/* "CodeWorker": a scripting language for parsing and generating text. Copyright (C) 1996-1997, 1999-2002 Cédric Lemaire This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA To contact the author: codeworker@free.fr */ #ifndef _UtlDirectory_h_ #define _UtlDirectory_h_ #include #include #pragma warning(disable : 4251) namespace CodeWorker { # define CW_PATH_MAX 4096 class UtlDirectory; class UtlFile { private: UtlDirectory* _pParent; std::string _sFileName; public: UtlFile(UtlDirectory& myParent, const std::string& sFileName); UtlFile(const std::string& sFileName); ~UtlFile(); inline const std::string& getFileName() const {return _sFileName;} std::string getFileNameBody() const; std::string getFileNameExtension() const; inline UtlDirectory* getDirectory() const { return _pParent; } bool remove(); }; class UtlDirectory { private: bool _bScanned; UtlDirectory* _pParent; std::string _sDirectoryName; std::list _listOfFiles; std::list _listOfDirectories; public: UtlDirectory(); UtlDirectory(UtlDirectory& myParent, const std::string& sDirectoryName); UtlDirectory(const std::string& sDirectoryName); ~UtlDirectory(); inline const std::list& getDirectories() const {return _listOfDirectories;} inline const std::list& getFiles() const {return _listOfFiles;} inline const std::string& getDirectoryName() const {return _sDirectoryName;} inline void setDirectoryName(const std::string& sDirectoryName) {_sDirectoryName = sDirectoryName;} UtlDirectory* getSubdirectory(const std::string& sDirectoryName) const; std::string getFullPath() const; std::string getRelativePath() const; bool createDirectory(const std::string& sDirectory); bool scan(const std::string& sExtendedPattern = ""); bool scanRecursively(const std::string& sPattern = ""); bool remove(); static std::string getTmpDirectory() ; private: bool matchPatternDirectory(const std::string& sPatternDirectory); }; } #endif