/* Shortcut.h */ /* Copyright (C) 2011-2020 Michael Lugmair (Lucio Carreras) * * This file is part of sayonara player * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef SHORTCUT_H #define SHORTCUT_H #include "ShortcutIdentifier.h" #include "Utils/Pimpl.h" #include #define ShortcutHandlerPrivate private class QKeySequence; class QWidget; /** * @brief A single shortcut managed by ShortcutHandler. * This class holds information about the default shortcuts, * the user defined shortcuts, a name attached to each shortcut * an identifier which is written into the database and a list * of the corresponding shortcuts in the Qt format * @ingroup Shortcuts */ class Shortcut { private: PIMPL(Shortcut) Shortcut(); /** * @brief Converts the sequences from get_sequences() to a list of qt specific * shortcuts and writes them into the _qt_shortcuts field * @param parent the widget the shortcut is mapped to * @return a list of shortcuts in the Qt format */ QList initQtShortcut(QWidget* parent, Qt::ShortcutContext context); friend class ShortcutHandler; ShortcutHandlerPrivate: void setQtShortcuts(const QList& qshortcuts); void removeQtShortcut(QShortcut* qshortcut); QList qtShortcuts() const; public: /** * @brief Shortcut * @param identifier an unique identifier used to write the shortcut into the database * @param name the name displayed in the Shortcut configuration dialog * @param defaultShortcut one default shortcut */ Shortcut(ShortcutIdentifier identifier, const QString& defaultShortcut); /** * @brief Shortcut * @param identifier an unique identifier used to write the shortcut into the database * @param name the name displayed in the Shortcut configuration dialog * @param defaultShortcuts a list of default shortcuts */ Shortcut(ShortcutIdentifier identifier, const QStringList& defaultShortcuts); /** * @brief Copy constructor * @param other */ Shortcut(const Shortcut& other); Shortcut& operator=(const Shortcut& other); ~Shortcut(); /** * @brief get a raw and invalid shortcut. This function is used instead of the default constructor * @return an uninitialized shortcut */ static Shortcut getInvalid(); /** * @brief * @param shortcuts map new user-readable key sequences to this shortcut */ void changeShortcut(const QStringList& shortcuts); /** * @brief get the human-readable name of the shortcut * @return */ QString name() const; /** * @brief get a human-readable list of mapped default shortcuts * @return */ QStringList defaultShortcut() const; /** * @brief get a list key squences mapped to this shortcut * @return */ QList sequences() const; QKeySequence sequence() const; /** * @brief get a human-readable list of mapped shortcuts * @return */ const QStringList& shortcuts() const; /** * @brief get the unique identifier * @return */ ShortcutIdentifier identifier() const; QString databaseKey() const; /** * @brief Check if the shortcut is valid or if it was retrieved via getInvalid() * @return */ bool isValid() const; template /** * @brief create a qt shortcut for a widget * @param parent the widget the shortcut is attached to * @param func a lambda function which will be triggered when shortcut is pressed */ void connect(QWidget* parent, T func, Qt::ShortcutContext context=Qt::WindowShortcut) { QList shortcuts = initQtShortcut(parent, context); for(QShortcut* sc : shortcuts) { parent->connect(sc, &QShortcut::activated, func); } } /** * @brief create a qt shortcut for a widget * @param parent the widget the shortcut is attached to * @param the receiver object of the shortcut * @param the slot which is triggered when pressing that shortcut */ void connect(QWidget* parent, QObject* receiver, const char* slot, Qt::ShortcutContext context=Qt::WindowShortcut); }; #endif // SHORTCUT_H