#version 3.6; #include "colors.inc" #include "metals.inc" #include "textures.inc" camera { location <0,-50,15> sky z right -0.25*x*image_width/image_height up 0.25*y look_at <0,0,0> } background{rgb 1} light_source{<-16,-30,30> color rgb <0.77,0.75,0.75>} light_source{<25,-16,8> color rgb <0.43,0.45,0.45>} #declare r=0.05; #declare s=0.5; #declare particles=union { #include "irregular_p.pov" pigment{rgb 0.9} finish{reflection 0.2 specular 0.25 ambient 0.28 metallic} } union{particles translate <-4,0,0>} union{particles translate <4,0,0>} union{ #include "irregular_v.pov" translate <4,0,0> pigment{rgb <0.7,0.3,0.9>} finish{specular 0.5 ambient 0.42} }