// license:BSD-3-Clause // copyright-holders:Mark McDougall, R. Belmont /************************************************************* Namco ND-1 Driver - Mark McDougall R. Belmont With contributions from: James Jenkins Walter Fath abcheck TODOs: - Ending has a rowscroll GFX bug; - Where is the extra data ROM mapped? gynotai TODOs: - printer (disable it in service mode to suppress POST error); - ball sensors aren't understood; - Seems to dislike our YGV608 row/colscroll handling (for example vertical bounding box is halved offset & size wise for Pac-Man goal stage); To make abcheck run when the EEPROM is clear: - F2 to enter service mode - Player 3 A/B to navigate to GAME OPTIONS - Player 1 A to enter, Player 1 B to cancel or go back - Go to LOCAL SELECT and choose the Japanese city of your choice (I don't know what it affects yet) - Exit test mode (F2) and reset (F3) and the game will boot ----------------------------------- Guru-Readme for Namco ND-1 hardware ----------------------------------- Games on this system include... Namco Classics Volume 1 (Namco 1995) Namco Classics Volume 2 (Namco 1996) Abnormal Check (Namco 1996) PCB Layout ---------- ND-1 GAME PCB 8655960101 (8655970101) - for Namco Classics 1 & 2 ND-1 GAME(B) PCB 8655960401 (8655970401) - for Namco Classics 1 & 2 ND-1 GAME(C) PCB 8655960500 (8655970500) - for Abnormal Check |----------------------------------------| | LA4705 MAIN0 68000 | | 4558 LC78815 MAIN1 | |J VR1 | | NFA221 AT28C16 | |A | | NFA222 | |M CG0 CG1* | | LT1109 | |M NFA222 LM1203 | | VR2 J3| |A | | NFA222 YGV608-F | | SW1 | | VOICE | | NFA222* 49.152MHz | |N 25.326MHz | |A NFA222* | |M C352 | |C NFA221* MACH210 C416 | |O IR2C24* | |4 PC410* MB3771| |8 NFA222* H8/3002 62256 | | PC410* SUB 62256 | |----------------------------------------| Notes: 68000 - Motorola MC68HC000FN12 Micro-Processor (PLCC68). Clock input 12.288MHz (49.152/4) H8/3002 - Hitachi H8/3002 HD6413002F16 Micro-Controller (QFP100). Clock input 16.384MHz (49.152/3) Note the H8/3002 has no internal ROM capability. C352 - Namco custom 32-voice 4-channel PCM sound chip (QFP100). Clock input 24.576MHz (49.152/2) Note this is probably a Micro-Controller with internal ROM. HSync - 15.4700kHz VSync - 59.9648Hz J3 - 100-pin connector for daughter board (not populated on Namco Classics 1 & 2) SW1 - 2-position DIP Switch VR1 - Master volume VR2 - Brightness adjustment (video level) LM1203 - National LM1203 RGB VIDEO AMP (DIP28). Note on some PCB revisions there is a capacitor glued on top of this chip. AT28C16 - Atmel 2k x8-bit EEPROM (DIP24) YGV608-F - Yamaha YVG608-F video controller (QFP100) LT1109 - Linear Technology LT1109A DC/DC converter (SOIC8). Note on some PCB revisions this is not present. If the IC is required there is an additional 'SREG PCB' with the LT1109 and other support components present at this location. C416 - Namco custom (QFP176), Memory/DMA Controller MACH210 - AMD MACH211 CPLD, used as Namco "KEYCUS" protection chip (PLCC44) - for Namco Classics 1 stamped 'KC001' at 3C - for Namco Classics 2 stamped 'KC002' at 3C - for Abnormal Check stamped 'KC008' at 3D 62256 - 32k x8-bit SRAM (SOJ28) MB3771 - Fujitsu MB3771 Master Reset IC (SOIC8) IR2C24 - Sharp IR2C24 6-Circuit 320mA Transistor Array with Clamping Diodes and Strobe (SOIC16) PC410 - Sharp PC410 Ultra-high Speed Response OPIC Photocoupler (SOIC5) NFA221 - muRata NFA221 Capacitor Array EMI Suppression Filter NFA222 - muRata NFA222 Capacitor Array EMI Suppression Filter * - Not populated on Namco Classics 1 & 2 ROMs: (note IC locations are different between GAME+GAME(B) and GAME(C) PCBs. Namco Classics Volume 1 ------------------------- NC2 MAIN0B.14D - 512k x16-bit EPROM type 27C240/27C4002 (for Japan: NC1) (revisions: MAIN0 or MAIN0B) NC2 MAIN1B.13D - 512k x16-bit EPROM type 27C240/27C4002 (for Japan: NC1) (revisions: MAIN1 or MAIN1B) NC1 SUB.1C - 512k x16-bit EPROM type 27C240/27C4002 NC1 CG0.10C - 16M-bit SOP44 mask ROM NC1 VOICE.7B - 16M-bit SOP44 mask ROM Namco Classics Volume 2 ------------------------- NCS2 MAIN0B.14D - 512k x16-bit EPROM type 27C240/27C4002 (for Japan: NCS1) (revisions: MAIN0 or MAIN0B) NCS2 MAIN1B.13D - 512k x16-bit EPROM type 27C240/27C4002 (for Japan: NCS1) (revisions: MAIN1 or MAIN1B) NCS1 SUB.1C - 512k x16-bit EPROM type 27C240/27C4002 NCS1 CG0.10C - 16M-bit SOP44 mask ROM NCS1 VOICE.7B - 16M-bit SOP44 mask ROM Abnormal Check ------------------------- AN1 MAIN0B.14E - 512k x16-bit EPROM type 27C240/27C4002 AN1 MAIN1B.13E - 512k x16-bit EPROM type 27C240/27C4002 AN1 SUB.1D - 512k x16-bit EPROM type 27C240/27C4002 AN1 CG0.10E - 16M-bit SOP44 mask ROM AN1 CG1.10F - 16M-bit SOP44 mask ROM AN1 VOICE.7C - 16M-bit SOP44 mask ROM ------------------------------------------------------ Additional Guru-Readme for Abnormal Check (Namco 1996) ------------------------------------------------------ Main PCB is common Namco ND-1 hardware documented above. Several parts that were not populated on the GAME/GAME(B) PCB near the NAMCO48 connector are populated on this revision and the NAMCO48 connector is used. Because of the changes the PCB is marked 'GAME(C) PCB' with numbers 8655960500 (8655970500). The other main difference is the presence of an extra connector on one edge between the 68000 and the C416, labelled J3. Most of the parts on the GAME(C) PCB have different locations, however the PCB appears to be electrically identical to the earlier revision ND-1 GAME PCB. There is an extra daughter board 115mm x 110mm plugged into connector J3. The PCB is marked "M122 MEM/PRN PCB 1507960103 (1507970103) The PCB contains the following parts.... 1x ST 27C4002 EPROM (DIP40 at IC1) 2x ST M48Z30Y ZEROPOWER RAM (DIP28 at IC2 & IC3) 2x 74HC244 logic (SOIC20) 2x Toshiba TD64064 Darlington Driver (SOIC18) 1x AMD MACH120 CPLD (PLCC68 at IC8) 1x 10-pin JST connector labelled J11 for connection to the printer. 1x 20-pin flat cable connector labelled J12 for connection to the printer. Partial Pinout of J12 ---------------------- GND 10b 10a GND ERROR 9b 9a EMPTY 8b 8a BUSY 7b 7a 6b 6a 5b 5a 4b 4a 3b 3a +12V 2b 2a +5V GND 1b 1a GND To get the board to boot some pins on the J12 connector must be set to 0 or 1 (tied to ground or +5V). The status can be checked in test mode in the "Printer Test" menu. ERROR = HIGH (No Error) EMPTY = LOW (Not Empty) BUSY = LOW (Ready) Connected to J11/J12 is a thermal printer. It prints on a roll of 2 1/4" wide thermal paper. Bolted onto the metal frame is a small 80mm square PCB. There is no manufacturer name on it and only some numbers/letters "32-104C SEC-A" The PCB contains the following parts.... 1x 27C010 128k x8-bit EPROM (DIP32 at U9) 1x 16M-bit mask ROM (SOP44 at U4) 1x 8-position DIP Switch labelled SW1. Position 2 is on, all others are off 1x NEC uPC393 Dual Comparitor (SIL9) 1x Sanyo LB1650 Dual-Directional Motor Driver (DIP16) 1x Maxim MAX202 RS232 Transceiver (SOIC16) 1x Toshiba TC55257 32k x8-bit SRAM (TSOP28) 1x Toshiba TMP95C061AF TLCS90/900 compatible 16-bit Micro-Controller (TQFP100). Note there is no internal ROM capability. Some logic, resistors/caps/transistors, some connectors etc. *************************************************************/ #include "emu.h" #include "includes/namcond1.h" #include "cpu/h8/h83002.h" #include "cpu/m68000/m68000.h" #include "machine/at28c16.h" #include "sound/c352.h" #include "screen.h" #include "speaker.h" /*************************************************************/ void namcond1_state::namcond1_map(address_map &map) { map(0x000000, 0x0fffff).rom(); map(0x400000, 0x40ffff).ram().share("shared_ram"); map(0x800000, 0x80000f).m(m_ygv608, FUNC(ygv608_device::port_map)).umask16(0xff00); map(0xa00000, 0xa00fff).rw("at28c16", FUNC(at28c16_device::read), FUNC(at28c16_device::write)).umask16(0xff00); map(0xc3ff00, 0xc3ffff).rw(FUNC(namcond1_state::cuskey_r), FUNC(namcond1_state::cuskey_w)); } void namcond1_state::abcheck_map(address_map &map) { map(0x000000, 0x0fffff).rom(); map(0x400000, 0x40ffff).ram().share("shared_ram"); map(0x600000, 0x607fff).ram().share("zpr1"); map(0x608000, 0x60ffff).ram().share("zpr2"); map(0x700000, 0x700001).nopw(); map(0x740000, 0x740001).nopw(); map(0x780000, 0x780001).r(FUNC(namcond1_state::printer_r)); map(0x800000, 0x80000f).m(m_ygv608, FUNC(ygv608_device::port_map)).umask16(0xff00); map(0xa00000, 0xa00fff).rw("at28c16", FUNC(at28c16_device::read), FUNC(at28c16_device::write)).umask16(0xff00); map(0xc3ff00, 0xc3ffff).rw(FUNC(namcond1_state::cuskey_r), FUNC(namcond1_state::cuskey_w)); } uint16_t namcond1_state::printer_r() { // bits tested: // bit 2 = 0 for paper cut switch on, 1 for off // bit 4 = 0 for paper OK, 1 for empty // bit 5 = 1 for normal status, 0 for error return 0x0020; } /*************************************************************/ static INPUT_PORTS_START( namcond1 ) PORT_START("P1_P2") PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 ) PORT_START("DSW") PORT_DIPNAME( 0x0100, 0x0100, "Freeze" ) PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Test ) ) PORT_DIPSETTING( 0x0200, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_SERVICE( 0x4000, IP_ACTIVE_LOW ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END static INPUT_PORTS_START( gynotai ) PORT_INCLUDE( namcond1 ) PORT_MODIFY("P1_P2") // TODO: these are presumably ball sensors PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Left 1") PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Left 2") PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Center 1") PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Center 2") PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Right 1") PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("Right 2") PORT_BIT( 0xffc0, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END static INPUT_PORTS_START( abcheck ) PORT_INCLUDE( namcond1 ) PORT_MODIFY("P1_P2") PORT_BIT( 0x000f, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME("P1 A") PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_NAME("P1 B") PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("P2 A") PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x0f00, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("P2 B") PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) PORT_NAME("P3 A") PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3) PORT_NAME("P3 B") PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_MODIFY("DSW") PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_COIN1 ) INPUT_PORTS_END uint16_t namcond1_state::mcu_p7_read() { return 0xff; } uint16_t namcond1_state::mcu_pa_read() { return 0xff; } void namcond1_state::mcu_pa_write(uint16 data) { m_p8 = data; } /* H8/3002 MCU stuff */ void namcond1_state::nd1h8rwmap(address_map &map) { map(0x000000, 0x07ffff).rom(); map(0x200000, 0x20ffff).ram().share("shared_ram"); map(0xa00000, 0xa07fff).rw("c352", FUNC(c352_device::read), FUNC(c352_device::write)); map(0xc00000, 0xc00001).portr("DSW"); map(0xc00002, 0xc00003).portr("P1_P2"); map(0xc00010, 0xc00011).noprw(); map(0xc00030, 0xc00031).noprw(); map(0xc00040, 0xc00041).noprw(); map(0xffff1a, 0xffff1b).noprw(); // abcheck map(0xffff1e, 0xffff1f).noprw(); // ^ } void namcond1_state::nd1h8iomap(address_map &map) { map(h8_device::PORT_7, h8_device::PORT_7).r(FUNC(namcond1_state::mcu_p7_read)); map(h8_device::PORT_A, h8_device::PORT_A).rw(FUNC(namcond1_state::mcu_pa_read), FUNC(namcond1_state::mcu_pa_write)); map(h8_device::ADC_0, h8_device::ADC_3).noprw(); // MCU reads these, but the games have no analog controls map(0x14, 0x17).nopr(); // abcheck } INTERRUPT_GEN_MEMBER(namcond1_state::mcu_interrupt) { if( m_h8_irq5_enabled ) { device.execute().pulse_input_line(5, device.execute().minimum_quantum_time()); } } /****************************************** ND-1 Master clock = 49.152MHz - 68000 = 12288000 (CLK/4) - H8/3002 = 16384000 (CLK/3) - The level 1 interrupt to the 68k has been measured at 60Hz. *******************************************/ WRITE_LINE_MEMBER( namcond1_state::vblank_irq_w ) { m_maincpu->set_input_line(1, state ? ASSERT_LINE : CLEAR_LINE); } WRITE_LINE_MEMBER( namcond1_state::raster_irq_w ) { m_maincpu->set_input_line(2, state ? ASSERT_LINE : CLEAR_LINE); } void namcond1_state::namcond1(machine_config &config) { /* basic machine hardware */ M68000(config, m_maincpu, XTAL(49'152'000)/4); m_maincpu->set_addrmap(AS_PROGRAM, &namcond1_state::namcond1_map); // m_maincpu->set_vblank_int("screen", FUNC(namcond1_state::irq1_line_hold)); H83002(config, m_mcu, XTAL(49'152'000)/3 ); m_mcu->set_addrmap(AS_PROGRAM, &namcond1_state::nd1h8rwmap); m_mcu->set_addrmap(AS_IO, &namcond1_state::nd1h8iomap); m_mcu->set_vblank_int("screen", FUNC(namcond1_state::mcu_interrupt)); config.set_maximum_quantum(attotime::from_hz(6000)); YGV608(config, m_ygv608, 0); m_ygv608->vblank_callback().set(FUNC(namcond1_state::vblank_irq_w)); m_ygv608->raster_callback().set(FUNC(namcond1_state::raster_irq_w)); m_ygv608->set_screen("screen"); /* video hardware */ screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); /* H 804 108 576 48 32 V 261 26 224 3 0 */ screen.set_raw( XTAL(49'152'000)/8, 804/2, 108/2, (108+576)/2, 261, 26, 26+224); screen.set_screen_update("ygv608", FUNC(ygv608_device::update_screen)); screen.set_palette("ygv608"); /* sound hardware */ SPEAKER(config, "lspeaker").front_left(); SPEAKER(config, "rspeaker").front_right(); c352_device &c352(C352(config, "c352", XTAL(49'152'000)/2, 288)); c352.add_route(0, "lspeaker", 1.00); c352.add_route(1, "rspeaker", 1.00); //c352.add_route(2, "lspeaker", 1.00); // Second DAC not present. //c352.add_route(3, "rspeaker", 1.00); AT28C16(config, "at28c16", 0); } void namcond1_state::abcheck(machine_config &config) { namcond1(config); m_maincpu->set_addrmap(AS_PROGRAM, &namcond1_state::abcheck_map); // m_maincpu->set_vblank_int("screen", FUNC(namcond1_state::irq1_line_hold)); NVRAM(config, "zpr1", nvram_device::DEFAULT_ALL_0); NVRAM(config, "zpr2", nvram_device::DEFAULT_ALL_0); } ROM_START( ncv1 ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 16MB for Main CPU */ ROM_LOAD16_WORD( "nc2main0.14d", 0x00000, 0x80000, CRC(4ffc530b) SHA1(23d622d0261a3584236a77b2cefa522a0f46490e) ) ROM_LOAD16_WORD( "nc2main1.13d", 0x80000, 0x80000, CRC(26499a4e) SHA1(4af0c365713b4a51da684a3423b07cbb70d9599b) ) ROM_REGION( 0x80000, "mcu", 0 ) /* sub CPU */ ROM_LOAD( "nc1sub.1c", 0x00000, 0x80000, CRC(48ea0de2) SHA1(33e57c8d084a960ccbda462d18e355de44ec7ad9) ) ROM_REGION( 0x800000, "ygv608", 0 ) /* 2MB character generator */ ROM_LOAD( "nc1cg0.10c", 0x000000, 0x200000, CRC(355e7f29) SHA1(47d92c4e28c3610a620d3c9b3be558199477f6d8) ) ROM_RELOAD( 0x200000, 0x200000 ) ROM_RELOAD( 0x400000, 0x200000 ) ROM_RELOAD( 0x600000, 0x200000 ) ROM_REGION( 0x200000, "c352", 0 ) // Samples ROM_LOAD( "nc1voice.7b", 0x000000, 0x200000, CRC(91c85bd6) SHA1(c2af8b1518b2b601f2b14c3f327e7e3eae9e29fc) ) ROM_END ROM_START( ncv1j ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 16MB for Main CPU */ ROM_LOAD16_WORD( "nc1main0.14d", 0x00000, 0x80000, CRC(48ce0b2b) SHA1(07dfca8ba935ee0151211f9eb4d453f2da1d4bd7) ) ROM_LOAD16_WORD( "nc1main1.13d", 0x80000, 0x80000, CRC(49f99235) SHA1(97afde7f7dddd8538de78a74325d0038cb1217f7) ) ROM_REGION( 0x80000, "mcu", 0 ) /* sub CPU */ ROM_LOAD( "nc1sub.1c", 0x00000, 0x80000, CRC(48ea0de2) SHA1(33e57c8d084a960ccbda462d18e355de44ec7ad9) ) ROM_REGION( 0x800000, "ygv608", 0 ) /* 2MB character generator */ ROM_LOAD( "nc1cg0.10c", 0x000000, 0x200000, CRC(355e7f29) SHA1(47d92c4e28c3610a620d3c9b3be558199477f6d8) ) ROM_RELOAD( 0x200000, 0x200000 ) ROM_RELOAD( 0x400000, 0x200000 ) ROM_RELOAD( 0x600000, 0x200000 ) ROM_REGION( 0x200000, "c352", 0 ) // Samples ROM_LOAD( "nc1voice.7b", 0x000000, 0x200000, CRC(91c85bd6) SHA1(c2af8b1518b2b601f2b14c3f327e7e3eae9e29fc) ) ROM_END ROM_START( ncv1j2 ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 16MB for Main CPU */ ROM_LOAD16_WORD( "nc1main0b.14d", 0x00000, 0x80000, CRC(7207469d) SHA1(73faf1973a57c1bc2163e9ee3fe2febd3b8763a4) ) ROM_LOAD16_WORD( "nc1main1b.13d", 0x80000, 0x80000, CRC(52401b17) SHA1(60c9f20831d0101c02dafbc0bd15422f71f3ad81) ) ROM_REGION( 0x80000, "mcu", 0 ) /* sub CPU */ ROM_LOAD( "nc1sub.1c", 0x00000, 0x80000, CRC(48ea0de2) SHA1(33e57c8d084a960ccbda462d18e355de44ec7ad9) ) ROM_REGION( 0x800000, "ygv608", 0 ) /* 2MB character generator */ ROM_LOAD( "nc1cg0.10c", 0x000000, 0x200000, CRC(355e7f29) SHA1(47d92c4e28c3610a620d3c9b3be558199477f6d8) ) ROM_RELOAD( 0x200000, 0x200000 ) ROM_RELOAD( 0x400000, 0x200000 ) ROM_RELOAD( 0x600000, 0x200000 ) ROM_REGION( 0x200000, "c352", 0 ) // Samples ROM_LOAD( "nc1voice.7b", 0x000000, 0x200000, CRC(91c85bd6) SHA1(c2af8b1518b2b601f2b14c3f327e7e3eae9e29fc) ) ROM_END ROM_START( ncv2 ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 16MB for Main CPU */ ROM_LOAD16_WORD( "ncs2main0.14e", 0x00000, 0x80000, CRC(fb8a4123) SHA1(47acdfe9b5441d0e3649aaa9780e676f760c4e42) ) ROM_LOAD16_WORD( "ncs2main1.13e", 0x80000, 0x80000, CRC(7a5ef23b) SHA1(0408742424a6abad512b5baff63409fe44353e10) ) ROM_REGION( 0x80000, "mcu", 0 ) /* sub CPU */ ROM_LOAD( "ncs1sub.1d", 0x00000, 0x80000, CRC(365cadbf) SHA1(7263220e1630239e3e88b828c00389d02628bd7d) ) ROM_REGION( 0x800000, "ygv608", 0 ) /* 4MB character generator */ ROM_LOAD( "ncs1cg0.10e", 0x000000, 0x200000, CRC(fdd24dbe) SHA1(4dceaae3d853075f58a7408be879afc91d80292e) ) ROM_RELOAD( 0x200000, 0x200000 ) ROM_LOAD( "ncs1cg1.10f", 0x400000, 0x200000, CRC(007b19de) SHA1(d3c093543511ec1dd2f8be6db45f33820123cabc) ) ROM_RELOAD( 0x600000, 0x200000 ) ROM_REGION( 0x200000, "c352", 0 ) // Samples ROM_LOAD( "ncs1voic.7c", 0x000000, 0x200000, CRC(ed05fd88) SHA1(ad88632c89a9946708fc6b4c9247e1bae9b2944b) ) ROM_END ROM_START( ncv2j ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 16MB for Main CPU */ ROM_LOAD16_WORD( "ncs1main0.14e", 0x00000, 0x80000, CRC(99991192) SHA1(e0b0e15ae23560b77119b3d3e4b2d2bb9d8b36c9) ) ROM_LOAD16_WORD( "ncs1main1.13e", 0x80000, 0x80000, CRC(af4ba4f6) SHA1(ff5adfdd462cfd3f17fbe2401dfc88ff8c71b6f8) ) ROM_REGION( 0x80000, "mcu", 0 ) /* sub CPU */ ROM_LOAD("ncs1sub.1d", 0x00000, 0x80000, CRC(365cadbf) SHA1(7263220e1630239e3e88b828c00389d02628bd7d) ) ROM_REGION( 0x800000, "ygv608", 0 ) /* 4MB character generator */ ROM_LOAD( "ncs1cg0.10e", 0x000000, 0x200000, CRC(fdd24dbe) SHA1(4dceaae3d853075f58a7408be879afc91d80292e) ) ROM_RELOAD( 0x200000, 0x200000 ) ROM_LOAD( "ncs1cg1.10f", 0x400000, 0x200000, CRC(007b19de) SHA1(d3c093543511ec1dd2f8be6db45f33820123cabc) ) ROM_RELOAD( 0x600000, 0x200000 ) ROM_REGION( 0x1000000, "c352", 0 ) // Samples ROM_LOAD( "ncs1voic.7c", 0x000000, 0x200000, CRC(ed05fd88) SHA1(ad88632c89a9946708fc6b4c9247e1bae9b2944b) ) ROM_END ROM_START( gynotai ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 16MB for Main CPU */ ROM_LOAD( "gy1main0.14e", 0x000000, 0x080000, CRC(1421dbf5) SHA1(7e4322cddc3317c9ed82a97c0fe387ce1364cf9b) ) ROM_LOAD( "gy1main1.13e", 0x080000, 0x080000, CRC(dc10a4a7) SHA1(01a6b5aae8599de9015d6e332f5bd286bc84c807) ) ROM_REGION( 0x80000, "mcu", 0 ) /* sub CPU */ ROM_LOAD( "gy1sub0.1d", 0x000000, 0x080000, CRC(fd31e963) SHA1(b658921dd29cfad0c366465ae37a356c3d2fb4d3) ) ROM_REGION( 0x800000, "ygv608", 0 ) /* 8MB character generator */ ROM_LOAD( "gy1cg0.10e", 0x000000, 0x400000, CRC(938c7912) SHA1(36278a945a00e1549ae55ec65a9b4001537023b0) ) ROM_LOAD( "gy1cg1.10f", 0x400000, 0x400000, CRC(5a518733) SHA1(b6ea91629bc6ddf67c47c4189084aa947f4e31ed) ) ROM_REGION( 0x200000, "c352", 0 ) // Samples ROM_LOAD( "gy1voice.7c", 0x000000, 0x200000, CRC(f135e79b) SHA1(01ce3e3b366d0b9045ad8599b60ca33c6d21f150) ) ROM_END ROM_START( abcheck ) ROM_REGION( 0x100000, "maincpu", 0 ) /* 16MB for Main CPU */ ROM_LOAD( "an1main0b.14e", 0x000000, 0x080000, CRC(f1b9777d) SHA1(b28f4106e1e145dc1aaa5af455b6f991d2b04c59) ) ROM_LOAD( "an1main1b.13e", 0x080000, 0x080000, CRC(d40ccdcc) SHA1(05f864d84bf34a1722c598378ed8d27fba00f575) ) ROM_REGION( 0x80000, "mcu", 0 ) /* sub CPU */ ROM_LOAD( "an1sub.1d", 0x000000, 0x080000, CRC(50de9130) SHA1(470b3977f4bf12ca65bc42631ccdf81753ef56fd) ) ROM_REGION( 0x800000, "ygv608", 0 ) /* 4MB character generator */ ROM_LOAD( "an1cg0.10e", 0x000000, 0x400000, CRC(14425378) SHA1(c690bd0f48fa2bc285b63e6bc379d2b345eafc7b) ) ROM_LOAD( "an1cg1.10f", 0x400000, 0x400000, CRC(0428d718) SHA1(4b4dca7196b9ba1a01558f41c761d3211be67fb0) ) ROM_REGION( 0x1000000, "c352", 0 ) // Samples ROM_LOAD( "an1voice.7c", 0x000000, 0x200000, CRC(d2bfa453) SHA1(6b7d6bb4d65290d8fd3df5d12b41ae7dce5f3f1c) ) ROM_REGION( 0x80000, "data", 0 ) // game data? ROM_LOAD( "an1dat0.ic1", 0x000000, 0x080000, CRC(44dc7da1) SHA1(dd57670a2b07c4988ca30bba134931c1701a926f) ) ROM_REGION( 0x8000, "zpr1", 0 ) ROM_LOAD( "m48z30y.ic2", 0x000000, 0x008000, CRC(a816d989) SHA1(c78fe06b049c31cf8de2a79025823dbc0c95d526) ) ROM_REGION( 0x8000, "zpr2", 0 ) ROM_LOAD( "m48z30y.ic3", 0x000000, 0x008000, CRC(bfa687bb) SHA1(463ae40f21b675f3b4155efda9c965b71519a49e) ) ROM_REGION( 0x800, "at28c16", 0 ) ROM_LOAD( "at28c16.12e", 0x000000, 0x000800, CRC(df92af14) SHA1(1ae8c318f1eb2628e97914d15a06779c7bb87506) ) ROM_REGION( 0x220000, "printer", 0 ) ROM_LOAD( "np-b205_nmc_ver1.00.u9", 0x000000, 0x020000, CRC(445ceb0d) SHA1(49491b936f50577564196992df3a3c93aa3fcc99) ) ROM_LOAD( "npg1624lc.u4", 0x020000, 0x200000, CRC(7e00254f) SHA1(b0fa8f979e8322d71f842de5358ae2a2e36386f7) ) ROM_END // fwiw it looks like version numbering at POST is for the ND1 framework build the games are based on. GAME( 1995, ncv1, 0, namcond1, namcond1, namcond1_state, empty_init, ROT90, "Namco", "Namco Classic Collection Vol.1", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // 1.00 GAME( 1995, ncv1j, ncv1, namcond1, namcond1, namcond1_state, empty_init, ROT90, "Namco", "Namco Classic Collection Vol.1 (Japan, v1.00)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) GAME( 1995, ncv1j2, ncv1, namcond1, namcond1, namcond1_state, empty_init, ROT90, "Namco", "Namco Classic Collection Vol.1 (Japan, v1.03)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // 1.03 GAME( 1996, gynotai, 0, namcond1, gynotai, namcond1_state, empty_init, ROT0, "Namco", "Gynotai (Japan)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NOT_WORKING | MACHINE_NODEVICE_PRINTER | MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // 1.04 GAME( 1996, ncv2, 0, namcond1, namcond1, namcond1_state, empty_init, ROT90, "Namco", "Namco Classic Collection Vol.2", MACHINE_IMPERFECT_GRAPHICS | MACHINE_UNEMULATED_PROTECTION | MACHINE_SUPPORTS_SAVE ) // 1.10 GAME( 1996, ncv2j, ncv2, namcond1, namcond1, namcond1_state, empty_init, ROT90, "Namco", "Namco Classic Collection Vol.2 (Japan)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_UNEMULATED_PROTECTION | MACHINE_SUPPORTS_SAVE ) GAME( 1996, abcheck, 0, abcheck, abcheck, namcond1_state, empty_init, ROT0, "Namco", "Abnormal Check", MACHINE_IMPERFECT_GRAPHICS | MACHINE_UNEMULATED_PROTECTION | MACHINE_NODEVICE_PRINTER | MACHINE_SUPPORTS_SAVE ) // 1.20EM