/* * Copyright (C) 2002 - David W. Durham * * This file is part of ReZound, an audio editing application. * * ReZound is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published * by the Free Software Foundation; either version 2 of the License, * or (at your option) any later version. * * ReZound is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */ #ifndef __CBurnToCDAction_H__ #define __CBurnToCDAction_H__ #include "../../../config/common.h" #include "../AAction.h" #include class CBurnToCDAction : public AAction { public: CBurnToCDAction(const AActionFactory *factory,const CActionSound *actionSound,const string tempSpaceDir,const string pathTo_cdrdao,const unsigned burnSpeed,const unsigned gapBetweenTracks,const string device,const string extra_cdrdao_options,const bool selectionOnly,const bool testOnly); virtual ~CBurnToCDAction(); static const string getExplanation(); static const string detectDevice(const string pathTo_cdrdao); protected: bool doActionSizeSafe(CActionSound *actionSound,bool prepareForUndo); void undoActionSizeSafe(const CActionSound *actionSound); CanUndoResults canUndo(const CActionSound *actionSound) const; bool doesWarrantSaving() const; private: const string tempSpaceDir; const string pathTo_cdrdao; const unsigned burnSpeed; const unsigned gapBetweenTracks; const string device; const string extra_cdrdao_options; const bool selectionOnly; const bool testOnly; void showStatus(FILE *p); }; class CBurnToCDActionFactory : public AActionFactory { public: CBurnToCDActionFactory(AActionDialog *channelSelectDialog); virtual ~CBurnToCDActionFactory(); CBurnToCDAction *manufactureAction(const CActionSound *actionSound,const CActionParameters *actionParameters) const; }; #endif