// synthv1_fx.h // /**************************************************************************** Copyright (C) 2012-2021, rncbc aka Rui Nuno Capela. All rights reserved. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *****************************************************************************/ #ifndef __synthv1_fx_h #define __synthv1_fx_h #include #include #include //------------------------------------------------------------------------- // synthv1_fx // // -- borrowed, stirred and refactored from Highlife -- // Copyright (C) 2007 arguru, discodsp.com // //------------------------------------------------------------------------- // synthv1_fx_filter - RBJ biquad filter implementation. // // http://www.musicdsp.org/files/Audio-EQ-Cookbook.txt class synthv1_fx_filter { public: enum Type { Low = 0, High, Band1, Band2, Notch, AllPass, Peak, LoShelf, HiShelf }; synthv1_fx_filter(float srate = 44100.0f) : m_srate(srate) { reset(); } void setSampleRate(float srate) { m_srate = srate; } float sampleRate() const { return m_srate; } void reset(Type type, float freq, float q, float gain, bool bwq = false) { reset(); // temp vars float alpha, a0, a1, a2, b0, b1, b2; // peaking, lowshelf and hishelf if (type >= Peak) { const float amp = ::powf(10.0f, (gain / 40.0f)); const float omega = 2.0f * M_PI * freq / m_srate; const float tsin = ::sinf(omega); const float tcos = ::cosf(omega); const float beta = ::sqrtf(amp) / q; if (bwq) alpha = tsin * ::sinhf(::logf(2.0f) / 2.0f * q * omega / tsin); else alpha = tsin / (2.0f * q); switch (type) { case Peak: // peaking b0 = 1.0f + alpha * amp; b1 = -2.0f * tcos; b2 = 1.0f - alpha * amp; a0 = 1.0f + alpha / amp; a1 = -2.0f * tcos; a2 = 1.0f - alpha / amp; break; case LoShelf: // low-shelf b0 = amp * ((amp + 1.0f) - (amp - 1.0f) * tcos + beta * tsin); b1 = 2.0f * amp *((amp - 1.0f) - (amp + 1.0f) * tcos); b2 = amp * ((amp + 1.0f) - (amp - 1.0f) * tcos - beta * tsin); a0 = (amp + 1.0f) + (amp - 1.0f) * tcos + beta * tsin; a1 = -2.0f *((amp - 1.0f) + (amp + 1.0f) * tcos); a2 = (amp + 1.0f) + (amp - 1.0f) * tcos - beta * tsin; break; case HiShelf: default: // high-shelf b0 = amp * ((amp + 1.0f) + (amp - 1.0f) * tcos + beta * tsin); b1 = -2.0f * amp * ((amp - 1.0f) + (amp + 1.0f) * tcos); b2 = amp * ((amp + 1.0f) + (amp - 1.0f) * tcos - beta * tsin); a0 = (amp + 1.0f) - (amp - 1.0f) * tcos + beta * tsin; a1 = 2.0f * ((amp - 1.0f) - (amp + 1.0f) * tcos); a2 = (amp + 1.0f) - (amp - 1.0f) * tcos - beta * tsin; break; } } else { // other filters const float omega = 2.0f * M_PI * freq / m_srate; const float tsin = ::sinf(omega); const float tcos = ::cosf(omega); if (bwq) alpha = tsin * ::sinhf(::logf(2.0f) / 2.0f * q * omega / tsin); else alpha = tsin / (2.0f * q); switch (type) { case Low: // low-pass b0 = (1.0f - tcos) / 2.0f; b1 = 1.0f - tcos; b2 = (1.0f - tcos) / 2.0f; a0 = 1.0f + alpha; a1 = -2.0f * tcos; a2 = 1.0f - alpha; break; case High: // high-pass b0 = (1.0f + tcos) / 2.0f; b1 = -1.0f - tcos; b2 = (1.0f + tcos) / 2.0f; a0 = 1.0f + alpha; a1 = -2.0f * tcos; a2 = 1.0f - alpha; break; case Band1: // band-pass csg b0 = tsin / 2.0f; b1 = 0.0f; b2 = -tsin / 2.0f; a0 = 1.0f + alpha; a1 = -2.0f * tcos; a2 = 1.0f - alpha; break; case Band2: // band-pass czpg b0 = alpha; b1 = 0.0f; b2 = -alpha; a0 = 1.0f + alpha; a1 = -2.0f * tcos; a2 = 1.0f - alpha; break; case Notch: // notch b0 = 1.0f; b1 = -2.0f * tcos; b2 = 1.0f; a0 = 1.0f + alpha; a1 = -2.0f * tcos; a2 = 1.0f - alpha; break; case AllPass: default: // all-pass b0 = 1.0f - alpha; b1 = -2.0f * tcos; b2 = 1.0f + alpha; a0 = 1.0f + alpha; a1 = -2.0f * tcos; a2 = 1.0f - alpha; break; } } // set filter coeffs m_b0a0 = b0 / a0; m_b1a0 = b1 / a0; m_b2a0 = b2 / a0; m_a1a0 = a1 / a0; m_a2a0 = a2 / a0; }; float output(float in) { // filter const float out = m_b0a0 * in + m_b1a0 * m_in1 + m_b2a0 * m_in2 - m_a1a0 * m_out1 - m_a2a0 * m_out2; // push in/out buffers m_in2 = m_in1; m_in1 = in; m_out2 = m_out1; m_out1 = out; // return output return out; } protected: void reset() { m_b0a0 = m_b1a0 = m_b2a0 = m_a1a0 = m_a2a0 = 0.0f; m_out1 = m_out2 = 0.0f; m_in1 = m_in2 = 0.0f; } private: // nominal sample-rate float m_srate; // filter coeffs float m_b0a0, m_b1a0, m_b2a0, m_a1a0, m_a2a0; // in/out history float m_out1, m_out2, m_in1, m_in2; }; //------------------------------------------------------------------------- // synthv1_fx_comp - DiscoDSP's "rock da disco" compressor/eq. class synthv1_fx_comp { public: synthv1_fx_comp(float srate = 44100.0f) : m_srate(srate), m_peak(0.0f), m_attack(0.0f), m_release(0.0f), m_lo(srate), m_mi(srate), m_hi(srate) {} void setSampleRate(float srate) { m_srate = srate; m_lo.setSampleRate(srate); m_mi.setSampleRate(srate); m_hi.setSampleRate(srate); } float sampleRate() const { return m_srate; } void reset() { m_peak = 0.0f; m_attack = ::expf(-1000.0f / (m_srate * 3.6f)); m_release = ::expf(-1000.0f / (m_srate * 150.0f)); // rock-da-house eq. m_lo.reset(synthv1_fx_filter::Peak, 100.0f, 1.0f, 6.0f); m_mi.reset(synthv1_fx_filter::LoShelf, 1000.0f, 1.0f, 3.0f); m_hi.reset(synthv1_fx_filter::HiShelf, 10000.0f, 1.0f, 4.0f); } void process(float *in, uint32_t nframes) { // compressor const float threshold = 0.251f; //~= powf(10.0f, -12.0f / 20.0f); const float post_gain = 1.995f; //~= powf(10.0f, 6.0f / 20.0f); // process buffers for (uint32_t i = 0; i < nframes; ++i) { // anti-denormalizer noise const float ad = 1E-14f * float(::rand()); // process const float lo = m_lo.output(m_mi.output(m_hi.output(*in + ad))); // compute peak const float peak = ::fabsf(lo); // compute gain float gain = 1.0f; if (peak > threshold) gain = threshold / peak; // envelope if (m_peak > gain) { m_peak *= m_attack; m_peak += (1.0f - m_attack) * gain; } else { m_peak *= m_release; m_peak += (1.0f - m_release) * gain; } // output *in++ = lo * m_peak * post_gain; } } private: float m_srate; float m_peak; float m_attack; float m_release; synthv1_fx_filter m_lo, m_mi, m_hi; }; //------------------------------------------------------------------------- // synthv1_fx_flanger - Flanger implementation. class synthv1_fx_flanger { public: synthv1_fx_flanger() { reset(); } void reset() { for(uint32_t i = 0; i < MAX_SIZE; ++i) m_buffer[i] = 0.0f; m_frames = 0; } float output(float in, float delay, float feedb) { // calculate delay offset float delta = float(m_frames) - delay; // clip lookback buffer-bound if (delta < 0.0f) delta += float(MAX_SIZE); // get index const uint32_t index = uint32_t(delta); // 4 samples hermite const float y0 = m_buffer[(index + 0) & MAX_MASK]; const float y1 = m_buffer[(index + 1) & MAX_MASK]; const float y2 = m_buffer[(index + 2) & MAX_MASK]; const float y3 = m_buffer[(index + 3) & MAX_MASK]; // csi calculate const float c0 = y1; const float c1 = 0.5f * (y2 - y0); const float c2 = y0 - 2.5f * y1 + 2.0f * y2 - 0.5f * y3; const float c3 = 0.5f * (y3 - y0) + 1.5f * (y1 - y2); // compute interpolation x const float x = delta - ::floorf(delta); // get output const float out = ((c3 * x + c2) * x + c1) * x + c0; // add to delay buffer m_buffer[(m_frames++) & MAX_MASK] = in + out * feedb; // return output return out; } void process(float *in, uint32_t nframes, float wet, float delay, float feedb, float daft) { if (wet < 1E-9f) return; // daft effect if (daft > 0.001f) { delay *= (1.0f - daft); // feedb *= (1.0f - daft); } delay *= float(MAX_SIZE); // process for (uint32_t i = 0; i < nframes; ++i) in[i] += wet * output(in[i], delay, feedb); } static const uint32_t MAX_SIZE = (1 << 12); //= 4096; static const uint32_t MAX_MASK = MAX_SIZE - 1; private: float m_buffer[MAX_SIZE]; uint32_t m_frames; }; //------------------------------------------------------------------------- // synthv1_fx_chorus - Chorus implementation. class synthv1_fx_chorus { public: synthv1_fx_chorus(float srate = 44100.0f) : m_srate(srate) { reset(); } void setSampleRate(float srate) { m_srate = srate; } float sampleRate() const { return m_srate; } void reset() { m_flang1.reset(); m_flang2.reset(); m_lfo = 0.0f; } void process(float *in1, float *in2, uint32_t nframes, float wet, float delay, float feedb, float rate, float mod) { if (wet < 1E-9f) return; // constrained feedback feedb *= 0.95f; // calculate delay time const float d0 = 0.5f * delay * float(synthv1_fx_flanger::MAX_SIZE); const float a1 = 0.99f * d0 * mod * mod; const float r2 = 4.0f * M_PI * rate * rate / m_srate; // process for (uint32_t i = 0; i < nframes; ++i) { // modulation const float lfo = a1 * pseudo_sinf(m_lfo); const float delay1 = d0 - lfo; const float delay2 = d0 - lfo * 0.9f; // chorus mix in1[i] += wet * m_flang1.output(in1[i], delay1, feedb); in2[i] += wet * m_flang2.output(in2[i], delay2, feedb); // lfo advance m_lfo += r2; // lfo wrap if (m_lfo >= 1.0f) m_lfo -= 2.0f; } } protected: float pseudo_sinf(float x) const { x *= x; x -= 1.0f; return x * x; } private: float m_srate; synthv1_fx_flanger m_flang1; synthv1_fx_flanger m_flang2; float m_lfo; }; //------------------------------------------------------------------------- // synthv1_fx_delay - Delay implementation. class synthv1_fx_delay { public: synthv1_fx_delay(float srate = 44100.0f) : m_srate(srate) { reset(); } void setSampleRate(float srate) { m_srate = srate; } float sampleRate() const { return m_srate; } void reset() { for (uint32_t i = 0; i < MAX_SIZE; ++i) m_buffer[i] = 0.0f; m_out = 0.0f; m_frames = 0; } void process(float *in, uint32_t nframes, float wet, float delay, float feedb, float bpm = 0.0f) { if (wet < 1E-9f) return; // constrained feedback feedb *= 0.95f; // calculate delay time float delay_time = delay * m_srate; if (bpm > 0.0f) delay_time *= 60.f / bpm; // set integer delay uint32_t ndelay = uint32_t(delay_time); // clamp if (ndelay < MIN_SIZE) ndelay = MIN_SIZE; else if (ndelay > MAX_SIZE) ndelay = MAX_SIZE; // delay process for (uint32_t i = 0; i < nframes; ++i) { const uint32_t j = (m_frames++) & MAX_MASK; m_out = m_buffer[(j - ndelay) & MAX_MASK]; m_buffer[j] = *in + m_out * feedb; *in++ += wet * m_out; } } static const uint32_t MIN_SIZE = (1 << 8); //= 256; static const uint32_t MAX_SIZE = (1 << 16); //= 65536; static const uint32_t MAX_MASK = MAX_SIZE - 1; private: float m_srate; float m_buffer[MAX_SIZE]; float m_out; uint32_t m_frames; }; //------------------------------------------------------------------------- // synthv1_fx_allpass - All-pass delay implementation. class synthv1_fx_allpass { public: synthv1_fx_allpass() { reset(); } void reset() { m_out = 0.0f; } float output(float in, float delay) { const float a1 = (1.0f - delay) / (1.0f + delay); const float out = m_out - a1 * in; m_out = in + a1 * out; return out; } private: float m_out; }; //------------------------------------------------------------------------- // synthv1_fx_phaser - Phaser implementation. class synthv1_fx_phaser { public: synthv1_fx_phaser(float srate = 44100.0f) : m_srate(srate) { reset(); } void setSampleRate(float srate) { m_srate = srate; } float sampleRate() const { return m_srate; } void reset() { // initialize vars m_lfo_phase = 0.0f; m_out = 0.0f; // reset taps for (uint16_t n = 0; n < MAX_TAPS; ++n) m_taps[n].reset(); } void process(float *in, uint32_t nframes, float wet, float rate, float feedb, float depth, float daft) { if (wet < 1E-9f) return; // daft effect if (daft > 0.001f && daft < 1.0f) { rate *= (1.0f - 0.5f * daft); // feedb *= (1.0f - daft); depth *= (1.0f - daft); } depth += 1.0f; // update coeffs const float delay_min = 2.0f * 440.0f / m_srate; const float delay_max = 2.0f * 4400.0f / m_srate; const float lfo_inc = 2.0f * M_PI * rate / m_srate; // anti-denormal noise const float adenormal = 1E-14f * float(::rand()); // sweep... for (uint32_t i = 0; i < nframes; ++i) { // calculate and update phaser lfo const float delay = delay_min + (delay_max - delay_min) * 0.5f * (1.0f + ::sinf(m_lfo_phase)); // increment phase m_lfo_phase += lfo_inc; // positive wrap phase if (m_lfo_phase >= 2.0f * M_PI) m_lfo_phase -= 2.0f * M_PI; // get input m_out = in[i] + adenormal + m_out * feedb; // update filter coeffs and calculate output for (uint16_t n = 0; n < MAX_TAPS; ++n) m_out = m_taps[n].output(m_out, delay); // output in[i] += wet * m_out * depth; } } private: float m_srate; static const uint16_t MAX_TAPS = 6; synthv1_fx_allpass m_taps[MAX_TAPS]; float m_dmin; float m_dmax; float m_feedb; float m_lfo_phase; float m_lfo_inc; float m_depth; float m_out; }; #endif // __synthv1_fx_h // end of synthv1_fx.h