//////////////////////////////////////////////////////////////////////////////////////// // // Nestopia - NES/Famicom emulator written in C++ // // Copyright (C) 2003-2008 Martin Freij // // This file is part of Nestopia. // // Nestopia is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Nestopia is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Nestopia; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////////////// #include "NstManagerPaths.hpp" #include "../core/api/NstApiCartridge.hpp" #include "NstDialogInesHeader.hpp" #include "NstManagerInesHeader.hpp" namespace Nestopia { namespace Managers { InesHeader::InesHeader(Emulator& e,Window::Menu& m,const Paths& p) : Manager ( e, m, this, &InesHeader::OnEmuEvent, IDM_FILE_EDIT_INES_HEADER, &InesHeader::OnCmdEditInesHeader ), paths ( p ) { } void InesHeader::OnCmdEditInesHeader(uint) { Window::InesHeader( paths ).Open( paths.BrowseLoad( Paths::File::INES ) ); } void InesHeader::OnEmuEvent(const Emulator::Event event,const Emulator::Data data) { switch (event) { case Emulator::EVENT_NETPLAY_MODE: menu[IDM_FILE_EDIT_INES_HEADER].Enable( !data ); break; } } } }