'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_VERSION_GL_3_3' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_VERSION_GL_3_3',error_checker=_errors._error_checker) GL_ANY_SAMPLES_PASSED=_C('GL_ANY_SAMPLES_PASSED',0x8C2F) GL_INT_2_10_10_10_REV=_C('GL_INT_2_10_10_10_REV',0x8D9F) GL_MAX_DUAL_SOURCE_DRAW_BUFFERS=_C('GL_MAX_DUAL_SOURCE_DRAW_BUFFERS',0x88FC) GL_ONE_MINUS_SRC1_ALPHA=_C('GL_ONE_MINUS_SRC1_ALPHA',0x88FB) GL_ONE_MINUS_SRC1_COLOR=_C('GL_ONE_MINUS_SRC1_COLOR',0x88FA) GL_RGB10_A2UI=_C('GL_RGB10_A2UI',0x906F) GL_SAMPLER_BINDING=_C('GL_SAMPLER_BINDING',0x8919) GL_SRC1_COLOR=_C('GL_SRC1_COLOR',0x88F9) GL_TEXTURE_SWIZZLE_A=_C('GL_TEXTURE_SWIZZLE_A',0x8E45) GL_TEXTURE_SWIZZLE_B=_C('GL_TEXTURE_SWIZZLE_B',0x8E44) GL_TEXTURE_SWIZZLE_G=_C('GL_TEXTURE_SWIZZLE_G',0x8E43) GL_TEXTURE_SWIZZLE_R=_C('GL_TEXTURE_SWIZZLE_R',0x8E42) GL_TEXTURE_SWIZZLE_RGBA=_C('GL_TEXTURE_SWIZZLE_RGBA',0x8E46) GL_TIMESTAMP=_C('GL_TIMESTAMP',0x8E28) GL_TIME_ELAPSED=_C('GL_TIME_ELAPSED',0x88BF) GL_VERTEX_ATTRIB_ARRAY_DIVISOR=_C('GL_VERTEX_ATTRIB_ARRAY_DIVISOR',0x88FE) @_f @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint,arrays.GLcharArray) def glBindFragDataLocationIndexed(program,colorNumber,index,name):pass @_f @_p.types(None,_cs.GLuint,_cs.GLuint) def glBindSampler(unit,sampler):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint) def glColorP3ui(type,color):pass @_f @_p.types(None,_cs.GLenum,arrays.GLuintArray) def glColorP3uiv(type,color):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint) def glColorP4ui(type,color):pass @_f @_p.types(None,_cs.GLenum,arrays.GLuintArray) def glColorP4uiv(type,color):pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glDeleteSamplers(count,samplers):pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glGenSamplers(count,samplers):pass @_f @_p.types(_cs.GLint,_cs.GLuint,arrays.GLcharArray) def glGetFragDataIndex(program,name):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLint64Array) def glGetQueryObjecti64v(id,pname,params):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLuint64Array) def glGetQueryObjectui64v(id,pname,params):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) def glGetSamplerParameterIiv(sampler,pname,params):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLuintArray) def glGetSamplerParameterIuiv(sampler,pname,params):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray) def glGetSamplerParameterfv(sampler,pname,params):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) def glGetSamplerParameteriv(sampler,pname,params):pass @_f @_p.types(_cs.GLboolean,_cs.GLuint) def glIsSampler(sampler):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint) def glMultiTexCoordP1ui(texture,type,coords):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLuintArray) def glMultiTexCoordP1uiv(texture,type,coords):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint) def glMultiTexCoordP2ui(texture,type,coords):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLuintArray) def glMultiTexCoordP2uiv(texture,type,coords):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint) def glMultiTexCoordP3ui(texture,type,coords):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLuintArray) def glMultiTexCoordP3uiv(texture,type,coords):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint) def glMultiTexCoordP4ui(texture,type,coords):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLuintArray) def glMultiTexCoordP4uiv(texture,type,coords):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint) def glNormalP3ui(type,coords):pass @_f @_p.types(None,_cs.GLenum,arrays.GLuintArray) def glNormalP3uiv(type,coords):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum) def glQueryCounter(id,target):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) def glSamplerParameterIiv(sampler,pname,param):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLuintArray) def glSamplerParameterIuiv(sampler,pname,param):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLfloat) def glSamplerParameterf(sampler,pname,param):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray) def glSamplerParameterfv(sampler,pname,param):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint) def glSamplerParameteri(sampler,pname,param):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) def glSamplerParameteriv(sampler,pname,param):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint) def glSecondaryColorP3ui(type,color):pass @_f @_p.types(None,_cs.GLenum,arrays.GLuintArray) def glSecondaryColorP3uiv(type,color):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint) def glTexCoordP1ui(type,coords):pass @_f @_p.types(None,_cs.GLenum,arrays.GLuintArray) def glTexCoordP1uiv(type,coords):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint) def glTexCoordP2ui(type,coords):pass @_f @_p.types(None,_cs.GLenum,arrays.GLuintArray) def glTexCoordP2uiv(type,coords):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint) def glTexCoordP3ui(type,coords):pass @_f @_p.types(None,_cs.GLenum,arrays.GLuintArray) def glTexCoordP3uiv(type,coords):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint) def glTexCoordP4ui(type,coords):pass @_f @_p.types(None,_cs.GLenum,arrays.GLuintArray) def glTexCoordP4uiv(type,coords):pass @_f @_p.types(None,_cs.GLuint,_cs.GLuint) def glVertexAttribDivisor(index,divisor):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,_cs.GLuint) def glVertexAttribP1ui(index,type,normalized,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,arrays.GLuintArray) def glVertexAttribP1uiv(index,type,normalized,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,_cs.GLuint) def glVertexAttribP2ui(index,type,normalized,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,arrays.GLuintArray) def glVertexAttribP2uiv(index,type,normalized,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,_cs.GLuint) def glVertexAttribP3ui(index,type,normalized,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,arrays.GLuintArray) def glVertexAttribP3uiv(index,type,normalized,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,_cs.GLuint) def glVertexAttribP4ui(index,type,normalized,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,arrays.GLuintArray) def glVertexAttribP4uiv(index,type,normalized,value):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint) def glVertexP2ui(type,value):pass @_f @_p.types(None,_cs.GLenum,arrays.GLuintArray) def glVertexP2uiv(type,value):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint) def glVertexP3ui(type,value):pass @_f @_p.types(None,_cs.GLenum,arrays.GLuintArray) def glVertexP3uiv(type,value):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint) def glVertexP4ui(type,value):pass @_f @_p.types(None,_cs.GLenum,arrays.GLuintArray) def glVertexP4uiv(type,value):pass