; NOTE: Assertions have been autogenerated by utils/update_test_checks.py ; RUN: opt < %s -mtriple=x86_64-unknown -basic-aa -slp-vectorizer -S | FileCheck %s --check-prefix=CHECK --check-prefix=SSE ; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=corei7-avx -basic-aa -slp-vectorizer -S | FileCheck %s --check-prefix=CHECK --check-prefix=AVX --check-prefix=AVX256 ; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=bdver1 -basic-aa -slp-vectorizer -S | FileCheck %s --check-prefix=CHECK --check-prefix=AVX --check-prefix=AVX256 ; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=core-avx2 -basic-aa -slp-vectorizer -S | FileCheck %s --check-prefix=CHECK --check-prefix=AVX --check-prefix=AVX256 ; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=skylake-avx512 -mattr=-prefer-256-bit -basic-aa -slp-vectorizer -S | FileCheck %s --check-prefix=CHECK --check-prefix=AVX --check-prefix=AVX512 ; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=skylake-avx512 -mattr=+prefer-256-bit -basic-aa -slp-vectorizer -S | FileCheck %s --check-prefix=CHECK --check-prefix=AVX --check-prefix=AVX256 target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128" @src64 = common global [8 x double] zeroinitializer, align 64 @src32 = common global [16 x float] zeroinitializer, align 64 @dst64 = common global [8 x double] zeroinitializer, align 64 @dst32 = common global [16 x float] zeroinitializer, align 64 declare float @llvm.fabs.f32(float) declare double @llvm.fabs.f64(double) ; ; FABS ; define void @fabs_2f64() #0 { ; CHECK-LABEL: @fabs_2f64( ; CHECK-NEXT: [[TMP1:%.*]] = load <2 x double>, <2 x double>* bitcast ([8 x double]* @src64 to <2 x double>*), align 8 ; CHECK-NEXT: [[TMP2:%.*]] = call <2 x double> @llvm.fabs.v2f64(<2 x double> [[TMP1]]) ; CHECK-NEXT: store <2 x double> [[TMP2]], <2 x double>* bitcast ([8 x double]* @dst64 to <2 x double>*), align 8 ; CHECK-NEXT: ret void ; %a0 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 0), align 8 %a1 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 1), align 8 %fabs0 = call double @llvm.fabs.f64(double %a0) %fabs1 = call double @llvm.fabs.f64(double %a1) store double %fabs0, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 0), align 8 store double %fabs1, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 1), align 8 ret void } define void @fabs_4f64() #0 { ; SSE-LABEL: @fabs_4f64( ; SSE-NEXT: [[TMP1:%.*]] = load <2 x double>, <2 x double>* bitcast ([8 x double]* @src64 to <2 x double>*), align 8 ; SSE-NEXT: [[TMP2:%.*]] = load <2 x double>, <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 2) to <2 x double>*), align 8 ; SSE-NEXT: [[TMP3:%.*]] = call <2 x double> @llvm.fabs.v2f64(<2 x double> [[TMP1]]) ; SSE-NEXT: [[TMP4:%.*]] = call <2 x double> @llvm.fabs.v2f64(<2 x double> [[TMP2]]) ; SSE-NEXT: store <2 x double> [[TMP3]], <2 x double>* bitcast ([8 x double]* @dst64 to <2 x double>*), align 8 ; SSE-NEXT: store <2 x double> [[TMP4]], <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 2) to <2 x double>*), align 8 ; SSE-NEXT: ret void ; ; AVX-LABEL: @fabs_4f64( ; AVX-NEXT: [[TMP1:%.*]] = load <4 x double>, <4 x double>* bitcast ([8 x double]* @src64 to <4 x double>*), align 8 ; AVX-NEXT: [[TMP2:%.*]] = call <4 x double> @llvm.fabs.v4f64(<4 x double> [[TMP1]]) ; AVX-NEXT: store <4 x double> [[TMP2]], <4 x double>* bitcast ([8 x double]* @dst64 to <4 x double>*), align 8 ; AVX-NEXT: ret void ; %a0 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 0), align 8 %a1 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 1), align 8 %a2 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 2), align 8 %a3 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 3), align 8 %fabs0 = call double @llvm.fabs.f64(double %a0) %fabs1 = call double @llvm.fabs.f64(double %a1) %fabs2 = call double @llvm.fabs.f64(double %a2) %fabs3 = call double @llvm.fabs.f64(double %a3) store double %fabs0, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 0), align 8 store double %fabs1, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 1), align 8 store double %fabs2, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 2), align 8 store double %fabs3, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 3), align 8 ret void } define void @fabs_8f64() #0 { ; SSE-LABEL: @fabs_8f64( ; SSE-NEXT: [[TMP1:%.*]] = load <2 x double>, <2 x double>* bitcast ([8 x double]* @src64 to <2 x double>*), align 4 ; SSE-NEXT: [[TMP2:%.*]] = load <2 x double>, <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 2) to <2 x double>*), align 4 ; SSE-NEXT: [[TMP3:%.*]] = load <2 x double>, <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 4) to <2 x double>*), align 4 ; SSE-NEXT: [[TMP4:%.*]] = load <2 x double>, <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 6) to <2 x double>*), align 4 ; SSE-NEXT: [[TMP5:%.*]] = call <2 x double> @llvm.fabs.v2f64(<2 x double> [[TMP1]]) ; SSE-NEXT: [[TMP6:%.*]] = call <2 x double> @llvm.fabs.v2f64(<2 x double> [[TMP2]]) ; SSE-NEXT: [[TMP7:%.*]] = call <2 x double> @llvm.fabs.v2f64(<2 x double> [[TMP3]]) ; SSE-NEXT: [[TMP8:%.*]] = call <2 x double> @llvm.fabs.v2f64(<2 x double> [[TMP4]]) ; SSE-NEXT: store <2 x double> [[TMP5]], <2 x double>* bitcast ([8 x double]* @dst64 to <2 x double>*), align 4 ; SSE-NEXT: store <2 x double> [[TMP6]], <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 2) to <2 x double>*), align 4 ; SSE-NEXT: store <2 x double> [[TMP7]], <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 4) to <2 x double>*), align 4 ; SSE-NEXT: store <2 x double> [[TMP8]], <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 6) to <2 x double>*), align 4 ; SSE-NEXT: ret void ; ; AVX256-LABEL: @fabs_8f64( ; AVX256-NEXT: [[TMP1:%.*]] = load <4 x double>, <4 x double>* bitcast ([8 x double]* @src64 to <4 x double>*), align 4 ; AVX256-NEXT: [[TMP2:%.*]] = load <4 x double>, <4 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 4) to <4 x double>*), align 4 ; AVX256-NEXT: [[TMP3:%.*]] = call <4 x double> @llvm.fabs.v4f64(<4 x double> [[TMP1]]) ; AVX256-NEXT: [[TMP4:%.*]] = call <4 x double> @llvm.fabs.v4f64(<4 x double> [[TMP2]]) ; AVX256-NEXT: store <4 x double> [[TMP3]], <4 x double>* bitcast ([8 x double]* @dst64 to <4 x double>*), align 4 ; AVX256-NEXT: store <4 x double> [[TMP4]], <4 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 4) to <4 x double>*), align 4 ; AVX256-NEXT: ret void ; ; AVX512-LABEL: @fabs_8f64( ; AVX512-NEXT: [[TMP1:%.*]] = load <8 x double>, <8 x double>* bitcast ([8 x double]* @src64 to <8 x double>*), align 4 ; AVX512-NEXT: [[TMP2:%.*]] = call <8 x double> @llvm.fabs.v8f64(<8 x double> [[TMP1]]) ; AVX512-NEXT: store <8 x double> [[TMP2]], <8 x double>* bitcast ([8 x double]* @dst64 to <8 x double>*), align 4 ; AVX512-NEXT: ret void ; %a0 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 0), align 4 %a1 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 1), align 4 %a2 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 2), align 4 %a3 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 3), align 4 %a4 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 4), align 4 %a5 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 5), align 4 %a6 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 6), align 4 %a7 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 7), align 4 %fabs0 = call double @llvm.fabs.f64(double %a0) %fabs1 = call double @llvm.fabs.f64(double %a1) %fabs2 = call double @llvm.fabs.f64(double %a2) %fabs3 = call double @llvm.fabs.f64(double %a3) %fabs4 = call double @llvm.fabs.f64(double %a4) %fabs5 = call double @llvm.fabs.f64(double %a5) %fabs6 = call double @llvm.fabs.f64(double %a6) %fabs7 = call double @llvm.fabs.f64(double %a7) store double %fabs0, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 0), align 4 store double %fabs1, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 1), align 4 store double %fabs2, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 2), align 4 store double %fabs3, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 3), align 4 store double %fabs4, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 4), align 4 store double %fabs5, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 5), align 4 store double %fabs6, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 6), align 4 store double %fabs7, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 7), align 4 ret void } define void @fabs_4f32() #0 { ; CHECK-LABEL: @fabs_4f32( ; CHECK-NEXT: [[TMP1:%.*]] = load <4 x float>, <4 x float>* bitcast ([16 x float]* @src32 to <4 x float>*), align 4 ; CHECK-NEXT: [[TMP2:%.*]] = call <4 x float> @llvm.fabs.v4f32(<4 x float> [[TMP1]]) ; CHECK-NEXT: store <4 x float> [[TMP2]], <4 x float>* bitcast ([16 x float]* @dst32 to <4 x float>*), align 4 ; CHECK-NEXT: ret void ; %a0 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 0), align 4 %a1 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 1), align 4 %a2 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 2), align 4 %a3 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 3), align 4 %fabs0 = call float @llvm.fabs.f32(float %a0) %fabs1 = call float @llvm.fabs.f32(float %a1) %fabs2 = call float @llvm.fabs.f32(float %a2) %fabs3 = call float @llvm.fabs.f32(float %a3) store float %fabs0, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 0), align 4 store float %fabs1, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 1), align 4 store float %fabs2, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 2), align 4 store float %fabs3, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 3), align 4 ret void } define void @fabs_8f32() #0 { ; SSE-LABEL: @fabs_8f32( ; SSE-NEXT: [[TMP1:%.*]] = load <4 x float>, <4 x float>* bitcast ([16 x float]* @src32 to <4 x float>*), align 4 ; SSE-NEXT: [[TMP2:%.*]] = load <4 x float>, <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 4) to <4 x float>*), align 4 ; SSE-NEXT: [[TMP3:%.*]] = call <4 x float> @llvm.fabs.v4f32(<4 x float> [[TMP1]]) ; SSE-NEXT: [[TMP4:%.*]] = call <4 x float> @llvm.fabs.v4f32(<4 x float> [[TMP2]]) ; SSE-NEXT: store <4 x float> [[TMP3]], <4 x float>* bitcast ([16 x float]* @dst32 to <4 x float>*), align 4 ; SSE-NEXT: store <4 x float> [[TMP4]], <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 4) to <4 x float>*), align 4 ; SSE-NEXT: ret void ; ; AVX-LABEL: @fabs_8f32( ; AVX-NEXT: [[TMP1:%.*]] = load <8 x float>, <8 x float>* bitcast ([16 x float]* @src32 to <8 x float>*), align 4 ; AVX-NEXT: [[TMP2:%.*]] = call <8 x float> @llvm.fabs.v8f32(<8 x float> [[TMP1]]) ; AVX-NEXT: store <8 x float> [[TMP2]], <8 x float>* bitcast ([16 x float]* @dst32 to <8 x float>*), align 4 ; AVX-NEXT: ret void ; %a0 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 0), align 4 %a1 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 1), align 4 %a2 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 2), align 4 %a3 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 3), align 4 %a4 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 4), align 4 %a5 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 5), align 4 %a6 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 6), align 4 %a7 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 7), align 4 %fabs0 = call float @llvm.fabs.f32(float %a0) %fabs1 = call float @llvm.fabs.f32(float %a1) %fabs2 = call float @llvm.fabs.f32(float %a2) %fabs3 = call float @llvm.fabs.f32(float %a3) %fabs4 = call float @llvm.fabs.f32(float %a4) %fabs5 = call float @llvm.fabs.f32(float %a5) %fabs6 = call float @llvm.fabs.f32(float %a6) %fabs7 = call float @llvm.fabs.f32(float %a7) store float %fabs0, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 0), align 4 store float %fabs1, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 1), align 4 store float %fabs2, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 2), align 4 store float %fabs3, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 3), align 4 store float %fabs4, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 4), align 4 store float %fabs5, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 5), align 4 store float %fabs6, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 6), align 4 store float %fabs7, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 7), align 4 ret void } define void @fabs_16f32() #0 { ; SSE-LABEL: @fabs_16f32( ; SSE-NEXT: [[TMP1:%.*]] = load <4 x float>, <4 x float>* bitcast ([16 x float]* @src32 to <4 x float>*), align 4 ; SSE-NEXT: [[TMP2:%.*]] = load <4 x float>, <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 4) to <4 x float>*), align 4 ; SSE-NEXT: [[TMP3:%.*]] = load <4 x float>, <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 8) to <4 x float>*), align 4 ; SSE-NEXT: [[TMP4:%.*]] = load <4 x float>, <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 12) to <4 x float>*), align 4 ; SSE-NEXT: [[TMP5:%.*]] = call <4 x float> @llvm.fabs.v4f32(<4 x float> [[TMP1]]) ; SSE-NEXT: [[TMP6:%.*]] = call <4 x float> @llvm.fabs.v4f32(<4 x float> [[TMP2]]) ; SSE-NEXT: [[TMP7:%.*]] = call <4 x float> @llvm.fabs.v4f32(<4 x float> [[TMP3]]) ; SSE-NEXT: [[TMP8:%.*]] = call <4 x float> @llvm.fabs.v4f32(<4 x float> [[TMP4]]) ; SSE-NEXT: store <4 x float> [[TMP5]], <4 x float>* bitcast ([16 x float]* @dst32 to <4 x float>*), align 4 ; SSE-NEXT: store <4 x float> [[TMP6]], <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 4) to <4 x float>*), align 4 ; SSE-NEXT: store <4 x float> [[TMP7]], <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 8) to <4 x float>*), align 4 ; SSE-NEXT: store <4 x float> [[TMP8]], <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 12) to <4 x float>*), align 4 ; SSE-NEXT: ret void ; ; AVX256-LABEL: @fabs_16f32( ; AVX256-NEXT: [[TMP1:%.*]] = load <8 x float>, <8 x float>* bitcast ([16 x float]* @src32 to <8 x float>*), align 4 ; AVX256-NEXT: [[TMP2:%.*]] = load <8 x float>, <8 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 8) to <8 x float>*), align 4 ; AVX256-NEXT: [[TMP3:%.*]] = call <8 x float> @llvm.fabs.v8f32(<8 x float> [[TMP1]]) ; AVX256-NEXT: [[TMP4:%.*]] = call <8 x float> @llvm.fabs.v8f32(<8 x float> [[TMP2]]) ; AVX256-NEXT: store <8 x float> [[TMP3]], <8 x float>* bitcast ([16 x float]* @dst32 to <8 x float>*), align 4 ; AVX256-NEXT: store <8 x float> [[TMP4]], <8 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 8) to <8 x float>*), align 4 ; AVX256-NEXT: ret void ; ; AVX512-LABEL: @fabs_16f32( ; AVX512-NEXT: [[TMP1:%.*]] = load <16 x float>, <16 x float>* bitcast ([16 x float]* @src32 to <16 x float>*), align 4 ; AVX512-NEXT: [[TMP2:%.*]] = call <16 x float> @llvm.fabs.v16f32(<16 x float> [[TMP1]]) ; AVX512-NEXT: store <16 x float> [[TMP2]], <16 x float>* bitcast ([16 x float]* @dst32 to <16 x float>*), align 4 ; AVX512-NEXT: ret void ; %a0 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 0), align 4 %a1 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 1), align 4 %a2 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 2), align 4 %a3 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 3), align 4 %a4 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 4), align 4 %a5 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 5), align 4 %a6 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 6), align 4 %a7 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 7), align 4 %a8 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 8), align 4 %a9 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 9), align 4 %a10 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 10), align 4 %a11 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 11), align 4 %a12 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 12), align 4 %a13 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 13), align 4 %a14 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 14), align 4 %a15 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 15), align 4 %fabs0 = call float @llvm.fabs.f32(float %a0 ) %fabs1 = call float @llvm.fabs.f32(float %a1 ) %fabs2 = call float @llvm.fabs.f32(float %a2 ) %fabs3 = call float @llvm.fabs.f32(float %a3 ) %fabs4 = call float @llvm.fabs.f32(float %a4 ) %fabs5 = call float @llvm.fabs.f32(float %a5 ) %fabs6 = call float @llvm.fabs.f32(float %a6 ) %fabs7 = call float @llvm.fabs.f32(float %a7 ) %fabs8 = call float @llvm.fabs.f32(float %a8 ) %fabs9 = call float @llvm.fabs.f32(float %a9 ) %fabs10 = call float @llvm.fabs.f32(float %a10) %fabs11 = call float @llvm.fabs.f32(float %a11) %fabs12 = call float @llvm.fabs.f32(float %a12) %fabs13 = call float @llvm.fabs.f32(float %a13) %fabs14 = call float @llvm.fabs.f32(float %a14) %fabs15 = call float @llvm.fabs.f32(float %a15) store float %fabs0 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 0), align 4 store float %fabs1 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 1), align 4 store float %fabs2 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 2), align 4 store float %fabs3 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 3), align 4 store float %fabs4 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 4), align 4 store float %fabs5 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 5), align 4 store float %fabs6 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 6), align 4 store float %fabs7 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 7), align 4 store float %fabs8 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 8), align 4 store float %fabs9 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 9), align 4 store float %fabs10, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 10), align 4 store float %fabs11, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 11), align 4 store float %fabs12, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 12), align 4 store float %fabs13, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 13), align 4 store float %fabs14, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 14), align 4 store float %fabs15, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 15), align 4 ret void } attributes #0 = { nounwind }