// Copyright (c) 2019 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Graphic3d_Text_HeaderFile #define _Graphic3d_Text_HeaderFile #include #include #include #include #include #include #include #include //! This class allows the definition of a text object for display. //! The text might be defined in one of ways, using: //! - text value and position, //! - text value, orientation and the state whether the text uses position as point of attach. //! - text formatter. Formatter contains text, height and alignment parameter. //! //! This class also has parameters of the text height and H/V alignments. //! Custom formatting is available using Font_TextFormatter. class Graphic3d_Text : public Standard_Transient { DEFINE_STANDARD_RTTIEXT(Graphic3d_Text, Standard_Transient) public: //! Creates default text parameters. Standard_EXPORT Graphic3d_Text (const Standard_ShortReal theHeight); //! Destructor. virtual ~Graphic3d_Text() {} //! Returns text value. const NCollection_String& Text() const { return myText; } //! Sets text value. void SetText (const NCollection_String& theText) { myText = theText; } //! Sets text value. void SetText (const TCollection_AsciiString& theText) { myText = theText.ToCString(); } //! Sets text value. void SetText (Standard_CString theText) { myText = theText; } //! @return text formatter; NULL by default, which means standard text formatter will be used. const Handle(Font_TextFormatter)& TextFormatter() const { return myFormatter; } //! Setup text default formatter for text within this context. void SetTextFormatter (const Handle(Font_TextFormatter)& theFormatter) { myFormatter = theFormatter; } //! The 3D point of attachment is projected. //! If the orientation is defined, the text is written in the plane of projection. const gp_Pnt& Position() const { return myOrientation.Location(); } //! Sets text point. void SetPosition (const gp_Pnt& thePoint) { myOrientation.SetLocation (thePoint); } //! Returns text orientation in 3D space. const gp_Ax2& Orientation() const { return myOrientation; } //! Returns true if the text is filled by a point Standard_Boolean HasPlane() const { return myHasPlane; } //! Sets text orientation in 3D space. Standard_EXPORT void SetOrientation (const gp_Ax2& theOrientation); //! Reset text orientation in 3D space. Standard_EXPORT void ResetOrientation(); //! Returns true if the text has an anchor point Standard_Boolean HasOwnAnchorPoint() const { return myHasOwnAnchor; } //! Returns true if the text has an anchor point void SetOwnAnchorPoint (const Standard_Boolean theHasOwnAnchor) { myHasOwnAnchor = theHasOwnAnchor; } //! Sets height of text. (Relative to the Normalized Projection Coordinates (NPC) Space). Standard_ShortReal Height() const { return myHeight; } //! Returns height of text void SetHeight (const Standard_ShortReal theHeight) { myHeight = theHeight; } //! Returns horizontal alignment of text. Graphic3d_HorizontalTextAlignment HorizontalAlignment() const { return myHAlign; } //! Sets horizontal alignment of text. void SetHorizontalAlignment (const Graphic3d_HorizontalTextAlignment theJustification) { myHAlign = theJustification; } //! Returns vertical alignment of text. Graphic3d_VerticalTextAlignment VerticalAlignment() const { return myVAlign; } //! Sets vertical alignment of text. void SetVerticalAlignment (const Graphic3d_VerticalTextAlignment theJustification) { myVAlign = theJustification; } protected: Handle(Font_TextFormatter) myFormatter; //!< text formatter NCollection_String myText; //!< text value gp_Ax2 myOrientation; //!< Text orientation in 3D space. Standard_ShortReal myHeight; //!< height of text Graphic3d_HorizontalTextAlignment myHAlign; //!< horizontal alignment Graphic3d_VerticalTextAlignment myVAlign; //!< vertical alignment Standard_Boolean myHasPlane; //!< Check if text have orientation in 3D space. Standard_Boolean myHasOwnAnchor; //!< flag if text uses position as point of attach }; DEFINE_STANDARD_HANDLE(Graphic3d_Text, Standard_Transient) #endif // _Graphic3d_Text_HeaderFile