//----------------------------------------------------------------------------- // // WaitImpl.h // // Windows implementation of a base class for objects we // want to be able to wait for. // // Copyright (c) 2010 Mal Lansell // All rights reserved. // // SOFTWARE NOTICE AND LICENSE // // This file is part of OpenZWave. // // OpenZWave is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation, either version 3 of the License, // or (at your option) any later version. // // OpenZWave is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with OpenZWave. If not, see . // //----------------------------------------------------------------------------- #ifndef _WaitImpl_H #define _WaitImpl_H #include #include #include "Defs.h" #include "platform/Ref.h" #include "platform/Wait.h" namespace OpenZWave { /** \brief Windows specific implementation of Wait objects. */ class WaitImpl { private: friend class Wait; WaitImpl( Wait* _owner ); virtual ~WaitImpl(); void AddWatcher( Wait::pfnWaitNotification_t _callback, void* _context ); bool RemoveWatcher( Wait::pfnWaitNotification_t _callback, void* _context ); void Notify(); static int32 Multiple( Wait** _objects, uint32 _numObjects, int32 _timeout = -1 ); WaitImpl( Wait const& ); // prevent copy WaitImpl& operator = ( WaitImpl const& ); // prevent assignment struct Watcher { Wait::pfnWaitNotification_t m_callback; void* m_context; }; list m_watchers; Wait* m_owner; CRITICAL_SECTION m_criticalSection; }; } // namespace OpenZWave #endif //_WaitImpl_H