/* * Seven Kingdoms: Ancient Adversaries * * Copyright 1997,1998 Enlight Software Ltd. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ // Filename : OEFFECT.H // Description : header file of effect array #ifndef __OEFFECT_H #define __OEFFECT_H #include class Effect : public Sprite { public: char layer; int life; public: Effect(); ~Effect(); void init(short spriteId, short startX, short startY, char initAction, char initDir, char dispLayer, int effectLife); void pre_process(); void process_idle(); int process_die(); static void create(short spriteId, short startX, short startY, char initAction, char initDir, char dispLayer, int effectLife); }; // to add an effect to effect_array, // Effect *effectPtr = new Effect; // effectPtr->init(...) // effect_array.add(effectPtr); // or call Effect::create(); extern SpriteArray effect_array; #endif