/* * DFA routines * This file is #included by regexec.c. * * Copyright (c) 1998, 1999 Henry Spencer. All rights reserved. * * Development of this software was funded, in part, by Cray Research Inc., * UUNET Communications Services Inc., Sun Microsystems Inc., and Scriptics * Corporation, none of whom are responsible for the results. The author * thanks all of them. * * Redistribution and use in source and binary forms -- with or without * modification -- are permitted for any purpose, provided that * redistributions in source form retain this entire copyright notice and * indicate the origin and nature of any modifications. * * I'd appreciate being given credit for this package in the documentation * of software which uses it, but that is not a requirement. * * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL * HENRY SPENCER BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * src/backend/regex/rege_dfa.c * */ /* * longest - longest-preferred matching engine * * On success, returns match endpoint address. Returns NULL on no match. * Internal errors also return NULL, with v->err set. */ static chr * longest(struct vars *v, struct dfa *d, chr *start, /* where the match should start */ chr *stop, /* match must end at or before here */ int *hitstopp) /* record whether hit v->stop, if non-NULL */ { chr *cp; chr *realstop = (stop == v->stop) ? stop : stop + 1; color co; struct sset *css; struct sset *ss; chr *post; int i; struct colormap *cm = d->cm; /* prevent "uninitialized variable" warnings */ if (hitstopp != NULL) *hitstopp = 0; /* initialize */ css = initialize(v, d, start); if (css == NULL) return NULL; cp = start; /* startup */ FDEBUG(("+++ startup +++\n")); if (cp == v->start) { co = d->cnfa->bos[(v->eflags & REG_NOTBOL) ? 0 : 1]; FDEBUG(("color %ld\n", (long) co)); } else { co = GETCOLOR(cm, *(cp - 1)); FDEBUG(("char %c, color %ld\n", (char) *(cp - 1), (long) co)); } css = miss(v, d, css, co, cp, start); if (css == NULL) return NULL; css->lastseen = cp; /* * This is the main text-scanning loop. It seems worth having two copies * to avoid the overhead of REG_FTRACE tests here, even in REG_DEBUG * builds, when you're not actively tracing. */ #ifdef REG_DEBUG if (v->eflags & REG_FTRACE) { while (cp < realstop) { FDEBUG(("+++ at c%d +++\n", (int) (css - d->ssets))); co = GETCOLOR(cm, *cp); FDEBUG(("char %c, color %ld\n", (char) *cp, (long) co)); ss = css->outs[co]; if (ss == NULL) { ss = miss(v, d, css, co, cp + 1, start); if (ss == NULL) break; /* NOTE BREAK OUT */ } cp++; ss->lastseen = cp; css = ss; } } else #endif { while (cp < realstop) { co = GETCOLOR(cm, *cp); ss = css->outs[co]; if (ss == NULL) { ss = miss(v, d, css, co, cp + 1, start); if (ss == NULL) break; /* NOTE BREAK OUT */ } cp++; ss->lastseen = cp; css = ss; } } if (ISERR()) return NULL; /* shutdown */ FDEBUG(("+++ shutdown at c%d +++\n", (int) (css - d->ssets))); if (cp == v->stop && stop == v->stop) { if (hitstopp != NULL) *hitstopp = 1; co = d->cnfa->eos[(v->eflags & REG_NOTEOL) ? 0 : 1]; FDEBUG(("color %ld\n", (long) co)); ss = miss(v, d, css, co, cp, start); if (ISERR()) return NULL; /* special case: match ended at eol? */ if (ss != NULL && (ss->flags & POSTSTATE)) return cp; else if (ss != NULL) ss->lastseen = cp; /* to be tidy */ } /* find last match, if any */ post = d->lastpost; for (ss = d->ssets, i = d->nssused; i > 0; ss++, i--) if ((ss->flags & POSTSTATE) && post != ss->lastseen && (post == NULL || post < ss->lastseen)) post = ss->lastseen; if (post != NULL) /* found one */ return post - 1; return NULL; } /* * shortest - shortest-preferred matching engine * * On success, returns match endpoint address. Returns NULL on no match. * Internal errors also return NULL, with v->err set. */ static chr * shortest(struct vars *v, struct dfa *d, chr *start, /* where the match should start */ chr *min, /* match must end at or after here */ chr *max, /* match must end at or before here */ chr **coldp, /* store coldstart pointer here, if non-NULL */ int *hitstopp) /* record whether hit v->stop, if non-NULL */ { chr *cp; chr *realmin = (min == v->stop) ? min : min + 1; chr *realmax = (max == v->stop) ? max : max + 1; color co; struct sset *css; struct sset *ss; struct colormap *cm = d->cm; /* prevent "uninitialized variable" warnings */ if (coldp != NULL) *coldp = NULL; if (hitstopp != NULL) *hitstopp = 0; /* initialize */ css = initialize(v, d, start); if (css == NULL) return NULL; cp = start; /* startup */ FDEBUG(("--- startup ---\n")); if (cp == v->start) { co = d->cnfa->bos[(v->eflags & REG_NOTBOL) ? 0 : 1]; FDEBUG(("color %ld\n", (long) co)); } else { co = GETCOLOR(cm, *(cp - 1)); FDEBUG(("char %c, color %ld\n", (char) *(cp - 1), (long) co)); } css = miss(v, d, css, co, cp, start); if (css == NULL) return NULL; css->lastseen = cp; ss = css; /* * This is the main text-scanning loop. It seems worth having two copies * to avoid the overhead of REG_FTRACE tests here, even in REG_DEBUG * builds, when you're not actively tracing. */ #ifdef REG_DEBUG if (v->eflags & REG_FTRACE) { while (cp < realmax) { FDEBUG(("--- at c%d ---\n", (int) (css - d->ssets))); co = GETCOLOR(cm, *cp); FDEBUG(("char %c, color %ld\n", (char) *cp, (long) co)); ss = css->outs[co]; if (ss == NULL) { ss = miss(v, d, css, co, cp + 1, start); if (ss == NULL) break; /* NOTE BREAK OUT */ } cp++; ss->lastseen = cp; css = ss; if ((ss->flags & POSTSTATE) && cp >= realmin) break; /* NOTE BREAK OUT */ } } else #endif { while (cp < realmax) { co = GETCOLOR(cm, *cp); ss = css->outs[co]; if (ss == NULL) { ss = miss(v, d, css, co, cp + 1, start); if (ss == NULL) break; /* NOTE BREAK OUT */ } cp++; ss->lastseen = cp; css = ss; if ((ss->flags & POSTSTATE) && cp >= realmin) break; /* NOTE BREAK OUT */ } } if (ss == NULL) return NULL; if (coldp != NULL) /* report last no-progress state set, if any */ *coldp = lastcold(v, d); if ((ss->flags & POSTSTATE) && cp > min) { assert(cp >= realmin); cp--; } else if (cp == v->stop && max == v->stop) { co = d->cnfa->eos[(v->eflags & REG_NOTEOL) ? 0 : 1]; FDEBUG(("color %ld\n", (long) co)); ss = miss(v, d, css, co, cp, start); /* match might have ended at eol */ if ((ss == NULL || !(ss->flags & POSTSTATE)) && hitstopp != NULL) *hitstopp = 1; } if (ss == NULL || !(ss->flags & POSTSTATE)) return NULL; return cp; } /* * matchuntil - incremental matching engine * * This is meant for use with a search-style NFA (that is, the pattern is * known to act as though it had a leading .*). We determine whether a * match exists starting at v->start and ending at probe. Multiple calls * require only O(N) time not O(N^2) so long as the probe values are * nondecreasing. *lastcss and *lastcp must be initialized to NULL before * starting a series of calls. * * Returns 1 if a match exists, 0 if not. * Internal errors also return 0, with v->err set. */ static int matchuntil(struct vars *v, struct dfa *d, chr *probe, /* we want to know if a match ends here */ struct sset **lastcss, /* state storage across calls */ chr **lastcp) /* state storage across calls */ { chr *cp = *lastcp; color co; struct sset *css = *lastcss; struct sset *ss; struct colormap *cm = d->cm; /* initialize and startup, or restart, if necessary */ if (cp == NULL || cp > probe) { cp = v->start; css = initialize(v, d, cp); if (css == NULL) return 0; FDEBUG((">>> startup >>>\n")); co = d->cnfa->bos[(v->eflags & REG_NOTBOL) ? 0 : 1]; FDEBUG(("color %ld\n", (long) co)); css = miss(v, d, css, co, cp, v->start); if (css == NULL) return 0; css->lastseen = cp; } else if (css == NULL) { /* we previously found that no match is possible beyond *lastcp */ return 0; } ss = css; /* * This is the main text-scanning loop. It seems worth having two copies * to avoid the overhead of REG_FTRACE tests here, even in REG_DEBUG * builds, when you're not actively tracing. */ #ifdef REG_DEBUG if (v->eflags & REG_FTRACE) { while (cp < probe) { FDEBUG((">>> at c%d >>>\n", (int) (css - d->ssets))); co = GETCOLOR(cm, *cp); FDEBUG(("char %c, color %ld\n", (char) *cp, (long) co)); ss = css->outs[co]; if (ss == NULL) { ss = miss(v, d, css, co, cp + 1, v->start); if (ss == NULL) break; /* NOTE BREAK OUT */ } cp++; ss->lastseen = cp; css = ss; } } else #endif { while (cp < probe) { co = GETCOLOR(cm, *cp); ss = css->outs[co]; if (ss == NULL) { ss = miss(v, d, css, co, cp + 1, v->start); if (ss == NULL) break; /* NOTE BREAK OUT */ } cp++; ss->lastseen = cp; css = ss; } } *lastcss = ss; *lastcp = cp; if (ss == NULL) return 0; /* impossible match, or internal error */ /* We need to process one more chr, or the EOS symbol, to check match */ if (cp < v->stop) { FDEBUG((">>> at c%d >>>\n", (int) (css - d->ssets))); co = GETCOLOR(cm, *cp); FDEBUG(("char %c, color %ld\n", (char) *cp, (long) co)); ss = css->outs[co]; if (ss == NULL) ss = miss(v, d, css, co, cp + 1, v->start); } else { assert(cp == v->stop); co = d->cnfa->eos[(v->eflags & REG_NOTEOL) ? 0 : 1]; FDEBUG(("color %ld\n", (long) co)); ss = miss(v, d, css, co, cp, v->start); } if (ss == NULL || !(ss->flags & POSTSTATE)) return 0; return 1; } /* * lastcold - determine last point at which no progress had been made */ static chr * /* endpoint, or NULL */ lastcold(struct vars *v, struct dfa *d) { struct sset *ss; chr *nopr; int i; nopr = d->lastnopr; if (nopr == NULL) nopr = v->start; for (ss = d->ssets, i = d->nssused; i > 0; ss++, i--) if ((ss->flags & NOPROGRESS) && nopr < ss->lastseen) nopr = ss->lastseen; return nopr; } /* * newdfa - set up a fresh DFA */ static struct dfa * newdfa(struct vars *v, struct cnfa *cnfa, struct colormap *cm, struct smalldfa *sml) /* preallocated space, may be NULL */ { struct dfa *d; size_t nss = cnfa->nstates * 2; int wordsper = (cnfa->nstates + UBITS - 1) / UBITS; struct smalldfa *smallwas = sml; assert(cnfa != NULL && cnfa->nstates != 0); if (nss <= FEWSTATES && cnfa->ncolors <= FEWCOLORS) { assert(wordsper == 1); if (sml == NULL) { sml = (struct smalldfa *) MALLOC(sizeof(struct smalldfa)); if (sml == NULL) { ERR(REG_ESPACE); return NULL; } } d = &sml->dfa; d->ssets = sml->ssets; d->statesarea = sml->statesarea; d->work = &d->statesarea[nss]; d->outsarea = sml->outsarea; d->incarea = sml->incarea; d->cptsmalloced = 0; d->mallocarea = (smallwas == NULL) ? (char *) sml : NULL; } else { d = (struct dfa *) MALLOC(sizeof(struct dfa)); if (d == NULL) { ERR(REG_ESPACE); return NULL; } d->ssets = (struct sset *) MALLOC(nss * sizeof(struct sset)); d->statesarea = (unsigned *) MALLOC((nss + WORK) * wordsper * sizeof(unsigned)); d->work = &d->statesarea[nss * wordsper]; d->outsarea = (struct sset **) MALLOC(nss * cnfa->ncolors * sizeof(struct sset *)); d->incarea = (struct arcp *) MALLOC(nss * cnfa->ncolors * sizeof(struct arcp)); d->cptsmalloced = 1; d->mallocarea = (char *) d; if (d->ssets == NULL || d->statesarea == NULL || d->outsarea == NULL || d->incarea == NULL) { freedfa(d); ERR(REG_ESPACE); return NULL; } } d->nssets = (v->eflags & REG_SMALL) ? 7 : nss; d->nssused = 0; d->nstates = cnfa->nstates; d->ncolors = cnfa->ncolors; d->wordsper = wordsper; d->cnfa = cnfa; d->cm = cm; d->lastpost = NULL; d->lastnopr = NULL; d->search = d->ssets; /* initialization of sset fields is done as needed */ return d; } /* * freedfa - free a DFA */ static void freedfa(struct dfa *d) { if (d->cptsmalloced) { if (d->ssets != NULL) FREE(d->ssets); if (d->statesarea != NULL) FREE(d->statesarea); if (d->outsarea != NULL) FREE(d->outsarea); if (d->incarea != NULL) FREE(d->incarea); } if (d->mallocarea != NULL) FREE(d->mallocarea); } /* * hash - construct a hash code for a bitvector * * There are probably better ways, but they're more expensive. */ static unsigned hash(unsigned *uv, int n) { int i; unsigned h; h = 0; for (i = 0; i < n; i++) h ^= uv[i]; return h; } /* * initialize - hand-craft a cache entry for startup, otherwise get ready */ static struct sset * initialize(struct vars *v, struct dfa *d, chr *start) { struct sset *ss; int i; /* is previous one still there? */ if (d->nssused > 0 && (d->ssets[0].flags & STARTER)) ss = &d->ssets[0]; else { /* no, must (re)build it */ ss = getvacant(v, d, start, start); if (ss == NULL) return NULL; for (i = 0; i < d->wordsper; i++) ss->states[i] = 0; BSET(ss->states, d->cnfa->pre); ss->hash = HASH(ss->states, d->wordsper); assert(d->cnfa->pre != d->cnfa->post); ss->flags = STARTER | LOCKED | NOPROGRESS; /* lastseen dealt with below */ } for (i = 0; i < d->nssused; i++) d->ssets[i].lastseen = NULL; ss->lastseen = start; /* maybe untrue, but harmless */ d->lastpost = NULL; d->lastnopr = NULL; return ss; } /* * miss - handle a stateset cache miss * * css is the current stateset, co is the color of the current input character, * cp points to the character after that (which is where we may need to test * LACONs). start does not affect matching behavior but is needed for pickss' * heuristics about which stateset cache entry to replace. * * Ordinarily, returns the address of the next stateset (the one that is * valid after consuming the input character). Returns NULL if no valid * NFA states remain, ie we have a certain match failure. * Internal errors also return NULL, with v->err set. */ static struct sset * miss(struct vars *v, struct dfa *d, struct sset *css, color co, chr *cp, /* next chr */ chr *start) /* where the attempt got started */ { struct cnfa *cnfa = d->cnfa; int i; unsigned h; struct carc *ca; struct sset *p; int ispost; int noprogress; int gotstate; int dolacons; int sawlacons; /* for convenience, we can be called even if it might not be a miss */ if (css->outs[co] != NULL) { FDEBUG(("hit\n")); return css->outs[co]; } FDEBUG(("miss\n")); /* * Checking for operation cancel in the inner text search loop seems * unduly expensive. As a compromise, check during cache misses. */ if (CANCEL_REQUESTED(v->re)) { ERR(REG_CANCEL); return NULL; } /* * What set of states would we end up in after consuming the co character? * We first consider PLAIN arcs that consume the character, and then look * to see what LACON arcs could be traversed after consuming it. */ for (i = 0; i < d->wordsper; i++) d->work[i] = 0; /* build new stateset bitmap in d->work */ ispost = 0; noprogress = 1; gotstate = 0; for (i = 0; i < d->nstates; i++) if (ISBSET(css->states, i)) for (ca = cnfa->states[i]; ca->co != COLORLESS; ca++) if (ca->co == co) { BSET(d->work, ca->to); gotstate = 1; if (ca->to == cnfa->post) ispost = 1; if (!(cnfa->stflags[ca->to] & CNFA_NOPROGRESS)) noprogress = 0; FDEBUG(("%d -> %d\n", i, ca->to)); } if (!gotstate) return NULL; /* character cannot reach any new state */ dolacons = (cnfa->flags & HASLACONS); sawlacons = 0; /* outer loop handles transitive closure of reachable-by-LACON states */ while (dolacons) { dolacons = 0; for (i = 0; i < d->nstates; i++) if (ISBSET(d->work, i)) for (ca = cnfa->states[i]; ca->co != COLORLESS; ca++) { if (ca->co < cnfa->ncolors) continue; /* not a LACON arc */ if (ISBSET(d->work, ca->to)) continue; /* arc would be a no-op anyway */ sawlacons = 1; /* this LACON affects our result */ if (!lacon(v, cnfa, cp, ca->co)) { if (ISERR()) return NULL; continue; /* LACON arc cannot be traversed */ } if (ISERR()) return NULL; BSET(d->work, ca->to); dolacons = 1; if (ca->to == cnfa->post) ispost = 1; if (!(cnfa->stflags[ca->to] & CNFA_NOPROGRESS)) noprogress = 0; FDEBUG(("%d :> %d\n", i, ca->to)); } } h = HASH(d->work, d->wordsper); /* Is this stateset already in the cache? */ for (p = d->ssets, i = d->nssused; i > 0; p++, i--) if (HIT(h, d->work, p, d->wordsper)) { FDEBUG(("cached c%d\n", (int) (p - d->ssets))); break; /* NOTE BREAK OUT */ } if (i == 0) { /* nope, need a new cache entry */ p = getvacant(v, d, cp, start); if (p == NULL) return NULL; assert(p != css); for (i = 0; i < d->wordsper; i++) p->states[i] = d->work[i]; p->hash = h; p->flags = (ispost) ? POSTSTATE : 0; if (noprogress) p->flags |= NOPROGRESS; /* lastseen to be dealt with by caller */ } /* * Link new stateset to old, unless a LACON affected the result, in which * case we don't create the link. That forces future transitions across * this same arc (same prior stateset and character color) to come through * miss() again, so that we can recheck the LACON(s), which might or might * not pass since context will be different. */ if (!sawlacons) { FDEBUG(("c%d[%d]->c%d\n", (int) (css - d->ssets), co, (int) (p - d->ssets))); css->outs[co] = p; css->inchain[co] = p->ins; p->ins.ss = css; p->ins.co = co; } return p; } /* * lacon - lookaround-constraint checker for miss() */ static int /* predicate: constraint satisfied? */ lacon(struct vars *v, struct cnfa *pcnfa, /* parent cnfa */ chr *cp, color co) /* "color" of the lookaround constraint */ { int n; struct subre *sub; struct dfa *d; chr *end; int satisfied; /* Since this is recursive, it could be driven to stack overflow */ if (STACK_TOO_DEEP(v->re)) { ERR(REG_ETOOBIG); return 0; } n = co - pcnfa->ncolors; assert(n > 0 && n < v->g->nlacons && v->g->lacons != NULL); FDEBUG(("=== testing lacon %d\n", n)); sub = &v->g->lacons[n]; d = getladfa(v, n); if (d == NULL) return 0; if (LATYPE_IS_AHEAD(sub->subno)) { /* used to use longest() here, but shortest() could be much cheaper */ end = shortest(v, d, cp, cp, v->stop, (chr **) NULL, (int *) NULL); satisfied = LATYPE_IS_POS(sub->subno) ? (end != NULL) : (end == NULL); } else { /* * To avoid doing O(N^2) work when repeatedly testing a lookbehind * constraint in an N-character string, we use matchuntil() which can * cache the DFA state across calls. We only need to restart if the * probe point decreases, which is not common. The NFA we're using is * a search NFA, so it doesn't mind scanning over stuff before the * nominal match. */ satisfied = matchuntil(v, d, cp, &v->lblastcss[n], &v->lblastcp[n]); if (!LATYPE_IS_POS(sub->subno)) satisfied = !satisfied; } FDEBUG(("=== lacon %d satisfied %d\n", n, satisfied)); return satisfied; } /* * getvacant - get a vacant state set * * This routine clears out the inarcs and outarcs, but does not otherwise * clear the innards of the state set -- that's up to the caller. */ static struct sset * getvacant(struct vars *v, struct dfa *d, chr *cp, chr *start) { int i; struct sset *ss; struct sset *p; struct arcp ap; color co; ss = pickss(v, d, cp, start); if (ss == NULL) return NULL; assert(!(ss->flags & LOCKED)); /* clear out its inarcs, including self-referential ones */ ap = ss->ins; while ((p = ap.ss) != NULL) { co = ap.co; FDEBUG(("zapping c%d's %ld outarc\n", (int) (p - d->ssets), (long) co)); p->outs[co] = NULL; ap = p->inchain[co]; p->inchain[co].ss = NULL; /* paranoia */ } ss->ins.ss = NULL; /* take it off the inarc chains of the ssets reached by its outarcs */ for (i = 0; i < d->ncolors; i++) { p = ss->outs[i]; assert(p != ss); /* not self-referential */ if (p == NULL) continue; /* NOTE CONTINUE */ FDEBUG(("del outarc %d from c%d's in chn\n", i, (int) (p - d->ssets))); if (p->ins.ss == ss && p->ins.co == i) p->ins = ss->inchain[i]; else { struct arcp lastap = {NULL, 0}; assert(p->ins.ss != NULL); for (ap = p->ins; ap.ss != NULL && !(ap.ss == ss && ap.co == i); ap = ap.ss->inchain[ap.co]) lastap = ap; assert(ap.ss != NULL); lastap.ss->inchain[lastap.co] = ss->inchain[i]; } ss->outs[i] = NULL; ss->inchain[i].ss = NULL; } /* if ss was a success state, may need to remember location */ if ((ss->flags & POSTSTATE) && ss->lastseen != d->lastpost && (d->lastpost == NULL || d->lastpost < ss->lastseen)) d->lastpost = ss->lastseen; /* likewise for a no-progress state */ if ((ss->flags & NOPROGRESS) && ss->lastseen != d->lastnopr && (d->lastnopr == NULL || d->lastnopr < ss->lastseen)) d->lastnopr = ss->lastseen; return ss; } /* * pickss - pick the next stateset to be used */ static struct sset * pickss(struct vars *v, struct dfa *d, chr *cp, chr *start) { int i; struct sset *ss; struct sset *end; chr *ancient; /* shortcut for cases where cache isn't full */ if (d->nssused < d->nssets) { i = d->nssused; d->nssused++; ss = &d->ssets[i]; FDEBUG(("new c%d\n", i)); /* set up innards */ ss->states = &d->statesarea[i * d->wordsper]; ss->flags = 0; ss->ins.ss = NULL; ss->ins.co = WHITE; /* give it some value */ ss->outs = &d->outsarea[i * d->ncolors]; ss->inchain = &d->incarea[i * d->ncolors]; for (i = 0; i < d->ncolors; i++) { ss->outs[i] = NULL; ss->inchain[i].ss = NULL; } return ss; } /* look for oldest, or old enough anyway */ if (cp - start > d->nssets * 2 / 3) /* oldest 33% are expendable */ ancient = cp - d->nssets * 2 / 3; else ancient = start; for (ss = d->search, end = &d->ssets[d->nssets]; ss < end; ss++) if ((ss->lastseen == NULL || ss->lastseen < ancient) && !(ss->flags & LOCKED)) { d->search = ss + 1; FDEBUG(("replacing c%d\n", (int) (ss - d->ssets))); return ss; } for (ss = d->ssets, end = d->search; ss < end; ss++) if ((ss->lastseen == NULL || ss->lastseen < ancient) && !(ss->flags & LOCKED)) { d->search = ss + 1; FDEBUG(("replacing c%d\n", (int) (ss - d->ssets))); return ss; } /* nobody's old enough?!? -- something's really wrong */ FDEBUG(("cannot find victim to replace!\n")); ERR(REG_ASSERT); return NULL; }