/* C-Dogs SDL A port of the legendary (and fun) action/arcade cdogs. Copyright (c) 2013-2015, 2021 Cong Xu All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include #include #include #include #define AUTOSAVE_FILE "autosave.json" typedef struct { char *Guns[MAX_WEAPONS]; CArray ammo; // of int } PlayerSave; typedef struct { CampaignEntry Campaign; bool IsValid; int NextMission; CArray MissionsCompleted; // of int CArray Players; // of PlayerSave } CampaignSave; void CampaignSaveInit(CampaignSave *ms); bool CampaignSaveIsValid(const CampaignSave *cs); typedef struct { int LastCampaignIndex; CArray Campaigns; // of CampaignSave } Autosave; extern Autosave gAutosave; void AutosaveInit(Autosave *autosave); void AutosaveTerminate(Autosave *autosave); void AutosaveLoad(Autosave *autosave, const char *filename); void AutosaveSave(Autosave *autosave, const char *filename); void AutosaveAdd(Autosave *a, const CampaignEntry *ce, const int missionIndex, const int nextMission, const CArray *playerDatas); void AutosaveAddCampaign(Autosave *autosave, CampaignSave *cs); const CampaignSave *AutosaveGetCampaign( Autosave *autosave, const char *path); const CampaignSave *AutosaveGetLastCampaign(const Autosave *a);