/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #pragma once #include "glsl.h" namespace GLSL { class GLSL_EXPORT Type { public: virtual ~Type(); virtual QString toString() const = 0; virtual const UndefinedType *asUndefinedType() const { return nullptr; } virtual const VoidType *asVoidType() const { return nullptr; } virtual const BoolType *asBoolType() const { return nullptr; } virtual const IntType *asIntType() const { return nullptr; } virtual const UIntType *asUIntType() const { return nullptr; } virtual const FloatType *asFloatType() const { return nullptr; } virtual const DoubleType *asDoubleType() const { return nullptr; } virtual const ScalarType *asScalarType() const { return nullptr; } virtual const IndexType *asIndexType() const { return nullptr; } virtual const VectorType *asVectorType() const { return nullptr; } virtual const MatrixType *asMatrixType() const { return nullptr; } virtual const ArrayType *asArrayType() const { return nullptr; } virtual const SamplerType *asSamplerType() const { return nullptr; } virtual const OverloadSet *asOverloadSetType() const { return nullptr; } virtual const Struct *asStructType() const { return nullptr; } virtual const Function *asFunctionType() const { return nullptr; } virtual bool isEqualTo(const Type *other) const = 0; virtual bool isLessThan(const Type *other) const = 0; }; } // namespace GLSL