/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2020 - Raw Material Software Limited JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 6 End-User License Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020). End User License Agreement: www.juce.com/juce-6-licence Privacy Policy: www.juce.com/juce-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { //============================================================================== /** Represents the various properties of an OpenGL pixel format. @see OpenGLContext::setPixelFormat @tags{OpenGL} */ class JUCE_API OpenGLPixelFormat { public: //============================================================================== /** Creates an OpenGLPixelFormat. The default constructor just initialises the object as a simple 8-bit RGBA format. */ OpenGLPixelFormat (int bitsPerRGBComponent = 8, int alphaBits = 8, int depthBufferBits = 16, int stencilBufferBits = 0) noexcept; bool operator== (const OpenGLPixelFormat&) const noexcept; bool operator!= (const OpenGLPixelFormat&) const noexcept; //============================================================================== int redBits; /**< The number of bits per pixel to use for the red channel. */ int greenBits; /**< The number of bits per pixel to use for the green channel. */ int blueBits; /**< The number of bits per pixel to use for the blue channel. */ int alphaBits; /**< The number of bits per pixel to use for the alpha channel. */ int depthBufferBits; /**< The number of bits per pixel to use for a depth buffer. */ int stencilBufferBits; /**< The number of bits per pixel to use for a stencil buffer. */ int accumulationBufferRedBits; /**< The number of bits per pixel to use for an accumulation buffer's red channel. */ int accumulationBufferGreenBits; /**< The number of bits per pixel to use for an accumulation buffer's green channel. */ int accumulationBufferBlueBits; /**< The number of bits per pixel to use for an accumulation buffer's blue channel. */ int accumulationBufferAlphaBits; /**< The number of bits per pixel to use for an accumulation buffer's alpha channel. */ uint8 multisamplingLevel; /**< The number of samples to use for full-scene multisampled anti-aliasing (if available). */ }; } // namespace juce