/* * Copyright 2011-2012 Arx Libertatis Team (see the AUTHORS file) * * This file is part of Arx Libertatis. * * Arx Libertatis is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Arx Libertatis is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Arx Libertatis. If not, see . */ /* Based on: =========================================================================== ARX FATALIS GPL Source Code Copyright (C) 1999-2010 Arkane Studios SA, a ZeniMax Media company. This file is part of the Arx Fatalis GPL Source Code ('Arx Fatalis Source Code'). Arx Fatalis Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Arx Fatalis Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Arx Fatalis Source Code. If not, see . In addition, the Arx Fatalis Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Arx Fatalis Source Code. If not, please request a copy in writing from Arkane Studios at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing Arkane Studios, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef ARX_GRAPHICS_VERTEX_H #define ARX_GRAPHICS_VERTEX_H #include "graphics/Color.h" #include "platform/Platform.h" #include "math/Vector2.h" #include "math/Vector3.h" struct TexturedVertex { Vec3f p; float rhw; ColorBGRA color; ColorBGRA specular; Vec2f uv; TexturedVertex(const Vec3f & _p, float _rhw, ColorBGRA _color, ColorBGRA _specular, Vec2f _uv) : p(_p), rhw(_rhw), color(_color), specular(_specular), uv(_uv) { } TexturedVertex(const TexturedVertex & o) : p(o.p), rhw(o.rhw), color(o.color), specular(o.specular), uv(o.uv) { } TexturedVertex() { } }; template class VertexBuffer; struct SMY_VERTEX { Vec3f p; ColorBGRA color; Vec2f uv; }; struct SMY_VERTEX3 { Vec3f p; ColorBGRA color; Vec2f uv[3]; }; struct EERIE_VERTEX { TexturedVertex vert; Vec3f v; Vec3f norm; Vec3f vworld; }; #endif // ARX_GRAPHICS_VERTEX_H