/* Shortcut.h */
/* Copyright (C) 2011-2020 Michael Lugmair (Lucio Carreras)
*
* This file is part of sayonara player
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef SHORTCUT_H
#define SHORTCUT_H
#include "ShortcutIdentifier.h"
#include "Utils/Pimpl.h"
#include
#define ShortcutHandlerPrivate private
class QKeySequence;
class QWidget;
/**
* @brief A single shortcut managed by ShortcutHandler.
* This class holds information about the default shortcuts,
* the user defined shortcuts, a name attached to each shortcut
* an identifier which is written into the database and a list
* of the corresponding shortcuts in the Qt format
* @ingroup Shortcuts
*/
class Shortcut
{
private:
PIMPL(Shortcut)
Shortcut();
/**
* @brief Converts the sequences from get_sequences() to a list of qt specific
* shortcuts and writes them into the _qt_shortcuts field
* @param parent the widget the shortcut is mapped to
* @return a list of shortcuts in the Qt format
*/
QList initQtShortcut(QWidget* parent, Qt::ShortcutContext context);
friend class ShortcutHandler;
ShortcutHandlerPrivate:
void setQtShortcuts(const QList& qshortcuts);
void removeQtShortcut(QShortcut* qshortcut);
QList qtShortcuts() const;
public:
/**
* @brief Shortcut
* @param identifier an unique identifier used to write the shortcut into the database
* @param name the name displayed in the Shortcut configuration dialog
* @param defaultShortcut one default shortcut
*/
Shortcut(ShortcutIdentifier identifier, const QString& defaultShortcut);
/**
* @brief Shortcut
* @param identifier an unique identifier used to write the shortcut into the database
* @param name the name displayed in the Shortcut configuration dialog
* @param defaultShortcuts a list of default shortcuts
*/
Shortcut(ShortcutIdentifier identifier, const QStringList& defaultShortcuts);
/**
* @brief Copy constructor
* @param other
*/
Shortcut(const Shortcut& other);
Shortcut& operator=(const Shortcut& other);
~Shortcut();
/**
* @brief get a raw and invalid shortcut. This function is used instead of the default constructor
* @return an uninitialized shortcut
*/
static Shortcut getInvalid();
/**
* @brief
* @param shortcuts map new user-readable key sequences to this shortcut
*/
void changeShortcut(const QStringList& shortcuts);
/**
* @brief get the human-readable name of the shortcut
* @return
*/
QString name() const;
/**
* @brief get a human-readable list of mapped default shortcuts
* @return
*/
QStringList defaultShortcut() const;
/**
* @brief get a list key squences mapped to this shortcut
* @return
*/
QList sequences() const;
QKeySequence sequence() const;
/**
* @brief get a human-readable list of mapped shortcuts
* @return
*/
const QStringList& shortcuts() const;
/**
* @brief get the unique identifier
* @return
*/
ShortcutIdentifier identifier() const;
QString databaseKey() const;
/**
* @brief Check if the shortcut is valid or if it was retrieved via getInvalid()
* @return
*/
bool isValid() const;
template
/**
* @brief create a qt shortcut for a widget
* @param parent the widget the shortcut is attached to
* @param func a lambda function which will be triggered when shortcut is pressed
*/
void connect(QWidget* parent, T func, Qt::ShortcutContext context=Qt::WindowShortcut)
{
QList shortcuts = initQtShortcut(parent, context);
for(QShortcut* sc : shortcuts)
{
parent->connect(sc, &QShortcut::activated, func);
}
}
/**
* @brief create a qt shortcut for a widget
* @param parent the widget the shortcut is attached to
* @param the receiver object of the shortcut
* @param the slot which is triggered when pressing that shortcut
*/
void connect(QWidget* parent, QObject* receiver, const char* slot, Qt::ShortcutContext context=Qt::WindowShortcut);
};
#endif // SHORTCUT_H