument
969 #define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->lpVtbl->CreateCubeTexture(p… argument
970 #define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateVertexBuffer(… argument
971 #define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateIndexBuffer(p… argument
972 #define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->lpVtbl->CreateRenderTarget(… argument
973 #define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->lpVtbl->CreateDepthStencilS… argument
974 #define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->lpVtbl->CreateImageSurface(… argument
975 #define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->lpVtbl->CopyRects(p,a,b,c,d… argument
976 #define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b) argument
977 #define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->lpVtbl->GetFrontBuffer(p,a) argument
978 #define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a… argument
979 #define IDirect3DDevice8_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a) argument
980 #define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurf… argument
981 #define IDirect3DDevice8_BeginScene(p) (p)->lpVtbl->BeginScene(p) argument
982 #define IDirect3DDevice8_EndScene(p) (p)->lpVtbl->EndScene(p) argument
983 #define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f) argument
984 #define IDirect3DDevice8_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b) argument
985 #define IDirect3DDevice8_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b) argument
986 #define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p… argument
987 #define IDirect3DDevice8_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a) argument
988 #define IDirect3DDevice8_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a) argument
989 #define IDirect3DDevice8_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) argument
990 #define IDirect3DDevice8_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a) argument
991 #define IDirect3DDevice8_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b) argument
992 #define IDirect3DDevice8_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b) argument
993 #define IDirect3DDevice8_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b) argument
994 #define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,… argument
995 #define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b) argument
996 #define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b) argument
997 #define IDirect3DDevice8_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,… argument
998 #define IDirect3DDevice8_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,… argument
999 #define IDirect3DDevice8_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p) argument
1000 #define IDirect3DDevice8_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a) argument
1001 #define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->lpVtbl->ApplyStateBlock(p,a) argument
1002 #define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->lpVtbl->CaptureStateBlock(p… argument
1003 #define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->lpVtbl->DeleteStateBlock(p,… argument
1004 #define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,… argument
1005 #define IDirect3DDevice8_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a) argument
1006 #define IDirect3DDevice8_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a) argument
1007 #define IDirect3DDevice8_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b) argument
1008 #define IDirect3DDevice8_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b) argument
1009 #define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageStat… argument
1010 #define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageStat… argument
1011 #define IDirect3DDevice8_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a) argument
1012 #define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->lpVtbl->GetInfo(p,a,b,c) argument
1013 #define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p… argument
1014 #define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p… argument
1015 #define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePa… argument
1016 #define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePa… argument
1017 #define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b… argument
1018 #define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawIndexedPrimitiv… argument
1019 #define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a… argument
1020 #define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiv… argument
1021 #define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->lpVtbl->processVertices(p,a… argument
1022 #define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->lpVtbl->CreateVertexShader(… argument
1023 #define IDirect3DDevice8_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a) argument
1024 #define IDirect3DDevice8_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a) argument
1025 #define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->lpVtbl->DeleteVertexShader(… argument
1026 #define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->SetVertexShaderCons… argument
1027 #define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->GetVertexShaderCons… argument
1028 #define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->lpVtbl->GetVertexShaderDecl… argument
1029 #define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->lpVtbl->GetVertexShaderFunc… argument
1030 #define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->lpVtbl->SetStreamSource(p,a… argument
1031 #define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->lpVtbl->GetStreamSource(p,a… argument
1032 #define IDirect3DDevice8_SetIndices(p,a,b) (p)->lpVtbl->SetIndices(p,a,b) argument
1033 #define IDirect3DDevice8_GetIndices(p,a,b) (p)->lpVtbl->GetIndices(p,a,b) argument
1034 #define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p… argument
1035 #define IDirect3DDevice8_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a) argument
1036 #define IDirect3DDevice8_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a) argument
1037 #define IDirect3DDevice8_DeletePixelShader(p,a) (p)->lpVtbl->DeletePixelShader(p… argument
1038 #define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->SetPixelShaderConst… argument
1039 #define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->GetPixelShaderConst… argument
1040 #define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->lpVtbl->GetPixelShaderFunct… argument
1041 #define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b… argument
1042 #define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,… argument
1043 #define IDirect3DDevice8_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a) argument
1046 #define IDirect3DDevice8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) argument
1047 #define IDirect3DDevice8_AddRef(p) (p)->AddRef() argument
1048 #define IDirect3DDevice8_Release(p) (p)->Release() argument
1050 #define IDirect3DDevice8_TestCooperativeLevel(p) (p)->TestCooperativeLevel() argument
1051 #define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem() argument
1052 #define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->ResourceManagerDiscardBytes… argument
1053 #define IDirect3DDevice8_GetDirect3D(p,a) (p)->GetDirect3D(a) argument
1054 #define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->GetDeviceCaps(a) argument
1055 #define IDirect3DDevice8_GetDisplayMode(p,a) (p)->GetDisplayMode(a) argument
1056 #define IDirect3DDevice8_GetCreationParameters(p,a) (p)->GetCreationParameters(a) argument
1057 #define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->SetCursorProperties(a,b,c) argument
1058 #define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->SetCursorPosition(a,b,c) argument
1059 #define IDirect3DDevice8_ShowCursor(p,a) (p)->ShowCursor(a) argument
1060 #define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->CreateAdditionalSwapChain(a… argument
1061 #define IDirect3DDevice8_Reset(p,a) (p)->Reset(a) argument
1062 #define IDirect3DDevice8_Present(p,a,b,c,d) (p)->Present(a,b,c,d) argument
1063 #define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c) argument
1064 #define IDirect3DDevice8_GetRasterStatus(p,a) (p)->GetRasterStatus(a) argument
1065 #define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->SetGammaRamp(a,b) argument
1066 #define IDirect3DDevice8_GetGammaRamp(p,a) (p)->GetGammaRamp(a) argument
1067 #define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->CreateTexture(a,b,c,d,e,f,g) argument
1068 #define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->CreateVolumeTexture(a,b,c,d… argument
1069 #define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->CreateCubeTexture(a,b,c,d,e… argument
1070 #define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->CreateVertexBuffer(a,b,c,d,… argument
1071 #define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->CreateIndexBuffer(a,b,c,d,e) argument
1072 #define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->CreateRenderTarget(a,b,c,d,… argument
1073 #define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->CreateDepthStencilSurface(a… argument
1074 #define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->CreateImageSurface(a,b,c,d) argument
1075 #define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->CopyRects(a,b,c,d,e) argument
1076 #define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->UpdateTexture(a,b) argument
1077 #define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->GetFrontBuffer(a) argument
1078 #define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b) argument
1079 #define IDirect3DDevice8_GetRenderTarget(p,a) (p)->GetRenderTarget(a) argument
1080 #define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->GetDepthStencilSurface(a) argument
1081 #define IDirect3DDevice8_BeginScene(p) (p)->BeginScene() argument
1082 #define IDirect3DDevice8_EndScene(p) (p)->EndScene() argument
1083 #define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f) argument
1084 #define IDirect3DDevice8_SetTransform(p,a,b) (p)->SetTransform(a,b) argument
1085 #define IDirect3DDevice8_GetTransform(p,a,b) (p)->GetTransform(a,b) argument
1086 #define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b) argument
1087 #define IDirect3DDevice8_SetViewport(p,a) (p)->SetViewport(a) argument
1088 #define IDirect3DDevice8_GetViewport(p,a) (p)->GetViewport(a) argument
1089 #define IDirect3DDevice8_SetMaterial(p,a) (p)->SetMaterial(a) argument
1090 #define IDirect3DDevice8_GetMaterial(p,a) (p)->GetMaterial(a) argument
1091 #define IDirect3DDevice8_SetLight(p,a,b) (p)->SetLight(a,b) argument
1092 #define IDirect3DDevice8_GetLight(p,a,b) (p)->GetLight(a,b) argument
1093 #define IDirect3DDevice8_LightEnable(p,a,b) (p)->LightEnable(a,b) argument
1094 #define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b) argument
1095 #define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b) argument
1096 #define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b) argument
1097 #define IDirect3DDevice8_SetRenderState(p,a,b) (p)->SetRenderState(a,b) argument
1098 #define IDirect3DDevice8_GetRenderState(p,a,b) (p)->GetRenderState(a,b) argument
1099 #define IDirect3DDevice8_BeginStateBlock(p) (p)->BeginStateBlock() argument
1100 #define IDirect3DDevice8_EndStateBlock(p,a) (p)->EndStateBlock(a) argument
1101 #define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->ApplyStateBlock(a) argument
1102 #define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->CaptureStateBlock(a) argument
1103 #define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->DeleteStateBlock(a) argument
1104 #define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b) argument
1105 #define IDirect3DDevice8_SetClipStatus(p,a) (p)->SetClipStatus(a) argument
1106 #define IDirect3DDevice8_GetClipStatus(p,a) (p)->GetClipStatus(a) argument
1107 #define IDirect3DDevice8_GetTexture(p,a,b) (p)->GetTexture(a,b) argument
1108 #define IDirect3DDevice8_SetTexture(p,a,b) (p)->SetTexture(a,b) argument
1109 #define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c) argument
1110 #define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c) argument
1111 #define IDirect3DDevice8_ValidateDevice(p,a) (p)->ValidateDevice(a) argument
1112 #define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->GetInfo(a,b,c) argument
1113 #define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->SetPaletteEntries(a,b) argument
1114 #define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->GetPaletteEntries(a,b) argument
1115 #define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->SetCurrentTexturePalette(a) argument
1116 #define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->GetCurrentTexturePalette(a) argument
1117 #define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->DrawPrimitive(a,b,c) argument
1118 #define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->DrawIndexedPrimitive(a,b,c,… argument
1119 #define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->DrawPrimitiveUP(a,b,c,d) argument
1120 #define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,… argument
1121 #define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->processVertices(a,b,c,d,e) argument
1122 #define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->CreateVertexShader(a,b,c,d) argument
1123 #define IDirect3DDevice8_SetVertexShader(p,a) (p)->SetVertexShader(a) argument
1124 #define IDirect3DDevice8_GetVertexShader(p,a) (p)->GetVertexShader(a) argument
1125 #define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->DeleteVertexShader(a) argument
1126 #define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->SetVertexShaderConstant(a,b… argument
1127 #define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->GetVertexShaderConstant(a,b… argument
1128 #define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->GetVertexShaderDeclaration(… argument
1129 #define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->GetVertexShaderFunction(a,b… argument
1130 #define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->SetStreamSource(a,b,c) argument
1131 #define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->GetStreamSource(a,b,c) argument
1132 #define IDirect3DDevice8_SetIndices(p,a,b) (p)->SetIndices(a,b) argument
1133 #define IDirect3DDevice8_GetIndices(p,a,b) (p)->GetIndices(a,b) argument
1134 #define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->CreatePixelShader(a,b) argument
1135 #define IDirect3DDevice8_SetPixelShader(p,a) (p)->SetPixelShader(a) argument
1136 #define IDirect3DDevice8_GetPixelShader(p,a) (p)->GetPixelShader(a) argument
1137 #define IDirect3DDevice8_DeletePixelShader(p,a) (p)->DeletePixelShader(a) argument
1138 #define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->SetPixelShaderConstant(a,b,… argument
1139 #define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->GetPixelShaderConstant(a,b,… argument
1140 #define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->GetPixelShaderFunction(a,b,… argument
1141 #define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->DrawRectPatch(a,b,c) argument
1142 #define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->DrawTriPatch(a,b,c) argument
1143 #define IDirect3DDevice8_DeletePatch(p,a) (p)->DeletePatch(a) argument