/*
* Copyright 2011-2012 Arx Libertatis Team (see the AUTHORS file)
*
* This file is part of Arx Libertatis.
*
* Arx Libertatis is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Arx Libertatis is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Arx Libertatis. If not, see .
*/
/* Based on:
===========================================================================
ARX FATALIS GPL Source Code
Copyright (C) 1999-2010 Arkane Studios SA, a ZeniMax Media company.
This file is part of the Arx Fatalis GPL Source Code ('Arx Fatalis Source Code').
Arx Fatalis Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public
License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
Arx Fatalis Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with Arx Fatalis Source Code. If not, see
.
In addition, the Arx Fatalis Source Code is also subject to certain additional terms. You should have received a copy of these
additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Arx
Fatalis Source Code. If not, please request a copy in writing from Arkane Studios at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing Arkane Studios, c/o
ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef ARX_GRAPHICS_VERTEX_H
#define ARX_GRAPHICS_VERTEX_H
#include "graphics/Color.h"
#include "platform/Platform.h"
#include "math/Vector2.h"
#include "math/Vector3.h"
struct TexturedVertex {
Vec3f p;
float rhw;
ColorBGRA color;
ColorBGRA specular;
Vec2f uv;
TexturedVertex(const Vec3f & _p, float _rhw, ColorBGRA _color, ColorBGRA _specular, Vec2f _uv) : p(_p), rhw(_rhw), color(_color), specular(_specular), uv(_uv) { }
TexturedVertex(const TexturedVertex & o) : p(o.p), rhw(o.rhw), color(o.color), specular(o.specular), uv(o.uv) { }
TexturedVertex() { }
};
template
class VertexBuffer;
struct SMY_VERTEX {
Vec3f p;
ColorBGRA color;
Vec2f uv;
};
struct SMY_VERTEX3 {
Vec3f p;
ColorBGRA color;
Vec2f uv[3];
};
struct EERIE_VERTEX {
TexturedVertex vert;
Vec3f v;
Vec3f norm;
Vec3f vworld;
};
#endif // ARX_GRAPHICS_VERTEX_H