/*------------------------------------------------------------------------- * * signal.c * Microsoft Windows Win32 Signal Emulation Functions * * Portions Copyright (c) 1996-2017, PostgreSQL Global Development Group * * IDENTIFICATION * src/backend/port/win32/signal.c * *------------------------------------------------------------------------- */ #include "postgres.h" #include "libpq/pqsignal.h" /* * These are exported for use by the UNBLOCKED_SIGNAL_QUEUE() macro. * pg_signal_queue must be volatile since it is changed by the signal * handling thread and inspected without any lock by the main thread. * pg_signal_mask is only changed by main thread so shouldn't need it. */ volatile int pg_signal_queue; int pg_signal_mask; HANDLE pgwin32_signal_event; HANDLE pgwin32_initial_signal_pipe = INVALID_HANDLE_VALUE; /* * pg_signal_crit_sec is used to protect only pg_signal_queue. That is the only * variable that can be accessed from the signal sending threads! */ static CRITICAL_SECTION pg_signal_crit_sec; /* Note that array elements 0 are unused since they correspond to signal 0 */ static pqsigfunc pg_signal_array[PG_SIGNAL_COUNT]; static pqsigfunc pg_signal_defaults[PG_SIGNAL_COUNT]; /* Signal handling thread functions */ static DWORD WINAPI pg_signal_thread(LPVOID param); static BOOL WINAPI pg_console_handler(DWORD dwCtrlType); /* * pg_usleep --- delay the specified number of microseconds, but * stop waiting if a signal arrives. * * This replaces the non-signal-aware version provided by src/port/pgsleep.c. */ void pg_usleep(long microsec) { if (WaitForSingleObject(pgwin32_signal_event, (microsec < 500 ? 1 : (microsec + 500) / 1000)) == WAIT_OBJECT_0) { pgwin32_dispatch_queued_signals(); errno = EINTR; return; } } /* Initialization */ void pgwin32_signal_initialize(void) { int i; HANDLE signal_thread_handle; InitializeCriticalSection(&pg_signal_crit_sec); for (i = 0; i < PG_SIGNAL_COUNT; i++) { pg_signal_array[i] = SIG_DFL; pg_signal_defaults[i] = SIG_IGN; } pg_signal_mask = 0; pg_signal_queue = 0; /* Create the global event handle used to flag signals */ pgwin32_signal_event = CreateEvent(NULL, TRUE, FALSE, NULL); if (pgwin32_signal_event == NULL) ereport(FATAL, (errmsg_internal("could not create signal event: error code %lu", GetLastError()))); /* Create thread for handling signals */ signal_thread_handle = CreateThread(NULL, 0, pg_signal_thread, NULL, 0, NULL); if (signal_thread_handle == NULL) ereport(FATAL, (errmsg_internal("could not create signal handler thread"))); /* Create console control handle to pick up Ctrl-C etc */ if (!SetConsoleCtrlHandler(pg_console_handler, TRUE)) ereport(FATAL, (errmsg_internal("could not set console control handler"))); } /* * Dispatch all signals currently queued and not blocked * Blocked signals are ignored, and will be fired at the time of * the sigsetmask() call. */ void pgwin32_dispatch_queued_signals(void) { int exec_mask; EnterCriticalSection(&pg_signal_crit_sec); while ((exec_mask = UNBLOCKED_SIGNAL_QUEUE()) != 0) { /* One or more unblocked signals queued for execution */ int i; for (i = 1; i < PG_SIGNAL_COUNT; i++) { if (exec_mask & sigmask(i)) { /* Execute this signal */ pqsigfunc sig = pg_signal_array[i]; if (sig == SIG_DFL) sig = pg_signal_defaults[i]; pg_signal_queue &= ~sigmask(i); if (sig != SIG_ERR && sig != SIG_IGN && sig != SIG_DFL) { LeaveCriticalSection(&pg_signal_crit_sec); sig(i); EnterCriticalSection(&pg_signal_crit_sec); break; /* Restart outer loop, in case signal mask or * queue has been modified inside signal * handler */ } } } } ResetEvent(pgwin32_signal_event); LeaveCriticalSection(&pg_signal_crit_sec); } /* signal masking. Only called on main thread, no sync required */ int pqsigsetmask(int mask) { int prevmask; prevmask = pg_signal_mask; pg_signal_mask = mask; /* * Dispatch any signals queued up right away, in case we have unblocked * one or more signals previously queued */ pgwin32_dispatch_queued_signals(); return prevmask; } /* * Unix-like signal handler installation * * Only called on main thread, no sync required */ pqsigfunc pqsignal(int signum, pqsigfunc handler) { pqsigfunc prevfunc; if (signum >= PG_SIGNAL_COUNT || signum < 0) return SIG_ERR; prevfunc = pg_signal_array[signum]; pg_signal_array[signum] = handler; return prevfunc; } /* Create the signal listener pipe for specified PID */ HANDLE pgwin32_create_signal_listener(pid_t pid) { char pipename[128]; HANDLE pipe; snprintf(pipename, sizeof(pipename), "\\\\.\\pipe\\pgsignal_%u", (int) pid); pipe = CreateNamedPipe(pipename, PIPE_ACCESS_DUPLEX, PIPE_TYPE_MESSAGE | PIPE_READMODE_MESSAGE | PIPE_WAIT, PIPE_UNLIMITED_INSTANCES, 16, 16, 1000, NULL); if (pipe == INVALID_HANDLE_VALUE) ereport(ERROR, (errmsg("could not create signal listener pipe for PID %d: error code %lu", (int) pid, GetLastError()))); return pipe; } /* * All functions below execute on the signal handler thread * and must be synchronized as such! * NOTE! The only global variable that can be used is * pg_signal_queue! */ /* * Queue a signal for the main thread, by setting the flag bit and event. */ void pg_queue_signal(int signum) { if (signum >= PG_SIGNAL_COUNT || signum <= 0) return; /* ignore any bad signal number */ EnterCriticalSection(&pg_signal_crit_sec); pg_signal_queue |= sigmask(signum); LeaveCriticalSection(&pg_signal_crit_sec); SetEvent(pgwin32_signal_event); } /* * Signal dispatching thread. This runs after we have received a named * pipe connection from a client (signal sender). Process the request, * close the pipe, and exit. */ static DWORD WINAPI pg_signal_dispatch_thread(LPVOID param) { HANDLE pipe = (HANDLE) param; BYTE sigNum; DWORD bytes; if (!ReadFile(pipe, &sigNum, 1, &bytes, NULL)) { /* Client died before sending */ CloseHandle(pipe); return 0; } if (bytes != 1) { /* Received bytes over signal pipe (should be 1) */ CloseHandle(pipe); return 0; } /* * Queue the signal before responding to the client. In this way, it's * guaranteed that once kill() has returned in the signal sender, the next * CHECK_FOR_INTERRUPTS() in the signal recipient will see the signal. * (This is a stronger guarantee than POSIX makes; maybe we don't need it? * But without it, we've seen timing bugs on Windows that do not manifest * on any known Unix.) */ pg_queue_signal(sigNum); /* * Write something back to the client, allowing its CallNamedPipe() call * to terminate. */ WriteFile(pipe, &sigNum, 1, &bytes, NULL); /* Don't care if it works or * not.. */ /* * We must wait for the client to read the data before we can close the * pipe, else the data will be lost. (If the WriteFile call failed, * there'll be nothing in the buffer, so this shouldn't block.) */ FlushFileBuffers(pipe); /* This is a formality, since we're about to close the pipe anyway. */ DisconnectNamedPipe(pipe); /* And we're done. */ CloseHandle(pipe); return 0; } /* Signal handling thread */ static DWORD WINAPI pg_signal_thread(LPVOID param) { char pipename[128]; HANDLE pipe = pgwin32_initial_signal_pipe; snprintf(pipename, sizeof(pipename), "\\\\.\\pipe\\pgsignal_%lu", GetCurrentProcessId()); for (;;) { BOOL fConnected; HANDLE hThread; /* Create a new pipe instance if we don't have one. */ if (pipe == INVALID_HANDLE_VALUE) { pipe = CreateNamedPipe(pipename, PIPE_ACCESS_DUPLEX, PIPE_TYPE_MESSAGE | PIPE_READMODE_MESSAGE | PIPE_WAIT, PIPE_UNLIMITED_INSTANCES, 16, 16, 1000, NULL); if (pipe == INVALID_HANDLE_VALUE) { write_stderr("could not create signal listener pipe: error code %lu; retrying\n", GetLastError()); SleepEx(500, FALSE); continue; } } /* * Wait for a client to connect. If something connects before we * reach here, we'll get back a "failure" with ERROR_PIPE_CONNECTED, * which is actually a success (way to go, Microsoft). */ fConnected = ConnectNamedPipe(pipe, NULL) ? TRUE : (GetLastError() == ERROR_PIPE_CONNECTED); if (fConnected) { HANDLE newpipe; /* * We have a connected pipe. Pass this off to a separate thread * that will do the actual processing of the pipe. * * We must also create a new instance of the pipe *before* we * start running the new thread. If we don't, there is a race * condition whereby the dispatch thread might run CloseHandle() * before we have created a new instance, thereby causing a small * window of time where we will miss incoming requests. */ newpipe = CreateNamedPipe(pipename, PIPE_ACCESS_DUPLEX, PIPE_TYPE_MESSAGE | PIPE_READMODE_MESSAGE | PIPE_WAIT, PIPE_UNLIMITED_INSTANCES, 16, 16, 1000, NULL); if (newpipe == INVALID_HANDLE_VALUE) { /* * This really should never fail. Just retry in case it does, * even though we have a small race window in that case. There * is nothing else we can do other than abort the whole * process which will be even worse. */ write_stderr("could not create signal listener pipe: error code %lu; retrying\n", GetLastError()); /* * Keep going so we at least dispatch this signal. Hopefully, * the call will succeed when retried in the loop soon after. */ } hThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) pg_signal_dispatch_thread, (LPVOID) pipe, 0, NULL); if (hThread == INVALID_HANDLE_VALUE) write_stderr("could not create signal dispatch thread: error code %lu\n", GetLastError()); else CloseHandle(hThread); /* * Background thread is running with our instance of the pipe. So * replace our reference with the newly created one and loop back * up for another run. */ pipe = newpipe; } else { /* * Connection failed. Cleanup and try again. * * This should never happen. If it does, we have a small race * condition until we loop up and re-create the pipe. */ CloseHandle(pipe); pipe = INVALID_HANDLE_VALUE; } } return 0; } /* Console control handler will execute on a thread created by the OS at the time of invocation */ static BOOL WINAPI pg_console_handler(DWORD dwCtrlType) { if (dwCtrlType == CTRL_C_EVENT || dwCtrlType == CTRL_BREAK_EVENT || dwCtrlType == CTRL_CLOSE_EVENT || dwCtrlType == CTRL_SHUTDOWN_EVENT) { pg_queue_signal(SIGINT); return TRUE; } return FALSE; }