/**************************************************************************** GLUI User Interface Toolkit --------------------------- glui_mouse_iaction - GLUI Mouse Interaction control class -------------------------------------------------- Copyright (c) 1998 Paul Rademacher WWW: http://sourceforge.net/projects/glui/ Forums: http://sourceforge.net/forum/?group_id=92496 This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA *****************************************************************************/ #include "glui_internal_control.h" /********************** GLUI_Mouse_Interaction::mouse_down_handler() ******/ int GLUI_Mouse_Interaction::mouse_down_handler( int local_x, int local_y ) { /* int win_h = glutGet( GLUT_WINDOW_HEIGHT ); */ /* iaction_mouse_down_handler( local_x, local_y ); */ iaction_mouse_down_handler( local_x-x_abs, local_y-y_abs ); /*local_x-x_abs, ((glui->h-local_y)-y_abs) ); */ redraw(); return false; } /**************************** GLUI_Mouse_Interaction::mouse_up_handler() */ int GLUI_Mouse_Interaction::mouse_up_handler( int local_x, int local_y, bool inside ) { iaction_mouse_up_handler( local_x-x_abs, local_y-y_abs, inside ); return false; } /****************************** GLUI_Mouse_Interaction::mouse_held_down_handler() ******/ int GLUI_Mouse_Interaction::mouse_held_down_handler( int local_x, int local_y, bool inside) { iaction_mouse_held_down_handler( local_x-x_abs, local_y-y_abs , inside ); redraw(); /** Tell the main graphics window to update iteself **/ if( glui ) glui->post_update_main_gfx(); execute_callback(); return false; } /****************************** GLUI_Mouse_Interaction::draw() **********/ void GLUI_Mouse_Interaction::draw( int x, int y ) { GLUI_DRAWINGSENTINAL_IDIOM int text_width = string_width( this->name ); int x_left = this->w/2 - text_width/2; if ( NOT draw_active_area_only ) { draw_name( x_left, h-4 ); draw_active_box( x_left-4, x_left+string_width( name )+4, h, h-14 ); } draw_active_area(); } /************************************ GLUI_Mouse_Interaction::update_size() **********/ void GLUI_Mouse_Interaction::update_size( void ) { if ( NOT glui ) return; int text_width = string_width( this->name ); if ( w < text_width+6 ) w = text_width+6; if ( h - 18 > w ) w = h - 18; iaction_init(); } /****************************** GLUI_Mouse_Interaction::special_handler() **********/ int GLUI_Mouse_Interaction::special_handler( int key,int modifiers ) { int center_x, center_y; int drag_x, drag_y; center_x = w/2; center_y = (h-18)/2; drag_x = 0; drag_y = 0; if ( key == GLUT_KEY_LEFT ) drag_x = -6; else if ( key == GLUT_KEY_RIGHT ) drag_x = 6; else if ( key == GLUT_KEY_UP ) drag_y = -6; else if ( key == GLUT_KEY_DOWN ) drag_y = 6; if ( drag_x != 0 OR drag_y != 0 ) { mouse_down_handler( center_x, center_y ); mouse_held_down_handler( center_x + drag_x, center_y + drag_y,true ); mouse_up_handler( center_x + drag_x, center_y + drag_y, true ); } return false; } /****************************** GLUI_Mouse_Interaction::draw_active_area() **********/ void GLUI_Mouse_Interaction::draw_active_area( void ) { int win_h = glutGet( GLUT_WINDOW_HEIGHT ), win_w = glutGet(GLUT_WINDOW_WIDTH); int text_height = 18; /* what a kludge */ int viewport_size = h-text_height; /*MIN(w,h); */ glMatrixMode( GL_MODELVIEW ); glPushMatrix(); glLoadIdentity(); glTranslatef( (float) win_w/2.0, (float) win_h/2.0, 0.0 ); glRotatef( 180.0, 0.0, 1.0, 0.0 ); glRotatef( 180.0, 0.0, 0.0, 1.0 ); glTranslatef( (float) -win_w/2.0, (float) -win_h/2.0, 0.0 ); glTranslatef( (float) this->x_abs + .5, (float) this->y_abs + .5, 0.0 ); glTranslatef( (float)this->w/2.0, (float)viewport_size/2.0 + 2.0 , 0.0 ); /*** Draw the interaction control's orthographic elements ***/ iaction_draw_active_area_ortho(); /*** Setup and draw the interaction control's perspective elements ***/ /*** Set the viewport to just the square of the drawing area ***/ /* glViewport( this->x_abs , glui->main_panel->h - this->y_abs - this->h,*/ /*glViewport( this->x_abs+1+(this->w/2-viewport_size/2), this->h-this->y_abs-viewport_size-1, viewport_size, viewport_size );*/ viewport_size -= 4; int offset = 0; if ( ((this->w-viewport_size) % 2) == 1 ) offset = 1; glViewport( this->x_abs + (this->w-viewport_size)/2 + offset, win_h - this->y_abs - this->h + text_height, viewport_size, viewport_size ); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); double xy=1.00,zc=50.0; /* X-Y size, and Z origin */ glFrustum( -1.0*xy, 1.0*xy, -xy, xy, zc*0.7, zc*1.3 ); glMatrixMode( GL_MODELVIEW ); glPushMatrix(); glLoadIdentity(); glTranslatef( 0.0, 0.0, -zc ); glScalef(xy,xy,1.0); // xy); /* glutSolidTeapot( 1.0 ); */ iaction_draw_active_area_persp(); glMatrixMode( GL_MODELVIEW ); glPopMatrix(); glui->set_viewport(); glui->set_ortho_projection(); glMatrixMode( GL_MODELVIEW ); glPopMatrix(); }