//============================================================================= // // Adventure Game Studio (AGS) // // Copyright (C) 1999-2011 Chris Jones and 2011-20xx others // The full list of copyright holders can be found in the Copyright.txt // file, which is part of this source code distribution. // // The AGS source code is provided under the Artistic License 2.0. // A copy of this license can be found in the file License.txt and at // http://www.opensource.org/licenses/artistic-license-2.0.php // //============================================================================= // // // //============================================================================= #ifndef __AGS_EE_AC__WALKABLEAREA_H #define __AGS_EE_AC__WALKABLEAREA_H void redo_walkable_areas(); int get_walkable_area_pixel(int x, int y); int get_area_scaling (int onarea, int xx, int yy); void scale_sprite_size(int sppic, int zoom_level, int *newwidth, int *newheight); void remove_walkable_areas_from_temp(int fromx, int cwidth, int starty, int endy); int is_point_in_rect(int x, int y, int left, int top, int right, int bottom); Common::Bitmap *prepare_walkable_areas (int sourceChar); int get_walkable_area_at_location(int xx, int yy); int get_walkable_area_at_character (int charnum); #endif // __AGS_EE_AC__WALKABLEAREA_H